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Protection

Protection Class Builds

Protection Skill Tree

Passive Skills

Protection Passives

  • Devout Protector

    Increases your (Weapon Defense) and (Spell Defense) by 30% but at the cost of 20% of (Weapon Power) and (Spell Power).
  • Divine Purpose

    Whenever you receive healing from any source, your (Defense Power) is increased by 0.5% for 10 seconds up to 20 stacks. Every subsequent stack will refresh the duration.
  • Giant's Blood

    Increases your health by 10%.
  • Guardian

    When you are below 80% health, any damage received has a 5% chance to activate Guardian. Heals 1% of your total health per second for 10 seconds. Guardian can be activated once every 30 seconds.
  • Strong Footed

    Reduces the duration of slows, stuns and snares by 20%.
  • Undying Will

    Whenever your health is below 20%, raise your (Defense Power) by 200% for 6 seconds. This effect can occur once every 5 minutes.

Protection Spells

Effect

Banner Of Protection

Instant
Skill points: 4
4 sq5%20sPlace a banner on the ground. Increases (Defense Power) by 5% for 20 seconds to party members within a large area around the banner. Increases (Defense Power) by additional 3% per 10 Aether consumed.

Bash

Instant
Skill points: 1
1 sq1%1sSwings your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.

Blessed Earth

Instant
Skill points: 3
1 sq7%30sDeals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Spell Power) spell damage per second in a medium area, healing 3% (Healing Power) health per second for every target hit for 6 seconds. Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Spell Power) spell damage and increases healing by 2.5% (Healing Power) per 10 Aether consumed.

Provoke

Instant
Skill points: 4
1 sq4%15sForces all targets in a medium area to attack you. All taunted enemies cannot change their target for 4 seconds.

Revenge

Instant
Skill points: 3
1 sq6%40sDeals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target. Increases the damage by 20% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed. Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds.

Safeguard

Instant
Skill points: 5
6 sq7%60sFocuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 8 seconds.

Shield Throw

Instant
Skill points: 2
4 sq3%20sThrows a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target.

Smiting Smash

Instant
Skill points: 2
1 sq3%15sDeals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds. Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed.

Spirit Shield

Instant
Skill points: 3
1 sq7%60sIncreases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration. Increases (Defense Power) by additional 10% per 10 Aether consumed.

Spirits Resolve

Instant
Skill points: 2
1 sq10%3sHeals 200% (Healing Power) health from yourself.

Unbreakable

Instant
Skill points: 5
1 sq10%75sAbsorbs 50% of all damage received for 5 seconds. When it ends, all damage received during Unbreakable is healed back to you over 5 seconds.

Unchained

Instant
Skill points: 5
1 sq8%60sRemoves any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 12 seconds.