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The Magus class is a combination of the Wizardry, Holy and Warfare archetypes.

  • Ranged Spells
  • Critical
  • DoT
  • AoE
  • Healing
  • Self-heal
  • Slow
  • Snare
  • Stun
  • Cleanse
  • Cast Time
  • Defense Buff
  • Heal Buff
  • Melee Weapon
  • Ranged Weapon
  • Basic Attack
  • Movement
  • Teleport
  • Interrupt
  • Self-cleanse
  • Defense Debuff
  • Heal Debuff
  • Self-shield

Magus
Passives

  • Amplification

    Increases the damage of your skills by 8% at the cost of 25% more mana or health.
  • Bloodbath

    Whenever you deal damage with your basic attacks, gain one stack of Bloodbath for 4 seconds. Melee basic attacks grant five times the amount, stacking up to 100 times. Each Bloodbath stack increases the damage of basic attacks by 0.75%.
  • Bloodlust

    Whenever you get below 50% health, Bloodlust will increase your (Weapon Power) by 10% (Weapon Power), critical chance by 20% for 10 seconds and healing you for 5% of damage dealt to enemies. This effect can occur once every 60 seconds. Every time you cast Brutal Strike, it will reduce the remaining cooldown of Bloodlust by 2 seconds.
  • Bloodseeker

    Heals 20% of the damage dealt by melee basic attacks or 10% from ranged basic attacks.
  • Concentrated Impact

    Whenever you cast a skill and deals a critical strike with it, apply a Sunder to the target for 12 seconds. Each stack of Sunder reduces the target's (Defense Power) by 3% (Weapon Power) of your weapon damage, stacking up to 5 times.
  • Devout Healer

    Decreases the casting time of skills by 15%.
  • Fire Shield

    Any attack made against you causes the attacker to take 30% (Spell Power) spell damage. This effect can only be active if you cast an archetype skill once every 10 seconds. The damage can be dealt once to the same target every 3 seconds.
  • Flow of Magic

    Every 1% mana spent, gives you a Flow of Magic stack for 10 seconds. Upon reaching 100 Flow of Magic stacks, increase your critical damage by 20% for 6 seconds, and all stacks are consumed when the effect ends.
  • Frost Armor

    Every 6 seconds, converts 15% of the damage that you dealt into a Frost Armor Barrier that lasts 3 seconds. This effect can occur once every 9 seconds.
  • Hatred

    Whenever you take damage, gain 1 stack of Hatred for 6 seconds. Each stack of Hatred increases your damage dealt by 1% and damage received by 0.5%. This effect can stack up to 10 times.
  • Havoc

    Your critical strikes have a 15% chance to increase your (Spell Power) by 7% (Spell Power) spell damage for 8 seconds up to 3 stacks. Every subsequent stack will refresh the duration.
  • Healing Attunement

    Targetable heals cast on other players cost 40% less mana.
  • Healing Bond

    When you heal a target, you are also healed for 10% of that amount.
  • Hot Headed

    Whenever you deal damage with a skill and it does not critical hit, gain a stack of Hot Headed for 15 seconds, up to a maximum of 50 stacks. When you deal a critical hit, you consume all stacks and increase your critical hit chance by 2% per stack for 6 seconds. All stacks of Hot Headed are lost after 30 seconds without dealing damage with any skills.
  • Invigorated Healing

    Doubles the base critical chance for healing spells.
  • Prophet

    Whenever you cast healing skills, there is a 20% chance to reduce the mana cost of the next healing skills by 50% for the next 4 seconds.
  • Sacred Spirit

    Healing skills on a target with under 30% health heal for 25% more.
  • Savagery

    Your critical strikes from basic attacks apply Deep Wounds to the target. Deep Wounds deal 5% (Weapon Power) weapon damage to the target every 1 seconds for 5 seconds. You can have up to 10 Deep Wounds stacks on a target. Every subsequent stack will refresh the duration.

Magus
Skill Trees

Holy

Warfare

Wizardry

Magus
Spells

Effect

Brutal Strike

Instant
Range 1sq
Cost
Cooldown 1s
Skill Points 1
Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health.

Fireball

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball. Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration. Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them..

Flash Heal

Channeling
Range 6sq
Cost 10% Mana
Cooldown 1s
Skill Points 1
Heals the target for 170% (Healing Power) health. Every third Flash Heal heals a bonus 50% (Healing Power) health to the target and becomes an instant cast.

Frostbolt

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots a frostbolt that deals 85% (Spell Power) spell damage. Every third Frostbolt deals an additional 50% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds.

Smite

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 90% (Spell Power) spell damage to the target. Every third Smite will deal 30% additional damage.

Dawn's Light

Channeling
Range 6sq
Cost 18% Mana
Cooldown 10s
Skill Points 2
Heals the target for 300% (Healing Power) health. Increases healing by 40% (Healing Power) per 10 Aether consumed.

Erupt

Channeling
Range 6sq
Cost 3% Mana
Cooldown 15s
Skill Points 2
Deals 60% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target. Each Deep Burning stack deals 10% (Spell Power) spell damage every 2 seconds for 6 seconds, and reduces healing received by 20%. Applies 1 additional Deep Burning stack per 10 Aether consumed.

Frost Shards

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 frost shards, dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of frost shards by 1 per 10 Aether consumed. The target is also slowed by 40% for 3 seconds.

Guillotine

Instant
Range 1sq
Cost
Cooldown 15s
Skill Points 2
Deals 50% (Weapon Power) weapon damage to the target. Increases damage by 45% (Weapon Power) per 10 Aether consumed.

Holy Shackles

Channeling
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Slows the enemy by 20% and snares them for 0.5 seconds and deals 30% (Spell Power) spell damage per second for 3 seconds. Increases the duration of the slow and the damage effect by 1 second. The duration of the snare is increased by 0.3 seconds per 10 Aether consumed.

Mend

Instant
Range 6sq
Cost 18% Mana
Cooldown 30s
Skill Points 2
Heals the target for 20% (Healing Power) health per second over 15 seconds. Increases healing by 6% (Healing Power) per 10 Aether consumed.

Shieldbreak

Instant
Range 10sq
Cost
Cooldown 15s
Skill Points 2
Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds. Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Bladestorm

Channeling
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed. Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed.

Bull Rush

Instant
Range 6sq
Cost
Cooldown 20s
Skill Points 3
Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage.

Combustion

Instant
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Spell Power) spell damage to a small area around the target, stunning them for 2 seconds.

Devotion

Instant
Range 6sq
Cost 22% Mana
Cooldown 18s
Skill Points 3
Heals the target for 325% (Healing Power) health.

Feasting Strike

Instant
Range 10sq
Cost
Cooldown 20s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target Heals you by 50% (Weapon Power) health per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Frost Lance

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 3
Shoots a frost lance at a target, dealing 75% (Spell Power) spell damage. Increases damage by 35% (Spell Power) spell damage per 10 Aether consumed.

Healing Channel

Channeling
Range 6sq
Cost 28% Mana
Cooldown 25s
Skill Points 3
Focuses on a target for 1 second, healing it by 130% (Healing Power) health every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Holy Force

Channeling
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 200% (Spell Power) spell damage on the target. Increases damage by 50% (Spell Power) per 10 Aether consumed.

Pummel

Instant
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds.

Pyroblast

Channeling
Range 6sq
Cost 12% Mana
Cooldown 30s
Skill Points 3
Deals 300% (Spell Power) spell damage to the target. Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed.

Teleport

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Teleports to a selected location. This skill has no global cooldown.

Circle Of Light

Channeling
Range 6sq
Cost 28% Mana
Cooldown 45s
Skill Points 4
Heals you and party members inside a medium area for 75% (Healing Power) health per second over 5 seconds. Enemy targets inside Circle of Light are blinded. Increases healing by 15% (Healing Power) for every 10 Aether consumed.

Coldblast

Instant
Range 6sq
Cost 8% Mana
Cooldown 45s
Skill Points 4
Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds. The duration of the snare is doubled if the target is a creature.

Earthquake

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 4
Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds. Increases damage by 20% (Weapon Power) per 10 Aether consumed.

Fissure

Instant
Range 1sq
Cost
Cooldown 25s
Skill Points 4
Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds. Increases stun by 0.2 seconds per 10 Aether consumed.

Flame Tornado

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
Channels a flame tornado at the target location for 1.5 seconds, dealing 75% (Spell Power) spell damage to all targets in a small area every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Purify

Instant
Range 6sq
Cost 12% Mana
Cooldown 20s
Skill Points 4
Removes 3 random harmful effects from the target.

Spiked Chains

Instant
Range -1sq
Cost
Cooldown 30s
Skill Points 4
Throws chains in a cone-shaped area in front of you. Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room.

Berserk

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 5
Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds.

Fierce Leap

Instant
Range 5sq
Cost
Cooldown 45s
Skill Points 5
Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage. Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds.

Generous Influence

Instant
Range 6sq
Cost 26% Mana
Cooldown 60s
Skill Points 5
Heals a target for 400% (Healing Power) health. If used on yourself, increases healing done by 20% for 10 seconds. If used on somebody else, increases healing received by the target by 30%. Gain 10 Aether every 2 seconds for 10 seconds.

Icestorm

Channeling
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds. Increases slow and damage by 10% per 10 Aether consumed.

Living Saint

Instant
Range 1sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Increases your (Defense Power) and (Healing Power) by 20% for 5 seconds. Increases the duration of the effect by 1 second per 10 Aether consumed.

Meteor Strike

Channeling
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area.

Magus
RavenCards

Effect

Animated Bones

Mend

Holy
Every time Mend heals a target, there is a 2.5/3/3.5/4/4.5/5% chance to reset the cooldown of Dawn's Light. This effect can occur once every 6 seconds.

Astor Demon

Meteor Strike

Wizardry
Meteor Strike now creates a fire hazard around the area it falls onto, slowing targets inside the area by 30% and dealing 25/30/35/40/45/50% (Spell Power) spell damage for 8 seconds to targets inside the hazard area.

Blizzard Beast

Icestorm

Wizardry
Ice shards fall twice as fast. Icestorm deals 10/15/20/25/30/35% more damage.

Bloodthirsty Kaiman

Holy Force

Holy
Consecrates the ground in a medium area, instantly dealing 80/85/90/95/100/105% (Healing Power) of Holy Force base damage to all targets in the area.

Boar Runt

Bull Rush

Warfare
Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds.

Boro'gorom

Healing Channel

Holy
Healing Channel can now be cast while moving. Increases your Movement Speed by 1/2/3/4/5/6% while channeling.

Brotherhood Mender

Mend

Holy
Increases the healing effect of Mend on targets below 30% health by 20/25/30/35/40/45%.

Chainwraith Haunt

Fireball

Wizardry
Each non-critical hit of Fireball increases the critical chance of the next Fireball by a stacking 5/6/7/8/9/10% lasting for 20 seconds and up to 5 stacks. New stacks refresh the duration. Landing a critical strike with Fireball resets its critical chance back to normal.

Chainwraith Prowler

Spiked Chains

Warfare
Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds.

Coal Contraption

Pyroblast

Wizardry
Increases the damage of Pyroblast by 3.5/4/4.5/5/5.5/6% for every 10% of critical damage bonus you have.

Coldstone Cub

Frost Shards

Wizardry
Increases the base critical chance of Frost Shards by 10/14/18/22/26/30%.

Dire Bear

Berserk

Warfare
Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds.

Draconic Pyromancer

Pyroblast

Wizardry
Pyroblast will always critically strike against targets above 90/85/80/75/70/65% health.

Dwarf Elementalist

Earthquake

Warfare
Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow.

Dwarf Legionnaire

Guillotine

Warfare
Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds.

Dwarf Mechanic

Healing Channel

Holy
Healing Channel increases (Defense Power) of the affected target by 10/12.5/15/17.5/20/22.5%. This effect can't occur again for 10 seconds on the same target.

Dwarf Prospector

Fissure

Warfare
Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds.

Dwarf Warpriest

Holy Shackles

Holy
Holy Shackles is now an instant cast skill. Its applied slow is increased by 25/30/35/40/45/50%.

Dwarf Warrior

Bladestorm

Warfare
Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged.

Elderwood Goliath

Generous Influence

Holy
Generous Influence doesn't increase healing anymore, but its healing is increased by 60/72/84/96/108/120% multiplicative.

Emberglow Trunk

Targets affected by Erupt take increased 15/18/21/24/27/30% critical damage bonus from skills.

Emberscale Drake

Combustion

Wizardry
Applies a Burning Ember stack to targets affected by Combustion. Burning Ember explodes after 3 seconds, dealing 30/35/40/45/50/55% (Spell Power) spell damage to every target around the explosion.

Flamelord Djinn

Flame Tornado

Wizardry
Flame Tornado damage has a 50/55/60/65/70/75% to apply a Scorch stack to the target for 8 seconds, dealing 5% (Spell Power) spell damage every second per stack, up to 6 stacks can be applied to the same target.

Froll Cryomancer

Frost Shards

Wizardry
Frost Shards now ignore 5% (Spell Defense) on the target and increases the damage of Frost Shards by 5/6/7/8/9/10%.

Frostbound Drake

Coldblast

Wizardry
You gain a stack of Arctic Piercing for each target hit by Coldblast, lasting 8 seconds. Arctic Piercing increases the (Spell Power) of your Frost Shards, Frostbolt, Frost Lance and Ice Storm by 5/6/7/8/9/10% up to 5 stacks.

Frostrisen Magus

Frost Lance

Wizardry
If Frost Lance critically strikes, reset its cooldown. Increases the critical damage multiplier of Frost Lance by 15/18/21/24/27/30%.

Ghaz Sandrider

Spiked Chains

Warfare
Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds.

Goblin Berserker

Berserk

Warfare
Berserk's duration is doubled. You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds.

Goblin Bomber

Combustion

Wizardry
Casting Combustion increases your Critical Damage by 5/6/7/8/9/10% for 10 seconds.

Goblin Pyro

Flame Tornado

Wizardry
Every time a target is hit by Flame Tornado, you gain a stack of Burning Soul. Each Burning Soul stack increases your critical chance by 0.5/0.6/0.7/0.8/0.9/1% for 6 seconds. Up to a maximum of 30 stacks. New stacks refresh the duration.

Goblin Wizard

Fireball

Wizardry
Fireball critical hits have a 28/36/44/52/60/68% chance to reduce the cooldown of Pyroblast by 3 seconds.

Golden Guardian

Circle Of Light

Holy
Circle of Light applies Mend to targets inside its area for 5/7/9/11/13/15 seconds.

Hierophant Sigrid

Devotion

Holy
Devotion increases the critical chance of your next healing skill by 15/20/25/30/35/40%.

High Elf Champion

Smite

Holy
Casting Smite increases the critical chance of your healing skills by 2.5/3/3.5/4/4.5/5%. This effect can stack up to 3 times and lasts for 5 seconds.

High Elf Priestess

Living Saint

Holy
Increases healing critical chance by 15/17.5/20/22.5/25/27.5% and critical healing effectiveness by 25/30/35/40/45/50%.

Hog Saboteur

Casting damaging skills on targets affected by Erupt has a 2 per Erupt stack to set the target aflame, causing 90/105/120/135/150/165% (Spell Power) spell damage to the target.

Hog Warlord

Feasting Strike

Warfare
Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed.

Iceforge Frostcaller

Icestorm

Wizardry
Icestorm no longer requires to be channeled but deals 50/55/60/65/70/75% of the damage.

Iceforge Winterlord

Generous Influence

Holy
When casted on a target other than yourself, Generous Influence heals you as well for 50/60/70/80/90/100% of the target's healed amount. Only you benefit from the increased healing buff. Additionally, all healing you or your target receive during Generous Influence also heals the other for 25/30/35/40/45/50% of the healed amount.

Iceshell Giant

Coldblast

Wizardry
Applies Arctic Burn to the target for 6 seconds, dealing 45/52.5/60/67.5/75/82.5% (Spell Power) spell damage every 2 seconds.

Icicle Gazer

Frostbolt

Wizardry
Your Frostbolts apply 1 Deep Freeze stack for 4 seconds. For every Deep Freeze stack on the target, Frost Lance gains 10/12.5/15/17.5/20/22.5% critical chance. If Deep Freeze stacks up to 3 times, target will be affected by Frostbite for 4 seconds. A target affected by Frostbite can't be affected by Deep Freeze. Frostbite makes all of your Frost Lances deal critical damage and ignore 25% of the target's (Spell Defense).

Kaiman Ambusher

Shieldbreak

Warfare
Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds.

Kaiman Illusionist

Purify

Holy
For each harmful effect removed, applies a Salvation for 10 seconds. Salvation heals the target for 10/12/14/16/18/20% {(Healing Power) health.

Kaiman Seer

Devotion

Holy
Devotion now cleanses 1 harmful effect from the target and there is a 5/10/15/20/25/30% chance to cleanse 2 additional effects.

Lurking Shadow

Teleport

Wizardry
After teleporting, you gain Surge of Magic, increasing your (Spell Power) by 5/7/9/11/13/15% for 6 seconds.

Minotaur Duelist

Fierce Leap

Warfare
Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%. Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks. The bleeding lasts for 5 seconds, but is renewed every new stack.

Morningfox Ninetails

Circle Of Light

Holy
Circle of Light doesn't require channeling anymore. Increases Circle of Light healing effectiveness by 10/12/14/16/18/20%.

Morningstar Bishop

Dawn's Light

Holy
Dawn's Light now deals 25/30/35/40/45/50% of the amount healed as damage to the target's adjacent tiles.

Morningstar Flagellant

Holy Shackles

Holy
Targets affected by Holy Shackles receive 10/12/14/16/18/20% increased damage from your Smite and Holy Force.

Morningstar Paladin

Flash Heal

Holy
Flash Heal increases the damage of your next Smite and Holy Shackles by 20/25/30/35/40/45%. This effect stacks up to 3 times and lasts for 10 seconds.

Phoenix

Living Saint

Holy
While Living Saint is active, Flash Heal and Dawn's Light cast become instant cast skills and heal for 7.5/9/10.5/12/13.5/15% more.

Polar Bear

Feasting Strike

Warfare
Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt.

Rargum The Dread

Pummel

Warfare
Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability.

Rat Spiketail

Brutal Strike

Warfare
Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds.

Saltdusk Executioner

Guillotine

Warfare
Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health.

Saurian Sungazer

Holy Force

Holy
Holy Force now stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Shadowfox Ninetails

Teleport

Wizardry
When teleporting, a Frost Nova occurs where you teleport from, slowing targets by 20/25/30/35/40/45% for 3 seconds.

Shark Harpooner

Fierce Leap

Warfare
Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds.

Skeleton Rotclub

Shieldbreak

Warfare
For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage.

Snow Broodmother

Frost Lance

Wizardry
You now have 3 charges of Frost Lance and it no longer consumes Aether nor benefits from Aether. Frost Lance damage is now 100/110/120/130/140/150% (Spell Power) spell damage. The skill's cooldown is reduced by 1/2/3/4/5/6 seconds.

Sunchaser Jackal

Smite

Holy
Casting Smite has a 5/7/9/11/13/15% chance to reset the cooldown of Holy Force.

Toad Enforcer

Bull Rush

Warfare
Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds.

Toadstool Shaman

Purify

Holy
Heals the target player by 50/65/80/95/110/125% (Healing Power) for each harmful skill effect removed from the target.

Troll

Brutal Strike

Warfare
Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%.

Troll Brawler

Pummel

Warfare
If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds.

Troll Knight

Bladestorm

Warfare
Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds.

Troll Titan

Fissure

Warfare
Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%.

Twinhead Yeti

Earthquake

Warfare
On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds.

Vampire Reaver

Dawn's Light

Holy
Increases the critical chance of Dawn's light by 15/18/21/24/27/30% on targets below 50% health.

Wildfire Jackal

Meteor Strike

Wizardry
Meteor Strike now applies %.0f stacks of Erupt to every target hit by it.

Yornish Druid

Flash Heal

Holy
Increases the healing of Flash Heal on targets affected by Mend by 15/18/21/24/27/30%.

Zorian Hailbringer

Frostbolt

Wizardry
Dealing damage with Frostbolt 10/12/14/16/18/20% chance to reduce Frost Shards cooldown by 2 seconds.