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The Shadestriker class is a combination of the Warfare, Shadow and Archery archetypes.

  • Ranged Weapon
  • Basic Attack
  • Critical
  • DoT
  • AoE
  • Movement
  • Slow
  • Snare
  • Confuse
  • Defense Debuff
  • Heal Debuff
  • Melee Weapon
  • Teleport
  • Silence
  • Interrupt
  • Self-cleanse
  • Self-heal
  • Stun

Shadestriker
Passives

  • Blitz

    Whenever you deal damage with basic attacks, you have a 20% chance to perform an extra basic attack.
  • Bloodbath

    Whenever you deal damage with your basic attacks, gain one stack of Bloodbath for 4 seconds. Melee basic attacks grant five times the amount, stacking up to 100 times. Each Bloodbath stack increases the damage of basic attacks by 0.75%.
  • Bloodlust

    Whenever you get below 50% health, Bloodlust will increase your (Weapon Power) by 10% (Weapon Power), critical chance by 20% for 10 seconds and healing you for 5% of damage dealt to enemies. This effect can occur once every 60 seconds. Every time you cast Brutal Strike, it will reduce the remaining cooldown of Bloodlust by 2 seconds.
  • Bloodseeker

    Heals 20% of the damage dealt by melee basic attacks or 10% from ranged basic attacks.
  • Careful Aim

    Your attacks to targets with 70% or more health deal 20% more damage.
  • Cheap Shot

    Whenever you deal damage, there is a 10% chance to increase your current Critical Strike Chance by 10% for 6 seconds.
  • Clear Focus

    Every 5th basic attack on the same target restores 10 Aether. Clear Focus lasts for 10 seconds. Every subsequent stack will refresh the duration.
  • Clever Adaptation

    Your attacks deal extra 3% (Weapon Power) weapon damage for each tile between you and the target, up to a maximum of 6 tiles.
  • Concentrated Impact

    Whenever you cast a skill and deals a critical strike with it, apply a Sunder to the target for 12 seconds. Each stack of Sunder reduces the target's (Defense Power) by 3% (Weapon Power) of your weapon damage, stacking up to 5 times.
  • Deadly Duelist

    When dual wielding or using a Light Blade, gain 20% Attack Speed. Gain 5% critical damage when not dual wielding or using a Light Blade.
  • Fleetfooted

    Taking damage for at least 10% of your Maximum Health within 2 seconds will increase your Movement Speed by 30% for 3 seconds. This effect can occur once every 5 seconds.
  • Hatred

    Whenever you take damage, gain 1 stack of Hatred for 6 seconds. Each stack of Hatred increases your damage dealt by 1% and damage received by 0.5%. This effect can stack up to 10 times.
  • Killer Instinct

    Increases the damage you deal against targets with 70% or less health by 5%. This effect is increased to 20% additional damage against targets with 25% or less health.
  • Lethal Toxins

    Increases the effectiveness of skills' slow by 33% of the base amount.
  • Marked for Death

    Your attacks apply Marked for Death to the target, reducing their (Defense Power) by 0.25% for 6 seconds, up to 20 stacks. Every subsequent stack will refresh the duration. Upon reaching 20 stacks, the effect is doubled for 2 seconds. Stacks reset when this effect ends.
  • Savagery

    Your critical strikes from basic attacks apply Deep Wounds to the target. Deep Wounds deal 5% (Weapon Power) weapon damage to the target every 1 seconds for 5 seconds. You can have up to 10 Deep Wounds stacks on a target. Every subsequent stack will refresh the duration.
  • Shadow Proficiency

    Whenever you deal a critical strikes, applies a stack of Shadow Wound to the target for 8 seconds. Each stack of Shadow Wound reduces the target's healing received by 2% up to 10 times. When Shadow Wound reaches 10 stacks, doubles the healing reduction for 10 seconds and remove all the remaining stacks.
  • Trickster

    Every hit you land on the target, will steal Movement Speed from it by 1% for 3.5 seconds. Double the amount for melee. Up to 10 stacks. Dealing damage to a different target will remove trickster effects from the previous target. This effect can occur every 0.5 seconds.

Shadestriker
Skill Trees

Archery

Shadow

Warfare

Shadestriker
Spells

Effect

Brutal Strike

Instant
Range 1sq
Cost
Cooldown 1s
Skill Points 1
Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health.

Quick Slash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Slashes the target, dealing 105% (Weapon Power) weapon damage. Every third Quick Slash has a guaranteed chance to critical hit.

Wind Arrow

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage.

Concussive Shot

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds. Increases slow by 5% per 10 Aether consumed.

Guillotine

Instant
Range 1sq
Cost
Cooldown 15s
Skill Points 2
Deals 50% (Weapon Power) weapon damage to the target. Increases damage by 45% (Weapon Power) per 10 Aether consumed.

Quick Fire

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second. Increases damage by 6% (Weapon Power) per 10 Aether consumed.

Shadow Kick

Instant
Range 1sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Kicks the target, dealing 100% (Weapon Power) weapon damage and interrupts a target's channeling. If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds.

Shadowstrike

Instant
Range 1sq
Cost 2% Mana
Cooldown 12s
Skill Points 2
Stabs the target, dealing 50% (Weapon Power) weapon damage, applying a Bleed that deals 15% (Weapon Power) weapon damage every 1 seconds for 5 seconds. Increases damage and bleeding damage by 20% per 10 Aether consumed.

Shieldbreak

Instant
Range 10sq
Cost
Cooldown 15s
Skill Points 2
Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds. Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Viper Arrow

Instant
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds. Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed.

Bladestorm

Channeling
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed. Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed.

Bull Rush

Instant
Range 6sq
Cost
Cooldown 20s
Skill Points 3
Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage.

Coup De Grace

Instant
Range 1sq
Cost 6% Mana
Cooldown 25s
Skill Points 3
Deals 300% (Weapon Power) weapon damage to the target. Decreases the cooldown of Coup De Grace by 2 seconds per 10 Aether consumed.

Crippling Dagger

Instant
Range 6sq
Cost 5% Mana
Cooldown 25s
Skill Points 3
Throws a dagger at the target, dealing 75% (Weapon Power) weapon damage. Crippling Dagger can be reactivated within the following 10 seconds to dash in front of the target and deal 100% (Weapon Power) weapon damage to the target and slowing them by 60% for 1.5 seconds.

Disengage

Instant
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds.

Feasting Strike

Instant
Range 10sq
Cost
Cooldown 20s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target Heals you by 50% (Weapon Power) health per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Precision Shot

Channeling
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed.

Pummel

Instant
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds.

Shadowbind

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Throws a shadow net that snares the target for 2 seconds. The duration is increased by 0.4 seconds per 10 Aether consumed.

Snaring Shot

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds. The duration of the snare is doubled if the target is a creature.

Stalk

Instant
Range 7sq
Cost 6% Mana
Cooldown 20s
Skill Points 3
Dashes behind the target, slowing it by 50% for 2 seconds and reducing the target's (Weapon Power) and (Spell Power) by 10% while increasing your (Weapon Power) and (Spell Power) by 10%. Stalk can be reactivated within 3 seconds to go back to the original cast location.

Anti-Healing Venom

Instant
Range 10sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Deals 50% (Weapon Power) weapon damage to the target and reduces healing received from skills by 50% for 5 seconds. Increases duration by 2 seconds per 10 Aether consumed. The range of this skill adapts to the weapon you are currently wielding.

Dawn Arrow

Instant
Range 6sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds.

Earthquake

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 4
Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds. Increases damage by 20% (Weapon Power) per 10 Aether consumed.

Fissure

Instant
Range 1sq
Cost
Cooldown 25s
Skill Points 4
Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds. Increases stun by 0.2 seconds per 10 Aether consumed.

Rain Of Arrows

Channeling
Range 6sq
Cost 12% Mana
Cooldown 45s
Skill Points 4
Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second. The shooting duration increases 0.5 seconds per 10 Aether consumed.

Sinister Plot

Instant
Range 1sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Generates 10 Aether per second for 20 seconds.

Spiked Chains

Instant
Range -1sq
Cost
Cooldown 30s
Skill Points 4
Throws chains in a cone-shaped area in front of you. Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room.

Venom Grenade

Instant
Range 6sq
Cost 14% Mana
Cooldown 60s
Skill Points 4
Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds. Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds.

Venomous Weapons

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
For the next 15 seconds, basic attacks and whenever you cast a skill and deal damage, reduce target's (Defense Power) by 1% for 8 seconds, up to 10 stacks.

Berserk

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 5
Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds.

Death Blossom

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Strikes the target three times dealing 200% (Weapon Power) weapon damage in total. The total damage increases by the 60% (Weapon Power) for every 10 Aether points consumed.

Dragons Arrow

Instant
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds. Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed.

Fierce Leap

Instant
Range 5sq
Cost
Cooldown 45s
Skill Points 5
Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage. Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds.

Illusive

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Dodges all incoming basic attacks and non-area ability damage for 2 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 30% for the duration of Illusive. Increases duration by 0.6 seconds per 10 Aether consumed.

Spirit Rangers

Channeling
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage.

Shadestriker
RavenCards

Effect

Boar Runt

Bull Rush

Warfare
Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds.

Bog Spider

Anti-Healing Venom

Shadow
Now also applies a Slow Venom, slowing the target by 5/7/9/11/13/15% for the skill duration.

Brotherhood Captain

Quick Fire

Archery
Decreases the remaining cooldown of Spirit Rangers by %d seconds.

Brotherhood Marksman

Precision Shot

Archery
Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed.

Brotherhood Swordsman

Quick Slash

Shadow
Quick Slash deals 5/6/7/8/9/10% more damage. If used from behind the target, Quick Slash deals 12.5/15/17.5/20/22.5/25% bonus damage.

Brotherhood Tracker

Crippling Dagger

Shadow
After reactivating Crippling Dagger, the affected target takes 5/7/9/11/13/15% additional damage from your attacks.

Captain Boone

Disengage

Archery
Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds.

Cave Spider

Shadowbind

Shadow
Shadowbind, in addition to snaring, also silences the target for 1.5/1.6/1.7/1.8/1.9/2 seconds.

Chainwraith Creep

Illusive

Shadow
Cleanses 3 movement impairing types, such as slow, stuns and snares when using Illusive. Increases the cooldown of Illusive by 30/27/24/21/18/15 seconds.

Chainwraith Prowler

Spiked Chains

Warfare
Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds.

Dire Bear

Berserk

Warfare
Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds.

Draconic Crusader

Dragons Arrow

Archery
Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds.

Dwarf Elementalist

Earthquake

Warfare
Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow.

Dwarf Legionnaire

Guillotine

Warfare
Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds.

Dwarf Prospector

Fissure

Warfare
Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds.

Dwarf Thunderer

Concussive Shot

Archery
Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target.

Dwarf Warrior

Bladestorm

Warfare
Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged.

Elf Assassin

Coup De Grace

Shadow
Coup De Grace critical chance is 40/50/60/70/80/90% higher than your current critical chance.

Elf Bowman

Disengage

Archery
Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds.

Forest Spider

Stalk

Shadow
Stalk applies a 20/24/28/32/36/40% slow for 6 seconds.

Frostrisen Shardshooter

Snaring Shot

Archery
Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%.

Ghaz Archer

Rain Of Arrows

Archery
Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds.

Ghaz Sandrider

Spiked Chains

Warfare
Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds.

Giant Bee

Viper Arrow

Archery
Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick.

Goblin Berserker

Berserk

Warfare
Berserk's duration is doubled. You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds.

Hobgoblin

Shadowstrike

Shadow
Increases the damage of the bleeding caused by Shadowstrike by 50/60/70/80/90/100%.

Hog Warlord

Feasting Strike

Warfare
Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed.

Hoghound Archer

Quick Fire

Archery
Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration.

Hoghound Raider

Quick Slash

Shadow
Reduce Quick Slash damage by 40/35/30/25/20/15% (Weapon Power) weapon damage. Quick Slash reduces the target's (Defense Power) by 3% for 8 seconds. This effect can stack up to 3 times.

Hookmask Killer

Crippling Dagger

Shadow
Increases the Aether generated from Crippling Dagger by 10/15/20/25/30/35 but the Aether is generated over 5 seconds.

Hookmask Knave

Stalk

Shadow
Stalk generates 10/15/20/25/30/35 additional Aether over 5 seconds.

Hookmask Slinger

Venom Grenade

Archery
Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect.

Iceforge Hunter

Precision Shot

Archery
Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed.

Iceforge Stormgunner

Wind Arrow

Archery
Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste.

Kaiman Ambusher

Shieldbreak

Warfare
Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds.

Minotaur Arbalist

Dragons Arrow

Archery
Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds.

Minotaur Duelist

Fierce Leap

Warfare
Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%. Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks. The bleeding lasts for 5 seconds, but is renewed every new stack.

Morningstar Hermit

Dawn Arrow

Archery
Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds.

Pirate Cannoneer

Concussive Shot

Archery
Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds.

Pirate Swashbuckler

Illusive

Shadow
You have a 12/15/18/21/24/27% chance to dodge any type of damage whenever Illusive is active.

Poisonpetal Goliath

Venom Grenade

Archery
Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds.

Poisonpetal Lotus

Viper Arrow

Archery
Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness.

Polar Bear

Feasting Strike

Warfare
Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt.

Rargum The Dread

Pummel

Warfare
Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability.

Rat Burglar

Sinister Plot

Shadow
If you are engaged in combat, increase your Movement Speed by 0.25/0.5/0.75/1/1.25/1.5% per 25 Aether generated for the duration of Sinister Plot.

Rat Scavenger

Shadow Kick

Shadow
Shadow Kick now slows the target creature by 25/30/35/40/45/50% for 4 seconds.

Rat Spiketail

Brutal Strike

Warfare
Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds.

Saltdusk Cutthroat

Death Blossom

Shadow
Death's Blossoms critical chance is 40/50/60/70/80/90% higher than your natural critical chance.

Saltdusk Executioner

Guillotine

Warfare
Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health.

Sandwatcher Jackal

Dawn Arrow

Archery
Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target.

Saurian Monitor

Wind Arrow

Archery
Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds.

Shark Harpooner

Fierce Leap

Warfare
Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds.

Skeleton Archer

Spirit Rangers

Archery
If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it.

Skeleton Haunt

Shadowstrike

Shadow
If your target is affected by a (Weapon Defense) debuff, Shadowstrike deals additional {75/87.5/100/112.5/125/137.5% (Weapon Power) weapon damage}.

Skeleton Rotclub

Shieldbreak

Warfare
For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage.

Skorn Acolyte

Sinister Plot

Shadow
Every 25 Aether spent, while Sinister Plot is active increases your critical chance by 0.25/0.5/0.75/1/1.25/1.5% for the duration of Sinister Plot.

Skorn Deathblade

Shadowbind

Shadow
Targets affected by Shadowbind now take 15/18/21/24/27/30% more critical damage.

Skorn Initiate

Shadow Kick

Shadow
Increases your critical chance by 10/12/14/16/18/20% if you interrupt an ability for 8 seconds.

Spearhog

Snaring Shot

Archery
Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%.

Toad Enforcer

Bull Rush

Warfare
Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds.

Toadstool Warrior

Venomous Weapons

Shadow
While Venomous Weapons is active, basic attacks apply a stack of Poison that deals 1/1.2/1.4/1.6/1.8/2% Adaptive Damage every 2 seconds for a total of 8 seconds. New stacks reset the duration of the poison.

Troll

Brutal Strike

Warfare
Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%.

Troll Brawler

Pummel

Warfare
If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds.

Troll Knight

Bladestorm

Warfare
Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds.

Troll Titan

Fissure

Warfare
Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%.

Twinhead Yeti

Earthquake

Warfare
On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds.

Vampire Vixen

Coup De Grace

Shadow
Increases Coup de Grace damage on slowed, snared or stunned creatures by 10/12/14/16/18/20%.

Venomous Contraption

Venomous Weapons

Shadow
Venomous Weapons apply Deadly Poison to your weapons. Dealing damage with Deadly Poison increases your base critical chance by 0.5%. This effect stacks up to 24 times. Venomous Weapons stacks increased by 5/6/7/8/9/10.

Vile Wurm

Anti-Healing Venom

Shadow
Now also applies a Venom that deals 5/7/9/11/13/15% (Weapon Power) weapon damage every second for the skill duration.

Widow Queen

Death Blossom

Shadow
Death's blossom ignores 6/9/12/15/18/21% of the (Defense Power) of its targets.

Winterborn Hunter

Spirit Rangers

Archery
Decreases the cast time of Spirit Rangers by %.2f seconds.

Yornish Hunter

Rain Of Arrows

Archery
Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area.