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Spiritual

Spiritual Class Builds

Spiritual Skill Tree

Passive Skills

Spiritual Passives

  • Celerity

    Reduces the cooldown of all skills by 10%.
  • Lingering Impact

    Increases the duration of healing over time skills by 20%.
  • Meditate

    Increases the effectiveness of your healing over time skills by 20%.
  • Sins of the Many

    Increases (Healing Power) by 4% for each party member nearby.
  • The Cost of Restoration

    Increases your (Healing Power) by 25% but at the cost of 10% (Weapon Power) and (Spell Power). You can't learn this skill if you already learned Devout Healer.
  • Wind Mastery

    Your targetable support or friendly skills have a 50% chance to increase the target's haste by 10% for 5 seconds. Wind Mastery can stack up to 3 times. Once the maximum number of stacks is reached, the effect duration will not be renewed.

Spiritual Spells

Effect

Air Aura

Instant
Skill points: 3
6 sq12%60sEnchants a friendly target with a wind aura for 4 seconds. After wind aura expires, the target gains 200% of the damage taken as shield for 6 seconds. This shield cannot exceed 40% of the target's Maximum Health.

Barrier

Instant
Skill points: 2
6 sq12%18sCreates a barrier around a target that absorbs 240% (Healing Power), expiring after 6 seconds. Absorbs additional 25% (Healing Power) damage per 10 Aether consumed.

Cyclone

Instant
Skill points: 1
6 sq1%1sCasts a cyclone dealing 70% (Spell Power) spell damage to the target. Every third cast bounces off to 2 other targets within a medium area around the target, dealing 60% (Spell Power) spell damage to the main target and 50% (Spell Power) spell damage to the second and third target. If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target.

Force Push

Instant
Skill points: 3
1 sq10%35sPushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds.

Haste

Instant
Skill points: 5
6 sq5%90sIncreases target's haste attribute by 50% for 10 seconds. Generates 50 Aether and applies exhausted for 90 seconds, preventing the target from receiving haste.

Healing Air Sphere

Channeling
Skill points: 5
6 sq16%45sHeals 100% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere. Increases the duration by 1 second per 10 Aether consumed.

Party Recovery

Channeling
Skill points: 4
1 sq14%45sRestores 20% (Healing Power) health for 15 seconds to the entire party. Regenerates additional 3% (Healing Power) health per 10 Aether consumed.

Regenerate

Instant
Skill points: 2
-1 sq8%12sHeals 30% (Healing Power) health per second to a target for 10 seconds.

Typhoon

Instant
Skill points: 5
6 sq16%60sPlaces a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds. Increases slow effectiveness by 10% per 10 Aether consumed.

Whirlwind

Instant
Skill points: 2
6 sq3%20sDeals 50% (Spell Power) spell damage. Increases damage by 30% (Spell Power) per 10 Aether consumed.

Wind Wall

Instant
Skill points: 3
6 sq8%30sCreates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds. Targets inside the wall are pushed 1 tile away.

Windstrike Spirit

Instant
Skill points: 4
6 sq5%60sImbue your target's weapon with wind for 15 seconds, every third basic attack of the target affected by Windstrike Spirit deal additional 50% Adaptative Damage to the target. Increase Windstrike Spirit damage by 20% Adaptative Damage per 10 Aether consumed