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The Herald class is a combination of the Witchcraft, Warfare and Archery archetypes.

  • Ranged Weapon
  • Basic Attack
  • Critical
  • DoT
  • AoE
  • Movement
  • Slow
  • Snare
  • Confuse
  • Defense Debuff
  • Heal Debuff
  • Melee Weapon
  • Self-heal
  • Teleport
  • Stun
  • Interrupt
  • Self-cleanse
  • Ranged Spells
  • Damage reflect
  • Hex
  • Dispel
  • Mana Drain
  • Global Cooldown
  • Attack Debuff
  • Spell Def Debuff
  • Healing Debuff

Herald
Passives

  • Arcane Corruption

    Whenever you deal damage, applies a stack of Arcane Corruption to the target every 3 seconds. Each stack of Arcane Corruption reduces the target's healing by 1% up to 10 times. When Arcane Corruption reaches 10 stacks, doubles the healing reduction for 6 seconds, removes 1 random beneficial effect on the target and removes all the remaining stacks.
  • Blitz

    Whenever you deal damage with basic attacks, you have a 20% chance to perform an extra basic attack.
  • Bloodbath

    Whenever you deal damage with your basic attacks, gain one stack of Bloodbath for 4 seconds. Melee basic attacks grant five times the amount, stacking up to 100 times. Each Bloodbath stack increases the damage of basic attacks by 0.75%.
  • Bloodlust

    Whenever you get below 50% health, Bloodlust will increase your (Weapon Power) by 10% (Weapon Power), critical chance by 20% for 10 seconds and healing you for 5% of damage dealt to enemies. This effect can occur once every 60 seconds. Every time you cast Brutal Strike, it will reduce the remaining cooldown of Bloodlust by 2 seconds.
  • Bloodmancer

    Whenever you deal damage over time, heal for 10% of the dealt damage.
  • Bloodseeker

    Heals 20% of the damage dealt by melee basic attacks or 10% from ranged basic attacks.
  • Careful Aim

    Your attacks to targets with 70% or more health deal 20% more damage.
  • Clear Focus

    Every 5th basic attack on the same target restores 10 Aether. Clear Focus lasts for 10 seconds. Every subsequent stack will refresh the duration.
  • Clever Adaptation

    Your attacks deal extra 3% (Weapon Power) weapon damage for each tile between you and the target, up to a maximum of 6 tiles.
  • Concentrated Impact

    Whenever you cast a skill and deals a critical strike with it, apply a Sunder to the target for 12 seconds. Each stack of Sunder reduces the target's (Defense Power) by 3% (Weapon Power) of your weapon damage, stacking up to 5 times.
  • Creeping Death

    Whenever a target is below 50% health, damage over time skills deal 10% more damage. When a target is below 25% health, damage over time skills increase the damage dealt to 30%.
  • Cursed Touch

    Increases the total damage of over time skills by 20%.
  • Exploitation

    Whenever you deal damage to a target with a skill, apply an Exploitation stack to the target. Each stack of Exploitation reduces the target's (Defense Power) by 0.25% while increasing your (Defense Power) by the same amount for 20 seconds up to 20 stacks. Every subsequent stack will refresh the duration.
  • Fleetfooted

    Taking damage for at least 10% of your Maximum Health within 2 seconds will increase your Movement Speed by 30% for 3 seconds. This effect can occur once every 5 seconds.
  • Hatred

    Whenever you take damage, gain 1 stack of Hatred for 6 seconds. Each stack of Hatred increases your damage dealt by 1% and damage received by 0.5%. This effect can stack up to 10 times.
  • Marked for Death

    Your attacks apply Marked for Death to the target, reducing their (Defense Power) by 0.25% for 6 seconds, up to 20 stacks. Every subsequent stack will refresh the duration. Upon reaching 20 stacks, the effect is doubled for 2 seconds. Stacks reset when this effect ends.
  • Savagery

    Your critical strikes from basic attacks apply Deep Wounds to the target. Deep Wounds deal 5% (Weapon Power) weapon damage to the target every 1 seconds for 5 seconds. You can have up to 10 Deep Wounds stacks on a target. Every subsequent stack will refresh the duration.
  • Witchcraft Mastery

    Decreases global cooldown on skills by 10%.

Herald
Skill Trees

Archery

Warfare

Witchcraft

Herald
Spells

Effect

Arcane Pulse

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 70% (Spell Power) spell damage, applying a Pulse stack. Each stack of Pulse reduces target's (Spell Defense) by 2.5% (Spell Power) for 4 seconds up to 3 stacks. Every third Arcane Pulse deals an additional 20% (Spell Power) spell damage.

Brutal Strike

Instant
Range 1sq
Cost
Cooldown 1s
Skill Points 1
Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health.

Curse

Instant
Range 6sq
Cost 2% Mana
Cooldown 1s
Skill Points 1
Applies a Curse that deals 20% (Spell Power) spell damage to the target every 1 second for 12 seconds. Whenever a Cursed target is defeated, generates 10 Aether.

Wind Arrow

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage.

Arcane Torrent

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 arcane bolts dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of arcane bolts by 1 per 10 Aether consumed. Reduces the cooldown of Arcane Torrent by 0.5 second per Arcane Pulse stack.

Concussive Shot

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds. Increases slow by 5% per 10 Aether consumed.

Guillotine

Instant
Range 1sq
Cost
Cooldown 15s
Skill Points 2
Deals 50% (Weapon Power) weapon damage to the target. Increases damage by 45% (Weapon Power) per 10 Aether consumed.

Leech

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Throws a leech at the target, dealing 20% (Spell Power) spell damage per second for 10 seconds, healing you by the same amount.

Quick Fire

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second. Increases damage by 6% (Weapon Power) per 10 Aether consumed.

Shieldbreak

Instant
Range 10sq
Cost
Cooldown 15s
Skill Points 2
Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds. Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Viper Arrow

Instant
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds. Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed.

Bladestorm

Channeling
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed. Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed.

Bull Rush

Instant
Range 6sq
Cost
Cooldown 20s
Skill Points 3
Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage.

Disengage

Instant
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds.

Eternal Worms

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Consumes 3 of your damage over time skills on the target, dealing 50% of their remaining damage and snaring them for 1.5 seconds. It also heals you for 60% of their remaining damage. Generates 10 Aether per damage over time skill consumed.

Feasting Strike

Instant
Range 10sq
Cost
Cooldown 20s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target Heals you by 50% (Weapon Power) health per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Magic Rupture

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Slows the target by 20%. Gives you 20% Movement Speed for 5 seconds.

Precision Shot

Channeling
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed.

Pummel

Instant
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds.

Siphon

Channeling
Range 6sq
Cost 2% Mana
Cooldown 35s
Skill Points 3
Drains mana from your target every second over 8 seconds, up to a total of 200% (Spell Power), dealing the same amount as damage. Reduces channeling time by 1 second for every 10 Aether consumed. The total mana drained and damage dealt remain unchanged.

Snaring Shot

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds. The duration of the snare is doubled if the target is a creature.

Dawn Arrow

Instant
Range 6sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds.

Dispel

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 4
Removes 2 random beneficial effects from the target.

Earthquake

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 4
Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds. Increases damage by 20% (Weapon Power) per 10 Aether consumed.

Fissure

Instant
Range 1sq
Cost
Cooldown 25s
Skill Points 4
Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds. Increases stun by 0.2 seconds per 10 Aether consumed.

Rain Of Arrows

Channeling
Range 6sq
Cost 12% Mana
Cooldown 45s
Skill Points 4
Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second. The shooting duration increases 0.5 seconds per 10 Aether consumed.

Shackles Of Pain

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Shackles your target for 5 seconds. If you receive damage from any source, the shackled target will also receive 25% of the damage. The shared damage increases by 5% per 10 Aether consumed.

Spiked Chains

Instant
Range -1sq
Cost
Cooldown 30s
Skill Points 4
Throws chains in a cone-shaped area in front of you. Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room.

Venom Grenade

Instant
Range 6sq
Cost 14% Mana
Cooldown 60s
Skill Points 4
Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds. Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds.

Berserk

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 5
Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds.

Death Touch

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 200% (Spell Power) spell damage. If Death Touch hits the target while Curse is active, Curse spreads to all enemies within a small area. Increases damage by 40% (Spell Power) spell damage per 10 Aether consumed. Increases Death Touch damage by 25% if the target is 70% or below health.

Dragons Arrow

Instant
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds. Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed.

Fierce Leap

Instant
Range 5sq
Cost
Cooldown 45s
Skill Points 5
Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage. Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds.

Hex

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Turns the target into a toad for 2 seconds. Increases duration for 0.40 seconds per 10 Aether consumed.

Mirror Image

Instant
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Creates a copy of you that mimics certain skills at 15% of their effectiveness for 15 seconds. These copies have limited range and cannot move. An additional clone is created consuming 30 Aether, and another one consuming 50 Aether. Skills Affected: Concussive Shot, Precision Shot, Quick Fire, Wind Arrow, Dawn's Light, Flash Heal, Healing Channel, Holy Force, Smite, Crippling Dagger, Arcane Pulse, Arcane Torrent, Fireball, Frost Shards, Frostbolt, Pyroblast.

Spirit Rangers

Channeling
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage.

Herald
RavenCards

Effect

Boar Runt

Bull Rush

Warfare
Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds.

Bone Gazer

For 6 seconds after Hex effect expiring, the target will have 15/16/17/18/19/20% reduced (Spell Defense).

Brotherhood Captain

Quick Fire

Archery
Decreases the remaining cooldown of Spirit Rangers by %d seconds.

Brotherhood Marksman

Precision Shot

Archery
Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed.

Captain Boone

Disengage

Archery
Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds.

Chainwraith Prowler

Spiked Chains

Warfare
Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds.

Contagious Sporewalker

Death Touch

Witchcraft
If Death Touch kills a target, its cooldown is reduced by 25/30/35/40/45/50%.

Crow Matriarch

Reduces the cooldown of Hex by 5/6/7/8/9/10 seconds.

Dire Bear

Berserk

Warfare
Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds.

Doom Gazer

Arcane Torrent

Witchcraft
Arcane Torrent now deals additional 6/7.5/9/10.5/12/13.5% damage per Pulse stack on the target, but it consumes all Pulse stacks on use.

Draconic Crusader

Dragons Arrow

Archery
Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds.

Dwarf Elementalist

Earthquake

Warfare
Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow.

Dwarf Legionnaire

Guillotine

Warfare
Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds.

Dwarf Prospector

Fissure

Warfare
Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds.

Dwarf Thunderer

Concussive Shot

Archery
Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target.

Dwarf Warrior

Bladestorm

Warfare
Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged.

Elf Bowman

Disengage

Archery
Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds.

Frostrisen Shardshooter

Snaring Shot

Archery
Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%.

Ghaz Archer

Rain Of Arrows

Archery
Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds.

Ghaz Sandrider

Spiked Chains

Warfare
Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds.

Ghostlamp Hag

Arcane Pulse

Witchcraft
When 3 stacks of Arcane Pulse are applied on a target, it will shatter the target's (Spell Defense) by 5/5.5/6/6.5/7/7.5% (Spell Power) for 6 seconds. The target will be immune to new stacks of Arcane Pulse for this duration. A target affected by Shatter cannot be affected by it again for 12 seconds.

Giant Bee

Viper Arrow

Archery
Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick.

Glutton Hag

Eternal Worms

Witchcraft
Eternal Worms now apply Twilight Curse for each damage over time consumed up to 3 stacks. Twilight Curse deals 10/11/12/13/14/15% (Spell Power) spell damage to the target every 1 seconds for 10 seconds.

Goblin Berserker

Berserk

Warfare
Berserk's duration is doubled. You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds.

Harvester Hag

Shackles Of Pain

Witchcraft
When targets affected by your Shackles of Pain are healed, you are also healed by 30/35/40/45/50/55% of that amount.

Hell Gazer

Mirror Image

Witchcraft
Mirror Images now deal 25/30/35/40/45/50% increased damage.

Hog Cultist

Curse now deals 1/2/3/4/5/6% more damage each tick from the previous one.

Hog Warlord

Feasting Strike

Warfare
Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed.

Hoghound Archer

Quick Fire

Archery
Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration.

Hoghound Shaman

Arcane Pulse

Witchcraft
Each stack of Arcane Pulse increases the damage of Arcane Torrent by 5/6/7/8/9/10%.

Hookmask Slinger

Venom Grenade

Archery
Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect.

Iceforge Hunter

Precision Shot

Archery
Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed.

Iceforge Stormgunner

Wind Arrow

Archery
Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste.

Kaiman Ambusher

Shieldbreak

Warfare
Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds.

Manastorm Djinn

Magic Rupture

Witchcraft
Targets under the effect of Magic Rupture take 15/18/21/24/27/30% increased damage from Arcane Pulse and Arcane Torrent.

Minotaur Arbalist

Dragons Arrow

Archery
Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds.

Minotaur Duelist

Fierce Leap

Warfare
Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%. Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks. The bleeding lasts for 5 seconds, but is renewed every new stack.

Morningstar Hermit

Dawn Arrow

Archery
Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds.

Orc Spellcaster

Siphon provides a magic barrier for 8 seconds equal to 75/90/105/120/135/150% of the mana drained. While this barrier is active, you have 15/17.5/20/22.5/25/27.5% increased mana regeneration.

Orc Witchdoctor

The target now receives a 5/6/7/8/9/10% (Defense Power) decrease for 6 seconds for each beneficial effect removed.

Pirate Cannoneer

Concussive Shot

Archery
Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds.

Poisonpetal Goliath

Venom Grenade

Archery
Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds.

Poisonpetal Lotus

Viper Arrow

Archery
Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness.

Polar Bear

Feasting Strike

Warfare
Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt.

Rargum The Dread

Pummel

Warfare
Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability.

Rat Spiketail

Brutal Strike

Warfare
Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds.

Rubycap Mushroom

Basic attacks you make on targets affected by your Leech heal you for 10/13/16/19/22/25% health of the damage dealt.

Saltdusk Bloodmage

Shackles Of Pain

Witchcraft
While Shackles of Pain is active on the target, Leech and Siphon ticks have an increased 25/30/35/40/45/50% effectiveness.

Saltdusk Executioner

Guillotine

Warfare
Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health.

Saltdusk Ritualist

Eternal Worms

Witchcraft
Steals 2.5/3/3.5/4/4.5/5% (Attack Power) for every damage over time consumed by Eternal Worms for 8 seconds. The amount of (Attack Power) stolen from the affected target cannot be bigger than 25% of your natural maximum (Attack Power). An already affected creature cannot have its (Attack Power) stolen again.

Sandwatcher Jackal

Dawn Arrow

Archery
Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target.

Saurian Monitor

Wind Arrow

Archery
Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds.

Shark Harpooner

Fierce Leap

Warfare
Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds.

Skeleton

Whenever a target affected by Curse dies, the damage over time effect is transferred to another target in a medium area. The damage from this newly applied Curse effect is increased on the new target by 5/5.5/6/6.5/7/7.5%. This effect can be repeated as long as there are valid targets in the area.

Skeleton Archer

Spirit Rangers

Archery
If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it.

Skeleton Rotclub

Shieldbreak

Warfare
For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage.

Skorn Grandmaster

Magic Rupture

Witchcraft
The effectiveness of Leech, Curse and Siphon on target's under the effect of Magic Rupture are increased by 10/13/16/19/22/25% for healing by Leech, damage done by Curse or mana drained by Siphon.

Skorn Warlock

Arcane Torrent

Witchcraft
Each hit of Arcane Torrent reduces the target's (Spell Defense) by 0.6/0.75/0.9/1.05/1.2/1.35% for 6 seconds.

Spearhog

Snaring Shot

Archery
Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%.

Spellslayer Drake

For each effect removed, heals for 50/55/60/65/70/75% (Spell Power).

Toad Enforcer

Bull Rush

Warfare
Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds.

Troll

Brutal Strike

Warfare
Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%.

Troll Brawler

Pummel

Warfare
If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds.

Troll Knight

Bladestorm

Warfare
Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds.

Troll Titan

Fissure

Warfare
Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%.

Troll Warlock

Death Touch

Witchcraft
Hitting a target with Death Touch now applies Empowered Curses to enemies in a small area which deal 5/6/7/8/9/10% more damage per tick than Curse and spreads Curse as normal. Empowered Curses and Curse can both be applied to the same target.

Twinhead Yeti

Earthquake

Warfare
On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds.

Vampire Necromancer

When below 60% health, Leech now heals you for 15/17.5/20/22.5/25/27.5% more.

Warlock Ezanor

Mirror Image

Witchcraft
Instead of mirroring the caster's abilities, Mirror Images now cast Decimating Bolt ability. Decimating Bolt deals 15/17.5/20/22.5/25/27.5% (Spell Power) spell damage of spell damage per active damage over time effect on the target, up to 3 active effects. Decimating Bolt takes 3 seconds to cast.

Winterborn Hunter

Spirit Rangers

Archery
Decreases the cast time of Spirit Rangers by %.2f seconds.

Yornish Frostbearer

Ticks of Siphon reduces the target's mana regeneration by 2/2.5/3/3.5/4/4.5% for 15 seconds.

Yornish Hunter

Rain Of Arrows

Archery
Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area.