The Dreadknight class is a combination of the Wizardry, Warfare and Protection archetypes.
Effect | |
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![]() BashInstant Range 1sq Cost 1% Mana Cooldown 1s Skill Points 1 | Swings your weapon with force, dealing 100% (Weapon Power) weapon damage.
Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets. |
![]() Brutal StrikeInstant Range 1sq Cost Cooldown 1s Skill Points 1 | Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health. |
![]() FireballInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball.
Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration.
Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them.. |
![]() FrostboltInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots a frostbolt that deals 85% (Spell Power) spell damage.
Every third Frostbolt deals an additional 50% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds. |
![]() EruptChanneling Range 6sq Cost 3% Mana Cooldown 15s Skill Points 2 | Deals 60% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target.
Each Deep Burning stack deals 10% (Spell Power) spell damage every 2 seconds for 6 seconds, and reduces healing received by 20%.
Applies 1 additional Deep Burning stack per 10 Aether consumed. |
![]() Frost ShardsChanneling Range 6sq Cost 4% Mana Cooldown 15s Skill Points 2 | Fires 5 frost shards, dealing 40% (Spell Power) spell damage for 3 seconds.
Increases the number of frost shards by 1 per 10 Aether consumed.
The target is also slowed by 40% for 3 seconds. |
![]() GuillotineInstant Range 1sq Cost Cooldown 15s Skill Points 2 | Deals 50% (Weapon Power) weapon damage to the target.
Increases damage by 45% (Weapon Power) per 10 Aether consumed. |
![]() ProvokeInstant Range 1sq Cost 4% Mana Cooldown 15s Skill Points 2 | Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds. |
![]() ShieldbreakInstant Range 10sq Cost Cooldown 15s Skill Points 2 | Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds.
Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed.
The range of this ability adapts to the weapon you are currently wielding. |
![]() Smiting SmashInstant Range 1sq Cost 3% Mana Cooldown 20s Skill Points 2 | Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds.
Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed. |
![]() Spirits ResolveInstant Range 1sq Cost 10% Mana Cooldown 20s Skill Points 2 | Place a shield of 300% (Defense Power) on yourself for 4 seconds. |
![]() BladestormChanneling Range 1sq Cost Cooldown 30s Skill Points 3 | Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses.
Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed.
Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed. |
![]() Bull RushInstant Range 6sq Cost Cooldown 20s Skill Points 3 | Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage. |
![]() CombustionInstant Range 6sq Cost 10% Mana Cooldown 30s Skill Points 3 | Deals 100% (Spell Power) spell damage to a small area around the target, stunning them for 2 seconds. |
![]() Feasting StrikeInstant Range 10sq Cost Cooldown 20s Skill Points 3 | Deals 100% (Weapon Power) weapon damage to the target
Heals you by 50% (Weapon Power) health per 10 Aether consumed.
The range of this ability adapts to the weapon you are currently wielding. |
![]() Frost LanceInstant Range 6sq Cost 5% Mana Cooldown 20s Skill Points 3 | Shoots a frost lance at a target, dealing 75% (Spell Power) spell damage.
Increases damage by 35% (Spell Power) spell damage per 10 Aether consumed. |
![]() PummelInstant Range 1sq Cost Cooldown 30s Skill Points 3 | Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds. |
![]() PyroblastChanneling Range 6sq Cost 12% Mana Cooldown 30s Skill Points 3 | Deals 300% (Spell Power) spell damage to the target.
Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed. |
![]() RevengeInstant Range 1sq Cost 6% Mana Cooldown 30s Skill Points 3 | Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target.
Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed.
Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds. |
![]() SafeguardInstant Range 6sq Cost 7% Mana Cooldown 30s Skill Points 3 | Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds.
Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect. |
![]() Shield ThrowInstant Range 4sq Cost 3% Mana Cooldown 20s Skill Points 3 | Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target. |
![]() TeleportInstant Range 6sq Cost 7% Mana Cooldown 30s Skill Points 3 | Teleports to a selected location.
This skill has no global cooldown. |
![]() Banner Of ProtectionInstant Range 4sq Cost 5% Mana Cooldown 30s Skill Points 4 | Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner.
Increases (Defense Power) by additional 3% per 10 Aether consumed. |
![]() Blessed EarthInstant Range 1sq Cost 7% Mana Cooldown 30s Skill Points 4 | Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets.
Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed. |
![]() ColdblastInstant Range 6sq Cost 8% Mana Cooldown 45s Skill Points 4 | Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds.
The duration of the snare is doubled if the target is a creature. |
![]() EarthquakeInstant Range 1sq Cost Cooldown 45s Skill Points 4 | Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds.
Increases damage by 20% (Weapon Power) per 10 Aether consumed. |
![]() FissureInstant Range 1sq Cost Cooldown 25s Skill Points 4 | Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds.
Increases stun by 0.2 seconds per 10 Aether consumed. |
![]() Flame TornadoChanneling Range 6sq Cost 10% Mana Cooldown 45s Skill Points 4 | Channels a flame tornado at the target location for 1.5 seconds, dealing 75% (Spell Power) spell damage to all targets in a small area every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed. |
![]() Spiked ChainsInstant Range -1sq Cost Cooldown 30s Skill Points 4 | Throws chains in a cone-shaped area in front of you.
Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room. |
![]() Spirit ShieldInstant Range 1sq Cost 7% Mana Cooldown 60s Skill Points 4 | Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration.
Increases (Defense Power) by additional 7% per 10 Aether consumed. |
![]() BerserkInstant Range 1sq Cost Cooldown 45s Skill Points 5 | Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds. |
![]() Fierce LeapInstant Range 5sq Cost Cooldown 45s Skill Points 5 | Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage.
Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds. |
![]() IcestormChanneling Range 6sq Cost 12% Mana Cooldown 60s Skill Points 5 | Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds.
Increases slow and damage by 10% per 10 Aether consumed. |
![]() Meteor StrikeChanneling Range 6sq Cost 15% Mana Cooldown 60s Skill Points 5 | When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area. |
![]() UnbreakableInstant Range 1sq Cost 10% Mana Cooldown 60s Skill Points 5 | Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds.
While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%. |
![]() UnchainedInstant Range 1sq Cost 8% Mana Cooldown 60s Skill Points 5 | Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds. |
Effect | |
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![]() Astor Demon![]() Meteor Strike![]() Wizardry | Meteor Strike now creates a fire hazard around the area it falls onto, slowing targets inside the area by 30% and dealing 25/30/35/40/45/50% (Spell Power) spell damage for 8 seconds to targets inside the hazard area. |
![]() Blizzard Beast![]() Icestorm![]() Wizardry | Ice shards fall twice as fast. Icestorm deals 10/15/20/25/30/35% more damage. |
![]() Boar Runt![]() Bull Rush![]() Warfare | Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds. |
![]() Chainwraith Haunt![]() Fireball![]() Wizardry | Each non-critical hit of Fireball increases the critical chance of the next Fireball by a stacking 5/6/7/8/9/10% lasting for 20 seconds and up to 5 stacks. New stacks refresh the duration. Landing a critical strike with Fireball resets its critical chance back to normal. |
![]() Chainwraith Prowler![]() Spiked Chains![]() Warfare | Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds. |
![]() Coal Contraption![]() Pyroblast![]() Wizardry | Increases the damage of Pyroblast by 3.5/4/4.5/5/5.5/6% for every 10% of critical damage bonus you have. |
![]() Coldstone Cub![]() Frost Shards![]() Wizardry | Increases the base critical chance of Frost Shards by 10/14/18/22/26/30%. |
![]() Dire Bear![]() Berserk![]() Warfare | Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds. |
![]() Direhorn Drake![]() Unchained![]() Protection | You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active. |
![]() Draconic Pyromancer![]() Pyroblast![]() Wizardry | Pyroblast will always critically strike against targets above 90/85/80/75/70/65% health. |
![]() Dwarf Commoner![]() Spirits Resolve![]() Protection | While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you. |
![]() Dwarf Elementalist![]() Earthquake![]() Warfare | Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow. |
![]() Dwarf Legionnaire![]() Guillotine![]() Warfare | Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds. |
![]() Dwarf Prospector![]() Fissure![]() Warfare | Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds. |
![]() Dwarf Warrior![]() Bladestorm![]() Warfare | Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged. |
![]() Emberglow Trunk![]() Erupt![]() Wizardry | Targets affected by Erupt take increased 15/18/21/24/27/30% critical damage bonus from skills. |
![]() Emberscale Drake![]() Combustion![]() Wizardry | Applies a Burning Ember stack to targets affected by Combustion. Burning Ember explodes after 3 seconds, dealing 30/35/40/45/50/55% (Spell Power) spell damage to every target around the explosion. |
![]() Flamelord Djinn![]() Flame Tornado![]() Wizardry | Flame Tornado damage has a 50/55/60/65/70/75% to apply a Scorch stack to the target for 8 seconds, dealing 5% (Spell Power) spell damage every second per stack, up to 6 stacks can be applied to the same target. |
![]() Froll Cryomancer![]() Frost Shards![]() Wizardry | Frost Shards now ignore 5% (Spell Defense) on the target and increases the damage of Frost Shards by 5/6/7/8/9/10%. |
![]() Froll Gladiator![]() Spirit Shield![]() Protection | Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage. |
![]() Frostbound Drake![]() Coldblast![]() Wizardry | You gain a stack of Arctic Piercing for each target hit by Coldblast, lasting 8 seconds.
Arctic Piercing increases the (Spell Power) of your Frost Shards, Frostbolt, Frost Lance and Ice Storm by 5/6/7/8/9/10% up to 5 stacks. |
![]() Frostrisen Magus![]() Frost Lance![]() Wizardry | If Frost Lance critically strikes, reset its cooldown. Increases the critical damage multiplier of Frost Lance by 15/18/21/24/27/30%. |
![]() Ghaz Sandrider![]() Spiked Chains![]() Warfare | Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds. |
![]() Goblin Berserker![]() Berserk![]() Warfare | Berserk's duration is doubled.
You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds. |
![]() Goblin Bomber![]() Combustion![]() Wizardry | Casting Combustion increases your Critical Damage by 5/6/7/8/9/10% for 10 seconds. |
![]() Goblin Pyro![]() Flame Tornado![]() Wizardry | Every time a target is hit by Flame Tornado, you gain a stack of Burning Soul. Each Burning Soul stack increases your critical chance by 0.5/0.6/0.7/0.8/0.9/1% for 6 seconds. Up to a maximum of 30 stacks. New stacks refresh the duration. |
![]() Goblin Wizard![]() Fireball![]() Wizardry | Fireball critical hits have a 28/36/44/52/60/68% chance to reduce the cooldown of Pyroblast by 3 seconds. |
![]() Hog Saboteur![]() Erupt![]() Wizardry | Casting damaging skills on targets affected by Erupt has a 2 per Erupt stack to set the target aflame, causing 90/105/120/135/150/165% (Spell Power) spell damage to the target. |
![]() Hog Warlord![]() Feasting Strike![]() Warfare | Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed. |
![]() Hoglet![]() Spirits Resolve![]() Protection | While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%. |
![]() Iceforge Frostcaller![]() Icestorm![]() Wizardry | Icestorm no longer requires to be channeled but deals 50/55/60/65/70/75% of the damage. |
![]() Iceforge Hallkeeper![]() Unbreakable![]() Protection | Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage. |
![]() Iceshell Giant![]() Coldblast![]() Wizardry | Applies Arctic Burn to the target for 6 seconds, dealing 45/52.5/60/67.5/75/82.5% (Spell Power) spell damage every 2 seconds. |
![]() Icicle Gazer![]() Frostbolt![]() Wizardry | Your Frostbolts apply 1 Deep Freeze stack for 4 seconds.
For every Deep Freeze stack on the target, Frost Lance gains 10/12.5/15/17.5/20/22.5% critical chance.
If Deep Freeze stacks up to 3 times, target will be affected by Frostbite for 4 seconds.
A target affected by Frostbite can't be affected by Deep Freeze.
Frostbite makes all of your Frost Lances deal critical damage and ignore 25% of the target's (Spell Defense). |
![]() Jackal Moonblade![]() Spirit Shield![]() Protection | Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%. |
![]() Kaiman Ambusher![]() Shieldbreak![]() Warfare | Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds. |
![]() Lavacap Mushroom![]() Blessed Earth![]() Protection | Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%. |
![]() Lurking Shadow![]() Teleport![]() Wizardry | After teleporting, you gain Surge of Magic, increasing your (Spell Power) by 5/7/9/11/13/15% for 6 seconds. |
![]() Mindslave Taskmaster![]() Revenge![]() Protection | Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds. |
![]() Minotaur Champion![]() Provoke![]() Protection | For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks. |
![]() Minotaur Duelist![]() Fierce Leap![]() Warfare | Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%.
Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks.
The bleeding lasts for 5 seconds, but is renewed every new stack. |
![]() Minotaur Warden![]() Shield Throw![]() Protection | Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds. |
![]() Morningfox Cub![]() Safeguard![]() Protection | The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration. |
![]() Morningstar Judge![]() Blessed Earth![]() Protection | You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%. |
![]() Orc Chieftain![]() Provoke![]() Protection | Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds. |
![]() Orc Nightstar![]() Banner Of Protection![]() Protection | Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect. |
![]() Pirate Freebooter![]() Revenge![]() Protection | When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds. |
![]() Polar Bear![]() Feasting Strike![]() Warfare | Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt. |
![]() Rargum The Dread![]() Pummel![]() Warfare | Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability. |
![]() Rat Spiketail![]() Brutal Strike![]() Warfare | Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds. |
![]() Saltdusk Executioner![]() Guillotine![]() Warfare | Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health. |
![]() Saurian Scaleshield![]() Shield Throw![]() Protection | Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt. |
![]() Shadowfox Ninetails![]() Teleport![]() Wizardry | When teleporting, a Frost Nova occurs where you teleport from, slowing targets by 20/25/30/35/40/45% for 3 seconds. |
![]() Shark Goldfin![]() Unchained![]() Protection | For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds. |
![]() Shark Harpooner![]() Fierce Leap![]() Warfare | Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds. |
![]() Skeleton Pikeman![]() Unbreakable![]() Protection | Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well. |
![]() Skeleton Rotclub![]() Shieldbreak![]() Warfare | For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage. |
![]() Skeleton Soldier![]() Bash![]() Protection | Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble. |
![]() Snow Broodmother![]() Frost Lance![]() Wizardry | You now have 3 charges of Frost Lance and it no longer consumes Aether nor benefits from Aether. Frost Lance damage is now 100/110/120/130/140/150% (Spell Power) spell damage.
The skill's cooldown is reduced by 1/2/3/4/5/6 seconds. |
![]() Toad Enforcer![]() Bull Rush![]() Warfare | Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds. |
![]() Toad Sentinel![]() Safeguard![]() Protection | Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power). |
![]() Troll![]() Brutal Strike![]() Warfare | Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%. |
![]() Troll Brawler![]() Pummel![]() Warfare | If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds. |
![]() Troll Champion![]() Smiting Smash![]() Protection | Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge. |
![]() Troll Knight![]() Bladestorm![]() Warfare | Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds. |
![]() Troll Titan![]() Fissure![]() Warfare | Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%. |
![]() Twinhead Yeti![]() Earthquake![]() Warfare | On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds. |
![]() Warhog![]() Banner Of Protection![]() Protection | Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%. |
![]() Wildfire Jackal![]() Meteor Strike![]() Wizardry | Meteor Strike now applies %.0f stacks of Erupt to every target hit by it. |
![]() Winterborn Guardian![]() Smiting Smash![]() Protection | Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%. |
![]() Zorian Hailbringer![]() Frostbolt![]() Wizardry | Dealing damage with Frostbolt 10/12/14/16/18/20% chance to reduce Frost Shards cooldown by 2 seconds. |
![]() Zorian Shoreguard![]() Bash![]() Protection | Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free. |