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The Fighter class is a combination of the Warfare, Protection and Archery archetypes.

  • Ranged Weapon
  • Basic Attack
  • Critical
  • DoT
  • AoE
  • Movement
  • Slow
  • Snare
  • Confuse
  • Defense Debuff
  • Heal Debuff
  • Melee Weapon
  • Healing
  • Self-shield
  • Self-heal
  • Protect
  • Damage Resist
  • Damage Reflect
  • Taunt
  • Stun
  • Interrupt
  • Attack Debuff
  • Defense Buff
  • CC Resist
  • Teleport
  • Self-cleanse

Fighter
Passives

  • Blitz

    Whenever you deal damage with basic attacks, you have a 20% chance to perform an extra basic attack.
  • Bloodbath

    Whenever you deal damage with your basic attacks, gain one stack of Bloodbath for 4 seconds. Melee basic attacks grant five times the amount, stacking up to 100 times. Each Bloodbath stack increases the damage of basic attacks by 0.75%.
  • Bloodlust

    Whenever you get below 50% health, Bloodlust will increase your (Weapon Power) by 10% (Weapon Power), critical chance by 20% for 10 seconds and healing you for 5% of damage dealt to enemies. This effect can occur once every 60 seconds. Every time you cast Brutal Strike, it will reduce the remaining cooldown of Bloodlust by 2 seconds.
  • Bloodseeker

    Heals 20% of the damage dealt by melee basic attacks or 10% from ranged basic attacks.
  • Careful Aim

    Your attacks to targets with 70% or more health deal 20% more damage.
  • Clear Focus

    Every 5th basic attack on the same target restores 10 Aether. Clear Focus lasts for 10 seconds. Every subsequent stack will refresh the duration.
  • Clever Adaptation

    Your attacks deal extra 3% (Weapon Power) weapon damage for each tile between you and the target, up to a maximum of 6 tiles.
  • Concentrated Impact

    Whenever you cast a skill and deals a critical strike with it, apply a Sunder to the target for 12 seconds. Each stack of Sunder reduces the target's (Defense Power) by 3% (Weapon Power) of your weapon damage, stacking up to 5 times.
  • Devout Protector

    Receive 10% less damage when equipped with any shield.
  • Divine Purpose

    Raises your Health Regeneration by 30%.
  • Fleetfooted

    Taking damage for at least 10% of your Maximum Health within 2 seconds will increase your Movement Speed by 30% for 3 seconds. This effect can occur once every 5 seconds.
  • Giant's Blood

    Increases your health by 10%.
  • Guardian

    When you are below 80% health, any damage received has a 5% chance to activate Guardian. Heals 1% of your total health per second for 10 seconds. This skill can be activated once every 20 seconds.
  • Hatred

    Whenever you take damage, gain 1 stack of Hatred for 6 seconds. Each stack of Hatred increases your damage dealt by 1% and damage received by 0.5%. This effect can stack up to 10 times.
  • Marked for Death

    Your attacks apply Marked for Death to the target, reducing their (Defense Power) by 0.25% for 6 seconds, up to 20 stacks. Every subsequent stack will refresh the duration. Upon reaching 20 stacks, the effect is doubled for 2 seconds. Stacks reset when this effect ends.
  • Savagery

    Your critical strikes from basic attacks apply Deep Wounds to the target. Deep Wounds deal 5% (Weapon Power) weapon damage to the target every 1 seconds for 5 seconds. You can have up to 10 Deep Wounds stacks on a target. Every subsequent stack will refresh the duration.
  • Strong Footed

    Reduces the duration of slows, stuns and snares by 30%.
  • Undying Will

    Whenever your health is below 20%, raise your (Defense Power) by 200% for 6 seconds. This effect can occur once every 2 minutes.

Fighter
Skill Trees

Archery

Protection

Warfare

Fighter
Spells

Effect

Bash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Swings your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.

Brutal Strike

Instant
Range 1sq
Cost
Cooldown 1s
Skill Points 1
Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health.

Wind Arrow

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage.

Concussive Shot

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds. Increases slow by 5% per 10 Aether consumed.

Guillotine

Instant
Range 1sq
Cost
Cooldown 15s
Skill Points 2
Deals 50% (Weapon Power) weapon damage to the target. Increases damage by 45% (Weapon Power) per 10 Aether consumed.

Provoke

Instant
Range 1sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds.

Quick Fire

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second. Increases damage by 6% (Weapon Power) per 10 Aether consumed.

Shieldbreak

Instant
Range 10sq
Cost
Cooldown 15s
Skill Points 2
Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds. Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Smiting Smash

Instant
Range 1sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds. Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed.

Spirits Resolve

Instant
Range 1sq
Cost 10% Mana
Cooldown 20s
Skill Points 2
Place a shield of 300% (Defense Power) on yourself for 4 seconds.

Viper Arrow

Instant
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds. Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed.

Bladestorm

Channeling
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed. Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed.

Bull Rush

Instant
Range 6sq
Cost
Cooldown 20s
Skill Points 3
Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage.

Disengage

Instant
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds.

Feasting Strike

Instant
Range 10sq
Cost
Cooldown 20s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target Heals you by 50% (Weapon Power) health per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Precision Shot

Channeling
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed.

Pummel

Instant
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds.

Revenge

Instant
Range 1sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target. Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed. Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds.

Safeguard

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds. Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect.

Shield Throw

Instant
Range 4sq
Cost 3% Mana
Cooldown 20s
Skill Points 3
Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target.

Snaring Shot

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds. The duration of the snare is doubled if the target is a creature.

Banner Of Protection

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 4
Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner. Increases (Defense Power) by additional 3% per 10 Aether consumed.

Blessed Earth

Instant
Range 1sq
Cost 7% Mana
Cooldown 30s
Skill Points 4
Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets. Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed.

Dawn Arrow

Instant
Range 6sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds.

Earthquake

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 4
Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds. Increases damage by 20% (Weapon Power) per 10 Aether consumed.

Fissure

Instant
Range 1sq
Cost
Cooldown 25s
Skill Points 4
Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds. Increases stun by 0.2 seconds per 10 Aether consumed.

Rain Of Arrows

Channeling
Range 6sq
Cost 12% Mana
Cooldown 45s
Skill Points 4
Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second. The shooting duration increases 0.5 seconds per 10 Aether consumed.

Spiked Chains

Instant
Range -1sq
Cost
Cooldown 30s
Skill Points 4
Throws chains in a cone-shaped area in front of you. Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room.

Spirit Shield

Instant
Range 1sq
Cost 7% Mana
Cooldown 60s
Skill Points 4
Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration. Increases (Defense Power) by additional 7% per 10 Aether consumed.

Venom Grenade

Instant
Range 6sq
Cost 14% Mana
Cooldown 60s
Skill Points 4
Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds. Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds.

Berserk

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 5
Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds.

Dragons Arrow

Instant
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds. Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed.

Fierce Leap

Instant
Range 5sq
Cost
Cooldown 45s
Skill Points 5
Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage. Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds.

Spirit Rangers

Channeling
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage.

Unbreakable

Instant
Range 1sq
Cost 10% Mana
Cooldown 60s
Skill Points 5
Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds. While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%.

Unchained

Instant
Range 1sq
Cost 8% Mana
Cooldown 60s
Skill Points 5
Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds.

Fighter
RavenCards

Effect

Boar Runt

Bull Rush

Warfare
Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds.

Brotherhood Captain

Quick Fire

Archery
Decreases the remaining cooldown of Spirit Rangers by %d seconds.

Brotherhood Marksman

Precision Shot

Archery
Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed.

Captain Boone

Disengage

Archery
Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds.

Chainwraith Prowler

Spiked Chains

Warfare
Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds.

Dire Bear

Berserk

Warfare
Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds.

Direhorn Drake

Unchained

Protection
You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active.

Draconic Crusader

Dragons Arrow

Archery
Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds.

Dwarf Commoner

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you.

Dwarf Elementalist

Earthquake

Warfare
Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow.

Dwarf Legionnaire

Guillotine

Warfare
Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds.

Dwarf Prospector

Fissure

Warfare
Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds.

Dwarf Thunderer

Concussive Shot

Archery
Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target.

Dwarf Warrior

Bladestorm

Warfare
Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged.

Elf Bowman

Disengage

Archery
Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds.

Froll Gladiator

Spirit Shield

Protection
Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage.

Frostrisen Shardshooter

Snaring Shot

Archery
Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%.

Ghaz Archer

Rain Of Arrows

Archery
Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds.

Ghaz Sandrider

Spiked Chains

Warfare
Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds.

Giant Bee

Viper Arrow

Archery
Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick.

Goblin Berserker

Berserk

Warfare
Berserk's duration is doubled. You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds.

Hog Warlord

Feasting Strike

Warfare
Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed.

Hoghound Archer

Quick Fire

Archery
Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration.

Hoglet

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%.

Hookmask Slinger

Venom Grenade

Archery
Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect.

Iceforge Hallkeeper

Unbreakable

Protection
Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage.

Iceforge Hunter

Precision Shot

Archery
Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed.

Iceforge Stormgunner

Wind Arrow

Archery
Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste.

Jackal Moonblade

Spirit Shield

Protection
Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%.

Kaiman Ambusher

Shieldbreak

Warfare
Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds.

Lavacap Mushroom

Blessed Earth

Protection
Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%.

Mindslave Taskmaster

Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Minotaur Arbalist

Dragons Arrow

Archery
Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds.

Minotaur Champion

For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks.

Minotaur Duelist

Fierce Leap

Warfare
Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%. Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks. The bleeding lasts for 5 seconds, but is renewed every new stack.

Minotaur Warden

Shield Throw

Protection
Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds.

Morningfox Cub

Safeguard

Protection
The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration.

Morningstar Hermit

Dawn Arrow

Archery
Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds.

Morningstar Judge

Blessed Earth

Protection
You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%.

Orc Chieftain

Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds.

Orc Nightstar

Banner Of Protection

Protection
Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect.

Pirate Cannoneer

Concussive Shot

Archery
Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds.

Pirate Freebooter

When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds.

Poisonpetal Goliath

Venom Grenade

Archery
Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds.

Poisonpetal Lotus

Viper Arrow

Archery
Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness.

Polar Bear

Feasting Strike

Warfare
Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt.

Rargum The Dread

Pummel

Warfare
Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability.

Rat Spiketail

Brutal Strike

Warfare
Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds.

Saltdusk Executioner

Guillotine

Warfare
Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health.

Sandwatcher Jackal

Dawn Arrow

Archery
Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target.

Saurian Monitor

Wind Arrow

Archery
Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds.

Saurian Scaleshield

Shield Throw

Protection
Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt.

Shark Goldfin

Unchained

Protection
For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds.

Shark Harpooner

Fierce Leap

Warfare
Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds.

Skeleton Archer

Spirit Rangers

Archery
If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it.

Skeleton Pikeman

Unbreakable

Protection
Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well.

Skeleton Rotclub

Shieldbreak

Warfare
For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage.

Skeleton Soldier

Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble.

Spearhog

Snaring Shot

Archery
Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%.

Toad Enforcer

Bull Rush

Warfare
Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds.

Toad Sentinel

Safeguard

Protection
Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power).

Troll

Brutal Strike

Warfare
Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%.

Troll Brawler

Pummel

Warfare
If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds.

Troll Champion

Smiting Smash

Protection
Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge.

Troll Knight

Bladestorm

Warfare
Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds.

Troll Titan

Fissure

Warfare
Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%.

Twinhead Yeti

Earthquake

Warfare
On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds.

Warhog

Banner Of Protection

Protection
Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%.

Winterborn Guardian

Smiting Smash

Protection
Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%.

Winterborn Hunter

Spirit Rangers

Archery
Decreases the cast time of Spirit Rangers by %.2f seconds.

Yornish Hunter

Rain Of Arrows

Archery
Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area.

Zorian Shoreguard

Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free.