The Soulblade class is a combination of the Spiritual, Warfare and Shadow archetypes.
Effect | |
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![]() Brutal StrikeInstant Range 1sq Cost Cooldown 1s Skill Points 1 | Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health. |
![]() CycloneInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Casts a cyclone dealing 70% (Spell Power) spell damage to the target and bouncing off to 2 other targets within a medium area around the target, dealing 40% (Spell Power) spell damage to each secondary target.
If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target.
Every third cast of Cyclone reduces the remaining cooldown of Spiritual skills by 0.5 seconds. |
![]() Quick SlashInstant Range 1sq Cost 1% Mana Cooldown 1s Skill Points 1 | Slashes the target, dealing 105% (Weapon Power) weapon damage. Every third Quick Slash has a guaranteed chance to critical hit. |
![]() BarrierInstant Range 6sq Cost 12% Mana Cooldown 18s Skill Points 2 | Creates a Barrier around a target that absorbs up to 240% (Healing Power) damage, expiring after 4 seconds.
Increases the Barrier by an additional 25% (Healing Power) per 10 Aether consumed. |
![]() GuillotineInstant Range 1sq Cost Cooldown 15s Skill Points 2 | Deals 50% (Weapon Power) weapon damage to the target.
Increases damage by 45% (Weapon Power) per 10 Aether consumed. |
![]() RegenerateInstant Range -1sq Cost 8% Mana Cooldown 20s Skill Points 2 | Heals 50% (Healing Power) health per second to a target for 8 seconds. |
![]() Shadow KickInstant Range 1sq Cost 5% Mana Cooldown 20s Skill Points 2 | Kicks the target, dealing 100% (Weapon Power) weapon damage and interrupts a target's channeling.
If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds. |
![]() ShadowstrikeInstant Range 1sq Cost 2% Mana Cooldown 12s Skill Points 2 | Stabs the target, dealing 50% (Weapon Power) weapon damage, applying a Bleed that deals 15% (Weapon Power) weapon damage every 1 seconds for 5 seconds.
Increases damage and bleeding damage by 20% per 10 Aether consumed. |
![]() ShieldbreakInstant Range 10sq Cost Cooldown 15s Skill Points 2 | Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds.
Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed.
The range of this ability adapts to the weapon you are currently wielding. |
![]() WhirlwindInstant Range 6sq Cost 3% Mana Cooldown 25s Skill Points 2 | Deals 100% (Spell Power) spell damage.
Increases damage by 30% (Spell Power) per 10 Aether consumed. |
![]() BladestormChanneling Range 1sq Cost Cooldown 30s Skill Points 3 | Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses.
Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed.
Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed. |
![]() Bull RushInstant Range 6sq Cost Cooldown 20s Skill Points 3 | Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage. |
![]() Coup De GraceInstant Range 1sq Cost 6% Mana Cooldown 25s Skill Points 3 | Deals 300% (Weapon Power) weapon damage to the target.
Decreases the cooldown of Coup De Grace by 2 seconds per 10 Aether consumed. |
![]() Crippling DaggerInstant Range 6sq Cost 5% Mana Cooldown 25s Skill Points 3 | Throws a dagger at the target, dealing 75% (Weapon Power) weapon damage.
Crippling Dagger can be reactivated within the following 10 seconds to dash in front of the target and deal 100% (Weapon Power) weapon damage to the target and slowing them by 60% for 1.5 seconds. |
![]() Feasting StrikeInstant Range 10sq Cost Cooldown 20s Skill Points 3 | Deals 100% (Weapon Power) weapon damage to the target
Heals you by 50% (Weapon Power) health per 10 Aether consumed.
The range of this ability adapts to the weapon you are currently wielding. |
![]() Force PushInstant Range 1sq Cost 10% Mana Cooldown 35s Skill Points 3 | Pushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds. |
![]() PummelInstant Range 1sq Cost Cooldown 30s Skill Points 3 | Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds. |
![]() ShadowbindInstant Range 4sq Cost 5% Mana Cooldown 30s Skill Points 3 | Throws a shadow net that snares the target for 2 seconds.
The duration is increased by 0.4 seconds per 10 Aether consumed. |
![]() StalkInstant Range 7sq Cost 6% Mana Cooldown 20s Skill Points 3 | Dashes behind the target, slowing it by 50% for 2 seconds and reducing the target's (Weapon Power) and (Spell Power) by 10% while increasing your (Weapon Power) and (Spell Power) by 10%.
Stalk can be reactivated within 3 seconds to go back to the original cast location. |
![]() Wind WallInstant Range 6sq Cost 8% Mana Cooldown 30s Skill Points 3 | Creates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds.
Targets inside the wall are pushed 1 tile away. |
![]() Windstrike SpiritInstant Range 6sq Cost 5% Mana Cooldown 45s Skill Points 3 | Imbue your target's weapon with wind for 15 seconds.
Every third basic attack of the target affected by Windstrike Spirit deals additional 50% Adaptive Damage to the target.
Increases Windstrike Spirit damage by 10% Adaptive Damage per 10 Aether consumed |
![]() Air AuraInstant Range 6sq Cost 12% Mana Cooldown 60s Skill Points 4 | Enchants a friendly target with a wind aura for 4 seconds.
After wind aura expires, the target gains 200% of the damage taken as a Barrier for 4 seconds. |
![]() Anti-Healing VenomInstant Range 10sq Cost 5% Mana Cooldown 60s Skill Points 4 | Deals 50% (Weapon Power) weapon damage to the target and reduces healing received from skills by 50% for 5 seconds.
Increases duration by 2 seconds per 10 Aether consumed.
The range of this skill adapts to the weapon you are currently wielding. |
![]() EarthquakeInstant Range 1sq Cost Cooldown 45s Skill Points 4 | Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds.
Increases damage by 20% (Weapon Power) per 10 Aether consumed. |
![]() FissureInstant Range 1sq Cost Cooldown 25s Skill Points 4 | Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds.
Increases stun by 0.2 seconds per 10 Aether consumed. |
![]() HasteInstant Range 6sq Cost 5% Mana Cooldown 60s Skill Points 4 | Increases the target's Attack Speed by 15% and reduces their Global Cooldown and casting time by 15% for 10 seconds. |
![]() Party RecoveryChanneling Range 1sq Cost 14% Mana Cooldown 45s Skill Points 4 | Restores 15% (Healing Power) health for 15 seconds to the entire party.
Regenerates additional 3% (Healing Power) health per 10 Aether consumed. |
![]() Sinister PlotInstant Range 1sq Cost 6% Mana Cooldown 45s Skill Points 4 | Generates 10 Aether per second for 20 seconds. |
![]() Spiked ChainsInstant Range -1sq Cost Cooldown 30s Skill Points 4 | Throws chains in a cone-shaped area in front of you.
Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room. |
![]() Venomous WeaponsInstant Range 1sq Cost 10% Mana Cooldown 45s Skill Points 4 | For the next 15 seconds, basic attacks and whenever you cast a skill and deal damage, reduce target's (Defense Power) by 1% for 8 seconds, up to 10 stacks. |
![]() BerserkInstant Range 1sq Cost Cooldown 45s Skill Points 5 | Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds. |
![]() Death BlossomInstant Range 1sq Cost 10% Mana Cooldown 45s Skill Points 5 | Strikes the target three times dealing 200% (Weapon Power) weapon damage in total.
The total damage increases by the 60% (Weapon Power) for every 10 Aether points consumed. |
![]() Fierce LeapInstant Range 5sq Cost Cooldown 45s Skill Points 5 | Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage.
Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds. |
![]() Healing Air SphereChanneling Range 6sq Cost 16% Mana Cooldown 45s Skill Points 5 | Heals 80% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere.
Increases the duration by 1 second per 10 Aether consumed. |
![]() IllusiveInstant Range 1sq Cost 10% Mana Cooldown 45s Skill Points 5 | Dodges all incoming basic attacks and non-area ability damage for 2 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 30% for the duration of Illusive.
Increases duration by 0.6 seconds per 10 Aether consumed. |
![]() TyphoonInstant Range 6sq Cost 16% Mana Cooldown 60s Skill Points 5 | Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds.
Increases slow effectiveness by 10% per 10 Aether consumed. |
Effect | |
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![]() Bat![]() Whirlwind![]() Spiritual | Whirlwind also reduces the (Weapon Power) and (Spell Power) of targets by 10/15/20/25/30/35% for 4 seconds. |
![]() Blademaster Djinn![]() Wind Wall![]() Spiritual | Wind Wall can be reactivated to make it explode, pushing any adjacent target 2 tiles away and applying a 10/12/14/16/18/20% slow for 3 seconds. |
![]() Boar Runt![]() Bull Rush![]() Warfare | Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds. |
![]() Bog Spider![]() Anti-Healing Venom![]() Shadow | Now also applies a Slow Venom, slowing the target by 5/7/9/11/13/15% for the skill duration. |
![]() Brotherhood Sorcerer![]() Wind Wall![]() Spiritual | You and your party members can walk over Wind Wall tiles that you cast, which removes them and increases the Movement Speed of whoever stepped on them by 20/24/28/32/36/40% for 2 seconds. This effect does not stack, stepping on multiple tiles of Wind Wall only refreshes the effect. |
![]() Brotherhood Swordsman![]() Quick Slash![]() Shadow | Quick Slash deals 5/6/7/8/9/10% more damage. If used from behind the target, Quick Slash deals 12.5/15/17.5/20/22.5/25% bonus damage. |
![]() Brotherhood Tracker![]() Crippling Dagger![]() Shadow | After reactivating Crippling Dagger, the affected target takes 5/7/9/11/13/15% additional damage from your attacks. |
![]() Cave Spider![]() Shadowbind![]() Shadow | Shadowbind, in addition to snaring, also silences the target for 1.5/1.6/1.7/1.8/1.9/2 seconds. |
![]() Chainwraith Creep![]() Illusive![]() Shadow | Cleanses 3 movement impairing types, such as slow, stuns and snares when using Illusive. Increases the cooldown of Illusive by 30/27/24/21/18/15 seconds. |
![]() Chainwraith Prowler![]() Spiked Chains![]() Warfare | Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds. |
![]() Crowman![]() Force Push![]() Spiritual | Casting Force Push grants you a 120/140/160/180/200/220% {(Healing Power) Barrier for 4 seconds.
All party members also receive a Barrier equal to half the strength of yours for 4 seconds. |
![]() Dire Bear![]() Berserk![]() Warfare | Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds. |
![]() Dwarf Elementalist![]() Earthquake![]() Warfare | Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow. |
![]() Dwarf Legionnaire![]() Guillotine![]() Warfare | Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds. |
![]() Dwarf Prospector![]() Fissure![]() Warfare | Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds. |
![]() Dwarf Warrior![]() Bladestorm![]() Warfare | Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged. |
![]() Elf Assassin![]() Coup De Grace![]() Shadow | Coup De Grace critical chance is 40/50/60/70/80/90% higher than your current critical chance. |
![]() Elf Druid![]() Regenerate![]() Spiritual | Targets affected by Regenerate have their mana regeneration increased by 15/18/21/24/27/30% for the duration of the effect. |
![]() Forest Spider![]() Stalk![]() Shadow | Stalk applies a 20/24/28/32/36/40% slow for 6 seconds. |
![]() Ghaz Sandbender![]() Whirlwind![]() Spiritual | Increases Whirlwind damage by 5/10/15/20/25/30% (Spell Power).
Whirlwind also knocks the target back 3 tiles. |
![]() Ghaz Sandrider![]() Spiked Chains![]() Warfare | Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds. |
![]() Goblin Berserker![]() Berserk![]() Warfare | Berserk's duration is doubled.
You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds. |
![]() Goblin Glider![]() Cyclone![]() Spiritual | Cyclone is no longer ranged nor bounces. Instead, Cyclones now appear around you, white, dealing 50/60/70/80/90/100% of the original damage to targets adjacent to you. |
![]() Goblin Tinker![]() Haste![]() Spiritual | Skills and basic attacks made by targets affected by your Haste skill will Shock their targets, dealing 30/35/40/45/50/55% Adaptative Damage. This effect can occur once every 1 second. |
![]() Grey Wolf![]() Haste![]() Spiritual | Increases the duration of Haste by %d seconds. Additionally, when using Haste, grants 50% of the effect to you and party members other than the main target. |
![]() Hobgoblin![]() Shadowstrike![]() Shadow | Increases the damage of the bleeding caused by Shadowstrike by 50/60/70/80/90/100%. |
![]() Hog Warlord![]() Feasting Strike![]() Warfare | Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed. |
![]() Hoghound Raider![]() Quick Slash![]() Shadow | Reduce Quick Slash damage by 40/35/30/25/20/15% (Weapon Power) weapon damage. Quick Slash reduces the target's (Defense Power) by 3% for 8 seconds. This effect can stack up to 3 times. |
![]() Hookmask Doctor![]() Party Recovery![]() Spiritual | When you cast Party Recovery, it will increase healing efficiency by 14/16/18/20/22/24%. |
![]() Hookmask Killer![]() Crippling Dagger![]() Shadow | Increases the Aether generated from Crippling Dagger by 10/15/20/25/30/35 but the Aether is generated over 5 seconds. |
![]() Hookmask Knave![]() Stalk![]() Shadow | Stalk generates 10/15/20/25/30/35 additional Aether over 5 seconds. |
![]() Kaiman Ambusher![]() Shieldbreak![]() Warfare | Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds. |
![]() Many-Eyes Trunk![]() Barrier![]() Spiritual | If your Barrier breaks or expires on the target, it will explode and deal 100/120/140/160/180/200% (Spell Power) spell damage around the target. |
![]() Minotaur Duelist![]() Fierce Leap![]() Warfare | Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%.
Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks.
The bleeding lasts for 5 seconds, but is renewed every new stack. |
![]() Mysticap Mushroom![]() Windstrike Spirit![]() Spiritual | The target of Windstrike Spirit will generate a shield of 20/25/30/35/40/45% of the damage dealt by Windstrike Spirit. |
![]() Naturalist Mage![]() Cyclone![]() Spiritual | Increases Whirlwind bounce damage by 40/48/56/64/72/80%. |
![]() Naturalist Praiser![]() Healing Air Sphere![]() Spiritual | Healing Air Sphere will apply Rejuvenation every 1 second for 10 seconds for you and party members that are inside of its area, instead of its normal healing, up to 8 stacks. Every stack of Rejuvenation will heal the target by 10/11/12/13/14/15% (Healing Power) health. |
![]() Pearlshell Giant![]() Barrier![]() Spiritual | Increases the strength of Barrier by 10/15/20/25/30/35% (Spell Power). |
![]() Pirate Swashbuckler![]() Illusive![]() Shadow | You have a 12/15/18/21/24/27% chance to dodge any type of damage whenever Illusive is active. |
![]() Polar Bear![]() Feasting Strike![]() Warfare | Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt. |
![]() Pummeldillo Boxer![]() Windstrike Spirit![]() Spiritual | The damage dealt by Windstrike Spirit target is dealt to creatures adjacent to it, but at 30/35/40/45/50/55% of its value. |
![]() Rargum The Dread![]() Pummel![]() Warfare | Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability. |
![]() Rat Burglar![]() Sinister Plot![]() Shadow | If you are engaged in combat, increase your Movement Speed by 0.25/0.5/0.75/1/1.25/1.5% per 25 Aether generated for the duration of Sinister Plot. |
![]() Rat Scavenger![]() Shadow Kick![]() Shadow | Shadow Kick now slows the target creature by 25/30/35/40/45/50% for 4 seconds. |
![]() Rat Spiketail![]() Brutal Strike![]() Warfare | Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds. |
![]() Runegust Jackal![]() Air Aura![]() Spiritual | While under the effects of the shield generated by Air Aura, return 50/70/90/110/130/150% of basic attack damage to the attacker. |
![]() Saltdusk Cutthroat![]() Death Blossom![]() Shadow | Death's Blossoms critical chance is 40/50/60/70/80/90% higher than your natural critical chance. |
![]() Saltdusk Executioner![]() Guillotine![]() Warfare | Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health. |
![]() Saurian Skullmage![]() Force Push![]() Spiritual | Force Push increases your Movement Speed by %d% and the Movement Speed of your party members by 50% of that amount for 4 seconds. |
![]() Shark Harpooner![]() Fierce Leap![]() Warfare | Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds. |
![]() Shark Hydromancer![]() Typhoon![]() Spiritual | Typhoon deals 20/25/30/35/40/45% (Spell Power) damage every 1 second to all targets affected by it. Targets in the middle of the area of Typhoon take double damage from it. |
![]() Sharpweed Trunk![]() Party Recovery![]() Spiritual | Party Recovery now increases the effectiveness of all healing restoration over time skills on nearby targets by 18/21/24/27/30/33%. |
![]() Skeleton Haunt![]() Shadowstrike![]() Shadow | If your target is affected by a (Weapon Defense) debuff, Shadowstrike deals additional {75/87.5/100/112.5/125/137.5% (Weapon Power) weapon damage}. |
![]() Skeleton Rotclub![]() Shieldbreak![]() Warfare | For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage. |
![]() Skorn Acolyte![]() Sinister Plot![]() Shadow | Every 25 Aether spent, while Sinister Plot is active increases your critical chance by 0.25/0.5/0.75/1/1.25/1.5% for the duration of Sinister Plot. |
![]() Skorn Deathblade![]() Shadowbind![]() Shadow | Targets affected by Shadowbind now take 15/18/21/24/27/30% more critical damage. |
![]() Skorn Initiate![]() Shadow Kick![]() Shadow | Increases your critical chance by 10/12/14/16/18/20% if you interrupt an ability for 8 seconds. |
![]() Toad![]() Regenerate![]() Spiritual | Targets affected by Barrier receive 25/30/35/40/45/50% increased healing amount from Regenerate. |
![]() Toad Enforcer![]() Bull Rush![]() Warfare | Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds. |
![]() Toad Farseer![]() Air Aura![]() Spiritual | Air Aura will reflect the next incoming targeted skill back at the caster for 50/60/70/80/90/100% of its original damage. |
![]() Toadstool Warrior![]() Venomous Weapons![]() Shadow | While Venomous Weapons is active, basic attacks apply a stack of Poison that deals 1/1.2/1.4/1.6/1.8/2% Adaptive Damage every 2 seconds for a total of 8 seconds. New stacks reset the duration of the poison. |
![]() Troll![]() Brutal Strike![]() Warfare | Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%. |
![]() Troll Brawler![]() Pummel![]() Warfare | If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds. |
![]() Troll Knight![]() Bladestorm![]() Warfare | Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds. |
![]() Troll Titan![]() Fissure![]() Warfare | Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%. |
![]() Twinhead Yeti![]() Earthquake![]() Warfare | On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds. |
![]() Vampire Vixen![]() Coup De Grace![]() Shadow | Increases Coup de Grace damage on slowed, snared or stunned creatures by 10/12/14/16/18/20%. |
![]() Venomous Contraption![]() Venomous Weapons![]() Shadow | Venomous Weapons apply Deadly Poison to your weapons. Dealing damage with Deadly Poison increases your base critical chance by 0.5%. This effect stacks up to 24 times.
Venomous Weapons stacks increased by 5/6/7/8/9/10. |
![]() Vile Wurm![]() Anti-Healing Venom![]() Shadow | Now also applies a Venom that deals 5/7/9/11/13/15% (Weapon Power) weapon damage every second for the skill duration. |
![]() Widow Queen![]() Death Blossom![]() Shadow | Death's blossom ignores 6/9/12/15/18/21% of the (Defense Power) of its targets. |
![]() Winterborn Shaman![]() Healing Air Sphere![]() Spiritual | When the effect of Healing Air Sphere ends, an additional heal effect happens, healing previously affected targets for 5/6/7/8/9/10% of your Maximum Health. |
![]() Zorian Stormcaller![]() Typhoon![]() Spiritual | Targets affected by Typhoon are silenced for 1.1/1.2/1.3/1.4/1.5/1.6 seconds. |