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Warfare

Warfare Class Builds

Warfare Skill Tree

Passive Skills

Warfare Passives

  • Bloodbath

    Whenever you deal damage with your basic attacks, gain one stack of Bloodbath, melee basic attacks will give double of the amount. Each stack of Bloodbath heals 0.1% of the damage dealt, stacking up to 20 times. Upon reaching the maximum amount of stacks gain Frenzy, removing all stacks of Bloodbath and healing 10% of Maximum Health. Frenzy heals 10% of the damage dealt for 10 seconds. Bloodbath effect goes on a 40 second cooldown upon gaining Frenzy.
  • Bloodlust

    Whenever you get below 30% health, Bloodlust will increase your 10% (Weapon Power), critical chance by 20% and attack speed by 20% for 10 seconds. This effect can occur once every 90 seconds. Every time you cast Brutal Strike it will reduce the remaining cooldown of Bloodlust by 1.5 seconds.
  • Bloodseeker

    Heals 15% of the damage dealt by basic attacks.
  • Concentrated Impact

    Whenever you cast a skill and deals a critical strike with it, apply a Sunder to the target for 12 seconds. Each stack of Sunder reduces the target's (Defense Power) by 3% of your (Weapon Power), stacking up to 5 times.
  • Hatred

    Whenever you deal damage, gain 1 stack of Hatred. Whenever you take damage, gain 2 stacks of Hatred for 6 seconds. Each stack of Hatred increases your (Attack Power) by 1% and reduces your (Defense Power) by 1%. This effect can occur once every 2 seconds, stacking up to 10 times.
  • Savagery

    Your critical strikes apply Deep Wounds to the target. Deep Wounds deal 5% (Weapon Power) weapon damage to the target every 3 seconds for 12 seconds and heal you by 15% of the damage dealt per stack. You can have up to 3 Deep Wounds stacks on a target. Every subsequent stack will refresh the duration.

Warfare Spells

Effect

Berserk

Instant
Skill points: 5
1 sq30sGenerates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds in Berserk, but lowers your (Defense Power) by 10% for 5 seconds.

Bladestorm

Channeling
Skill points: 3
1 sq20sCasting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a small area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed. Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed.

Brutal Strike

Instant
Skill points: 1
1 sq1sDeals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 30% (Weapon Power) health.

Bull Rush

Instant
Skill points: 3
6 sq20sCharges 5 tiles forward, any targets within 3 tiles width in front receive 50% (Weapon Power) weapon damage. Passed targets are pushed back.

Earthquake

Instant
Skill points: 4
1 sq50sDeals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds. Increases damage by 20% (Weapon Power) per 10 Aether consumed.

Feasting Strike

Instant
Skill points: 3
1 sq30sDeals 100% (Weapon Power) weapon damage to the target Heals you by 40% (Weapon Power) health per 10 Aether consumed.

Fierce Leap

Instant
Skill points: 5
5 sq45sJumps to a location slamming the ground in a medium area, dealing 100% (Weapon Power) weapon damage. Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds.

Fissure

Instant
Skill points: 4
1 sq25sDeals 100% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds. Increases stun by 0.2 seconds per 10 Aether consumed.

Guillotine

Instant
Skill points: 2
1 sq15sDeals 50% (Weapon Power) weapon damage to the target. Increases damage by 35% (Weapon Power) per 10 Aether consumed.

Pummel

Instant
Skill points: 3
1 sq30sInterrupts the target's channeling, dealing 40% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds.

Shieldbreak

Instant
Skill points: 2
10 sq15sDeals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds. Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Spiked Chains

Instant
Skill points: 4
-1 sq30sThrows chains in a cone-shaped area in front of you. Every target hit by it will be snared for 1 second, slowed by 30% for 3 seconds and pulled to your direction if there is enough room.