The Reaver class is a combination of the Wizardry, Warfare and Archery archetypes.
Effect | |
---|---|
![]() Brutal StrikeInstant Range 1sq Cost Cooldown 1s Skill Points 1 | Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health. |
![]() FireballInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball.
Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration.
Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them.. |
![]() FrostboltInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots a frostbolt that deals 85% (Spell Power) spell damage.
Every third Frostbolt deals an additional 50% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds. |
![]() Wind ArrowInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage. |
![]() Concussive ShotInstant Range 6sq Cost 3% Mana Cooldown 25s Skill Points 2 | Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds.
Increases slow by 5% per 10 Aether consumed. |
![]() EruptChanneling Range 6sq Cost 3% Mana Cooldown 15s Skill Points 2 | Deals 60% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target.
Each Deep Burning stack deals 10% (Spell Power) spell damage every 2 seconds for 6 seconds, and reduces healing received by 20%.
Applies 1 additional Deep Burning stack per 10 Aether consumed. |
![]() Frost ShardsChanneling Range 6sq Cost 4% Mana Cooldown 15s Skill Points 2 | Fires 5 frost shards, dealing 40% (Spell Power) spell damage for 3 seconds.
Increases the number of frost shards by 1 per 10 Aether consumed.
The target is also slowed by 40% for 3 seconds. |
![]() GuillotineInstant Range 1sq Cost Cooldown 15s Skill Points 2 | Deals 50% (Weapon Power) weapon damage to the target.
Increases damage by 45% (Weapon Power) per 10 Aether consumed. |
![]() Quick FireChanneling Range 6sq Cost 4% Mana Cooldown 15s Skill Points 2 | Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second.
Increases damage by 6% (Weapon Power) per 10 Aether consumed. |
![]() ShieldbreakInstant Range 10sq Cost Cooldown 15s Skill Points 2 | Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds.
Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed.
The range of this ability adapts to the weapon you are currently wielding. |
![]() Viper ArrowInstant Range 6sq Cost 3% Mana Cooldown 20s Skill Points 2 | Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds.
Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed. |
![]() BladestormChanneling Range 1sq Cost Cooldown 30s Skill Points 3 | Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses.
Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed.
Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed. |
![]() Bull RushInstant Range 6sq Cost Cooldown 20s Skill Points 3 | Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage. |
![]() CombustionInstant Range 6sq Cost 10% Mana Cooldown 30s Skill Points 3 | Deals 100% (Spell Power) spell damage to a small area around the target, stunning them for 2 seconds. |
![]() DisengageInstant Range 6sq Cost 5% Mana Cooldown 30s Skill Points 3 | Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds. |
![]() Feasting StrikeInstant Range 10sq Cost Cooldown 20s Skill Points 3 | Deals 100% (Weapon Power) weapon damage to the target
Heals you by 50% (Weapon Power) health per 10 Aether consumed.
The range of this ability adapts to the weapon you are currently wielding. |
![]() Frost LanceInstant Range 6sq Cost 5% Mana Cooldown 20s Skill Points 3 | Shoots a frost lance at a target, dealing 75% (Spell Power) spell damage.
Increases damage by 35% (Spell Power) spell damage per 10 Aether consumed. |
![]() Precision ShotChanneling Range 6sq Cost 5% Mana Cooldown 30s Skill Points 3 | Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed. |
![]() PummelInstant Range 1sq Cost Cooldown 30s Skill Points 3 | Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds. |
![]() PyroblastChanneling Range 6sq Cost 12% Mana Cooldown 30s Skill Points 3 | Deals 300% (Spell Power) spell damage to the target.
Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed. |
![]() Snaring ShotInstant Range 6sq Cost 6% Mana Cooldown 30s Skill Points 3 | Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds.
The duration of the snare is doubled if the target is a creature. |
![]() TeleportInstant Range 6sq Cost 7% Mana Cooldown 30s Skill Points 3 | Teleports to a selected location.
This skill has no global cooldown. |
![]() ColdblastInstant Range 6sq Cost 8% Mana Cooldown 45s Skill Points 4 | Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds.
The duration of the snare is doubled if the target is a creature. |
![]() Dawn ArrowInstant Range 6sq Cost 6% Mana Cooldown 45s Skill Points 4 | Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds. |
![]() EarthquakeInstant Range 1sq Cost Cooldown 45s Skill Points 4 | Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds.
Increases damage by 20% (Weapon Power) per 10 Aether consumed. |
![]() FissureInstant Range 1sq Cost Cooldown 25s Skill Points 4 | Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds.
Increases stun by 0.2 seconds per 10 Aether consumed. |
![]() Flame TornadoChanneling Range 6sq Cost 10% Mana Cooldown 45s Skill Points 4 | Channels a flame tornado at the target location for 1.5 seconds, dealing 75% (Spell Power) spell damage to all targets in a small area every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed. |
![]() Rain Of ArrowsChanneling Range 6sq Cost 12% Mana Cooldown 45s Skill Points 4 | Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second.
The shooting duration increases 0.5 seconds per 10 Aether consumed. |
![]() Spiked ChainsInstant Range -1sq Cost Cooldown 30s Skill Points 4 | Throws chains in a cone-shaped area in front of you.
Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room. |
![]() Venom GrenadeInstant Range 6sq Cost 14% Mana Cooldown 60s Skill Points 4 | Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds.
Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds. |
![]() BerserkInstant Range 1sq Cost Cooldown 45s Skill Points 5 | Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds. |
![]() Dragons ArrowInstant Range 6sq Cost 10% Mana Cooldown 45s Skill Points 5 | Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds.
Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed. |
![]() Fierce LeapInstant Range 5sq Cost Cooldown 45s Skill Points 5 | Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage.
Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds. |
![]() IcestormChanneling Range 6sq Cost 12% Mana Cooldown 60s Skill Points 5 | Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds.
Increases slow and damage by 10% per 10 Aether consumed. |
![]() Meteor StrikeChanneling Range 6sq Cost 15% Mana Cooldown 60s Skill Points 5 | When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area. |
![]() Spirit RangersChanneling Range 6sq Cost 16% Mana Cooldown 60s Skill Points 5 | Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage. |
Effect | |
---|---|
![]() Astor Demon![]() Meteor Strike![]() Wizardry | Meteor Strike now creates a fire hazard around the area it falls onto, slowing targets inside the area by 30% and dealing 25/30/35/40/45/50% (Spell Power) spell damage for 8 seconds to targets inside the hazard area. |
![]() Blizzard Beast![]() Icestorm![]() Wizardry | Ice shards fall twice as fast. Icestorm deals 10/15/20/25/30/35% more damage. |
![]() Boar Runt![]() Bull Rush![]() Warfare | Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds. |
![]() Brotherhood Captain![]() Quick Fire![]() Archery | Decreases the remaining cooldown of Spirit Rangers by %d seconds. |
![]() Brotherhood Marksman![]() Precision Shot![]() Archery | Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed. |
![]() Captain Boone![]() Disengage![]() Archery | Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds. |
![]() Chainwraith Haunt![]() Fireball![]() Wizardry | Each non-critical hit of Fireball increases the critical chance of the next Fireball by a stacking 5/6/7/8/9/10% lasting for 20 seconds and up to 5 stacks. New stacks refresh the duration. Landing a critical strike with Fireball resets its critical chance back to normal. |
![]() Chainwraith Prowler![]() Spiked Chains![]() Warfare | Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds. |
![]() Coal Contraption![]() Pyroblast![]() Wizardry | Increases the damage of Pyroblast by 3.5/4/4.5/5/5.5/6% for every 10% of critical damage bonus you have. |
![]() Coldstone Cub![]() Frost Shards![]() Wizardry | Increases the base critical chance of Frost Shards by 10/14/18/22/26/30%. |
![]() Dire Bear![]() Berserk![]() Warfare | Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds. |
![]() Draconic Crusader![]() Dragons Arrow![]() Archery | Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds. |
![]() Draconic Pyromancer![]() Pyroblast![]() Wizardry | Pyroblast will always critically strike against targets above 90/85/80/75/70/65% health. |
![]() Dwarf Elementalist![]() Earthquake![]() Warfare | Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow. |
![]() Dwarf Legionnaire![]() Guillotine![]() Warfare | Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds. |
![]() Dwarf Prospector![]() Fissure![]() Warfare | Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds. |
![]() Dwarf Thunderer![]() Concussive Shot![]() Archery | Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target. |
![]() Dwarf Warrior![]() Bladestorm![]() Warfare | Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged. |
![]() Elf Bowman![]() Disengage![]() Archery | Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds. |
![]() Emberglow Trunk![]() Erupt![]() Wizardry | Targets affected by Erupt take increased 15/18/21/24/27/30% critical damage bonus from skills. |
![]() Emberscale Drake![]() Combustion![]() Wizardry | Applies a Burning Ember stack to targets affected by Combustion. Burning Ember explodes after 3 seconds, dealing 30/35/40/45/50/55% (Spell Power) spell damage to every target around the explosion. |
![]() Flamelord Djinn![]() Flame Tornado![]() Wizardry | Flame Tornado damage has a 50/55/60/65/70/75% to apply a Scorch stack to the target for 8 seconds, dealing 5% (Spell Power) spell damage every second per stack, up to 6 stacks can be applied to the same target. |
![]() Froll Cryomancer![]() Frost Shards![]() Wizardry | Frost Shards now ignore 5% (Spell Defense) on the target and increases the damage of Frost Shards by 5/6/7/8/9/10%. |
![]() Frostbound Drake![]() Coldblast![]() Wizardry | You gain a stack of Arctic Piercing for each target hit by Coldblast, lasting 8 seconds.
Arctic Piercing increases the (Spell Power) of your Frost Shards, Frostbolt, Frost Lance and Ice Storm by 5/6/7/8/9/10% up to 5 stacks. |
![]() Frostrisen Magus![]() Frost Lance![]() Wizardry | If Frost Lance critically strikes, reset its cooldown. Increases the critical damage multiplier of Frost Lance by 15/18/21/24/27/30%. |
![]() Frostrisen Shardshooter![]() Snaring Shot![]() Archery | Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%. |
![]() Ghaz Archer![]() Rain Of Arrows![]() Archery | Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds. |
![]() Ghaz Sandrider![]() Spiked Chains![]() Warfare | Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds. |
![]() Giant Bee![]() Viper Arrow![]() Archery | Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick. |
![]() Goblin Berserker![]() Berserk![]() Warfare | Berserk's duration is doubled.
You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds. |
![]() Goblin Bomber![]() Combustion![]() Wizardry | Casting Combustion increases your Critical Damage by 5/6/7/8/9/10% for 10 seconds. |
![]() Goblin Pyro![]() Flame Tornado![]() Wizardry | Every time a target is hit by Flame Tornado, you gain a stack of Burning Soul. Each Burning Soul stack increases your critical chance by 0.5/0.6/0.7/0.8/0.9/1% for 6 seconds. Up to a maximum of 30 stacks. New stacks refresh the duration. |
![]() Goblin Wizard![]() Fireball![]() Wizardry | Fireball critical hits have a 28/36/44/52/60/68% chance to reduce the cooldown of Pyroblast by 3 seconds. |
![]() Hog Saboteur![]() Erupt![]() Wizardry | Casting damaging skills on targets affected by Erupt has a 2 per Erupt stack to set the target aflame, causing 90/105/120/135/150/165% (Spell Power) spell damage to the target. |
![]() Hog Warlord![]() Feasting Strike![]() Warfare | Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed. |
![]() Hoghound Archer![]() Quick Fire![]() Archery | Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration. |
![]() Hookmask Slinger![]() Venom Grenade![]() Archery | Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect. |
![]() Iceforge Frostcaller![]() Icestorm![]() Wizardry | Icestorm no longer requires to be channeled but deals 50/55/60/65/70/75% of the damage. |
![]() Iceforge Hunter![]() Precision Shot![]() Archery | Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed. |
![]() Iceforge Stormgunner![]() Wind Arrow![]() Archery | Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste. |
![]() Iceshell Giant![]() Coldblast![]() Wizardry | Applies Arctic Burn to the target for 6 seconds, dealing 45/52.5/60/67.5/75/82.5% (Spell Power) spell damage every 2 seconds. |
![]() Icicle Gazer![]() Frostbolt![]() Wizardry | Your Frostbolts apply 1 Deep Freeze stack for 4 seconds.
For every Deep Freeze stack on the target, Frost Lance gains 10/12.5/15/17.5/20/22.5% critical chance.
If Deep Freeze stacks up to 3 times, target will be affected by Frostbite for 4 seconds.
A target affected by Frostbite can't be affected by Deep Freeze.
Frostbite makes all of your Frost Lances deal critical damage and ignore 25% of the target's (Spell Defense). |
![]() Kaiman Ambusher![]() Shieldbreak![]() Warfare | Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds. |
![]() Lurking Shadow![]() Teleport![]() Wizardry | After teleporting, you gain Surge of Magic, increasing your (Spell Power) by 5/7/9/11/13/15% for 6 seconds. |
![]() Minotaur Arbalist![]() Dragons Arrow![]() Archery | Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds. |
![]() Minotaur Duelist![]() Fierce Leap![]() Warfare | Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%.
Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks.
The bleeding lasts for 5 seconds, but is renewed every new stack. |
![]() Morningstar Hermit![]() Dawn Arrow![]() Archery | Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds. |
![]() Pirate Cannoneer![]() Concussive Shot![]() Archery | Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds. |
![]() Poisonpetal Goliath![]() Venom Grenade![]() Archery | Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds. |
![]() Poisonpetal Lotus![]() Viper Arrow![]() Archery | Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness. |
![]() Polar Bear![]() Feasting Strike![]() Warfare | Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt. |
![]() Rargum The Dread![]() Pummel![]() Warfare | Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability. |
![]() Rat Spiketail![]() Brutal Strike![]() Warfare | Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds. |
![]() Saltdusk Executioner![]() Guillotine![]() Warfare | Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health. |
![]() Sandwatcher Jackal![]() Dawn Arrow![]() Archery | Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target. |
![]() Saurian Monitor![]() Wind Arrow![]() Archery | Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds. |
![]() Shadowfox Ninetails![]() Teleport![]() Wizardry | When teleporting, a Frost Nova occurs where you teleport from, slowing targets by 20/25/30/35/40/45% for 3 seconds. |
![]() Shark Harpooner![]() Fierce Leap![]() Warfare | Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds. |
![]() Skeleton Archer![]() Spirit Rangers![]() Archery | If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it. |
![]() Skeleton Rotclub![]() Shieldbreak![]() Warfare | For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage. |
![]() Snow Broodmother![]() Frost Lance![]() Wizardry | You now have 3 charges of Frost Lance and it no longer consumes Aether nor benefits from Aether. Frost Lance damage is now 100/110/120/130/140/150% (Spell Power) spell damage.
The skill's cooldown is reduced by 1/2/3/4/5/6 seconds. |
![]() Spearhog![]() Snaring Shot![]() Archery | Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%. |
![]() Toad Enforcer![]() Bull Rush![]() Warfare | Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds. |
![]() Troll![]() Brutal Strike![]() Warfare | Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%. |
![]() Troll Brawler![]() Pummel![]() Warfare | If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds. |
![]() Troll Knight![]() Bladestorm![]() Warfare | Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds. |
![]() Troll Titan![]() Fissure![]() Warfare | Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%. |
![]() Twinhead Yeti![]() Earthquake![]() Warfare | On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds. |
![]() Wildfire Jackal![]() Meteor Strike![]() Wizardry | Meteor Strike now applies %.0f stacks of Erupt to every target hit by it. |
![]() Winterborn Hunter![]() Spirit Rangers![]() Archery | Decreases the cast time of Spirit Rangers by %.2f seconds. |
![]() Yornish Hunter![]() Rain Of Arrows![]() Archery | Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area. |
![]() Zorian Hailbringer![]() Frostbolt![]() Wizardry | Dealing damage with Frostbolt 10/12/14/16/18/20% chance to reduce Frost Shards cooldown by 2 seconds. |