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The Bloodthrall class is a combination of the Witchcraft, Warfare and Protection archetypes.

  • Melee Weapon
  • AoE
  • Healing
  • Self-shield
  • Self-heal
  • Protect
  • Damage Resist
  • Damage Reflect
  • Taunt
  • Slow
  • Stun
  • Interrupt
  • Attack Debuff
  • Defense Buff
  • CC Resist
  • Ranged Weapon
  • Basic Attack
  • Critical
  • DoT
  • Movement
  • Teleport
  • Snare
  • Self-cleanse
  • Defense Debuff
  • Heal Debuff
  • Ranged Spells
  • Damage reflect
  • Hex
  • Dispel
  • Mana Drain
  • Global Cooldown
  • Spell Def Debuff
  • Healing Debuff

Bloodthrall
Passives

  • Arcane Corruption

    Whenever you deal damage, applies a stack of Arcane Corruption to the target every 3 seconds. Each stack of Arcane Corruption reduces the target's healing by 1% up to 10 times. When Arcane Corruption reaches 10 stacks, doubles the healing reduction for 6 seconds, removes 1 random beneficial effect on the target and removes all the remaining stacks.
  • Bloodbath

    Whenever you deal damage with your basic attacks, gain one stack of Bloodbath for 4 seconds. Melee basic attacks grant five times the amount, stacking up to 100 times. Each Bloodbath stack increases the damage of basic attacks by 0.75%.
  • Bloodlust

    Whenever you get below 50% health, Bloodlust will increase your (Weapon Power) by 10% (Weapon Power), critical chance by 20% for 10 seconds and healing you for 5% of damage dealt to enemies. This effect can occur once every 60 seconds. Every time you cast Brutal Strike, it will reduce the remaining cooldown of Bloodlust by 2 seconds.
  • Bloodmancer

    Whenever you deal damage over time, heal for 10% of the dealt damage.
  • Bloodseeker

    Heals 20% of the damage dealt by melee basic attacks or 10% from ranged basic attacks.
  • Concentrated Impact

    Whenever you cast a skill and deals a critical strike with it, apply a Sunder to the target for 12 seconds. Each stack of Sunder reduces the target's (Defense Power) by 3% (Weapon Power) of your weapon damage, stacking up to 5 times.
  • Creeping Death

    Whenever a target is below 50% health, damage over time skills deal 10% more damage. When a target is below 25% health, damage over time skills increase the damage dealt to 30%.
  • Cursed Touch

    Increases the total damage of over time skills by 20%.
  • Devout Protector

    Receive 10% less damage when equipped with any shield.
  • Divine Purpose

    Raises your Health Regeneration by 30%.
  • Exploitation

    Whenever you deal damage to a target with a skill, apply an Exploitation stack to the target. Each stack of Exploitation reduces the target's (Defense Power) by 0.25% while increasing your (Defense Power) by the same amount for 20 seconds up to 20 stacks. Every subsequent stack will refresh the duration.
  • Giant's Blood

    Increases your health by 10%.
  • Guardian

    When you are below 80% health, any damage received has a 5% chance to activate Guardian. Heals 1% of your total health per second for 10 seconds. This skill can be activated once every 20 seconds.
  • Hatred

    Whenever you take damage, gain 1 stack of Hatred for 6 seconds. Each stack of Hatred increases your damage dealt by 1% and damage received by 0.5%. This effect can stack up to 10 times.
  • Savagery

    Your critical strikes from basic attacks apply Deep Wounds to the target. Deep Wounds deal 5% (Weapon Power) weapon damage to the target every 1 seconds for 5 seconds. You can have up to 10 Deep Wounds stacks on a target. Every subsequent stack will refresh the duration.
  • Strong Footed

    Reduces the duration of slows, stuns and snares by 30%.
  • Undying Will

    Whenever your health is below 20%, raise your (Defense Power) by 200% for 6 seconds. This effect can occur once every 2 minutes.
  • Witchcraft Mastery

    Decreases global cooldown on skills by 10%.

Bloodthrall
Skill Trees

Protection

Warfare

Witchcraft

Bloodthrall
Spells

Effect

Arcane Pulse

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 70% (Spell Power) spell damage, applying a Pulse stack. Each stack of Pulse reduces target's (Spell Defense) by 2.5% (Spell Power) for 4 seconds up to 3 stacks. Every third Arcane Pulse deals an additional 20% (Spell Power) spell damage.

Bash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Swings your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.

Brutal Strike

Instant
Range 1sq
Cost
Cooldown 1s
Skill Points 1
Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 50% (Weapon Power) health.

Curse

Instant
Range 6sq
Cost 2% Mana
Cooldown 1s
Skill Points 1
Applies a Curse that deals 20% (Spell Power) spell damage to the target every 1 second for 12 seconds. Whenever a Cursed target is defeated, generates 10 Aether.

Arcane Torrent

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 arcane bolts dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of arcane bolts by 1 per 10 Aether consumed. Reduces the cooldown of Arcane Torrent by 0.5 second per Arcane Pulse stack.

Guillotine

Instant
Range 1sq
Cost
Cooldown 15s
Skill Points 2
Deals 50% (Weapon Power) weapon damage to the target. Increases damage by 45% (Weapon Power) per 10 Aether consumed.

Leech

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Throws a leech at the target, dealing 20% (Spell Power) spell damage per second for 10 seconds, healing you by the same amount.

Provoke

Instant
Range 1sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds.

Shieldbreak

Instant
Range 10sq
Cost
Cooldown 15s
Skill Points 2
Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds. Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Smiting Smash

Instant
Range 1sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds. Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed.

Spirits Resolve

Instant
Range 1sq
Cost 10% Mana
Cooldown 20s
Skill Points 2
Place a shield of 300% (Defense Power) on yourself for 4 seconds.

Bladestorm

Channeling
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a medium area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed. Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed.

Bull Rush

Instant
Range 6sq
Cost
Cooldown 20s
Skill Points 3
Charge towards the target, slowing them by 40% for 3 seconds and dealing 50% (Weapon Power) weapon damage.

Eternal Worms

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Consumes 3 of your damage over time skills on the target, dealing 50% of their remaining damage and snaring them for 1.5 seconds. It also heals you for 60% of their remaining damage. Generates 10 Aether per damage over time skill consumed.

Feasting Strike

Instant
Range 10sq
Cost
Cooldown 20s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target Heals you by 50% (Weapon Power) health per 10 Aether consumed. The range of this ability adapts to the weapon you are currently wielding.

Magic Rupture

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Slows the target by 20%. Gives you 20% Movement Speed for 5 seconds.

Pummel

Instant
Range 1sq
Cost
Cooldown 30s
Skill Points 3
Interrupts the target's channeling, dealing 150% (Weapon Power) weapon damage. An interrupted skill can't be used again within 5 seconds.

Revenge

Instant
Range 1sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target. Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed. Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds.

Safeguard

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds. Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect.

Shield Throw

Instant
Range 4sq
Cost 3% Mana
Cooldown 20s
Skill Points 3
Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target.

Siphon

Channeling
Range 6sq
Cost 2% Mana
Cooldown 35s
Skill Points 3
Drains mana from your target every second over 8 seconds, up to a total of 200% (Spell Power), dealing the same amount as damage. Reduces channeling time by 1 second for every 10 Aether consumed. The total mana drained and damage dealt remain unchanged.

Banner Of Protection

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 4
Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner. Increases (Defense Power) by additional 3% per 10 Aether consumed.

Blessed Earth

Instant
Range 1sq
Cost 7% Mana
Cooldown 30s
Skill Points 4
Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets. Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed.

Dispel

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 4
Removes 2 random beneficial effects from the target.

Earthquake

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 4
Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds. Increases damage by 20% (Weapon Power) per 10 Aether consumed.

Fissure

Instant
Range 1sq
Cost
Cooldown 25s
Skill Points 4
Deals 125% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds. Increases stun by 0.2 seconds per 10 Aether consumed.

Shackles Of Pain

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Shackles your target for 5 seconds. If you receive damage from any source, the shackled target will also receive 25% of the damage. The shared damage increases by 5% per 10 Aether consumed.

Spiked Chains

Instant
Range -1sq
Cost
Cooldown 30s
Skill Points 4
Throws chains in a cone-shaped area in front of you. Every target hit by it will be snared for 1.5 seconds and pulled to your direction if there is enough room.

Spirit Shield

Instant
Range 1sq
Cost 7% Mana
Cooldown 60s
Skill Points 4
Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration. Increases (Defense Power) by additional 7% per 10 Aether consumed.

Berserk

Instant
Range 1sq
Cost
Cooldown 45s
Skill Points 5
Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds for 15 seconds.

Death Touch

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 200% (Spell Power) spell damage. If Death Touch hits the target while Curse is active, Curse spreads to all enemies within a small area. Increases damage by 40% (Spell Power) spell damage per 10 Aether consumed. Increases Death Touch damage by 25% if the target is 70% or below health.

Fierce Leap

Instant
Range 5sq
Cost
Cooldown 45s
Skill Points 5
Jumps to a location slamming the ground in a medium area, dealing 200% (Weapon Power) weapon damage. Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds.

Hex

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Turns the target into a toad for 2 seconds. Increases duration for 0.40 seconds per 10 Aether consumed.

Mirror Image

Instant
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Creates a copy of you that mimics certain skills at 15% of their effectiveness for 15 seconds. These copies have limited range and cannot move. An additional clone is created consuming 30 Aether, and another one consuming 50 Aether. Skills Affected: Concussive Shot, Precision Shot, Quick Fire, Wind Arrow, Dawn's Light, Flash Heal, Healing Channel, Holy Force, Smite, Crippling Dagger, Arcane Pulse, Arcane Torrent, Fireball, Frost Shards, Frostbolt, Pyroblast.

Unbreakable

Instant
Range 1sq
Cost 10% Mana
Cooldown 60s
Skill Points 5
Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds. While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%.

Unchained

Instant
Range 1sq
Cost 8% Mana
Cooldown 60s
Skill Points 5
Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds.

Bloodthrall
RavenCards

Effect

Boar Runt

Bull Rush

Warfare
Bullrush now decreases the (Defense Power) of your target by 5/6.5/8/9.5/11/12.5% (Weapon Power) for 8 seconds.

Bone Gazer

For 6 seconds after Hex effect expiring, the target will have 15/16/17/18/19/20% reduced (Spell Defense).

Chainwraith Prowler

Spiked Chains

Warfare
Increases the snare duration by 0.1/0.2/0.3/0.4/0.5/0.6 seconds.

Contagious Sporewalker

Death Touch

Witchcraft
If Death Touch kills a target, its cooldown is reduced by 25/30/35/40/45/50%.

Crow Matriarch

Reduces the cooldown of Hex by 5/6/7/8/9/10 seconds.

Dire Bear

Berserk

Warfare
Berserk also increases your (Attack Power) by 10/11/12/13/14/15% for 10 seconds.

Direhorn Drake

Unchained

Protection
You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active.

Doom Gazer

Arcane Torrent

Witchcraft
Arcane Torrent now deals additional 6/7.5/9/10.5/12/13.5% damage per Pulse stack on the target, but it consumes all Pulse stacks on use.

Dwarf Commoner

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you.

Dwarf Elementalist

Earthquake

Warfare
Earthquake will occur a second time on the same tiles for 30/35/40/45/50/55% of the damage. The second Earthquake does not slow.

Dwarf Legionnaire

Guillotine

Warfare
Guillotine applies Mortal Wounds to the target, reducing all healing received by 15/20/25/30/35/40% for 6 seconds.

Dwarf Prospector

Fissure

Warfare
Fissure will apply 15/17.5/20/22.5/25/27.5% slow to targets affected for 8 seconds.

Dwarf Warrior

Bladestorm

Warfare
Increases the heal effectiveness of Bladestorm by 50/55/60/65/70/75% and is now an instant cast skill as if fully charged.

Froll Gladiator

Spirit Shield

Protection
Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage.

Ghaz Sandrider

Spiked Chains

Warfare
Spiked Chains reduces the (Weapon Defense) of targets hit by 5/6.5/8/9.5/11/12.5% for 8 seconds.

Ghostlamp Hag

Arcane Pulse

Witchcraft
When 3 stacks of Arcane Pulse are applied on a target, it will shatter the target's (Spell Defense) by 5/5.5/6/6.5/7/7.5% (Spell Power) for 6 seconds. The target will be immune to new stacks of Arcane Pulse for this duration. A target affected by Shatter cannot be affected by it again for 12 seconds.

Glutton Hag

Eternal Worms

Witchcraft
Eternal Worms now apply Twilight Curse for each damage over time consumed up to 3 stacks. Twilight Curse deals 10/11/12/13/14/15% (Spell Power) spell damage to the target every 1 seconds for 10 seconds.

Goblin Berserker

Berserk

Warfare
Berserk's duration is doubled. You now gain half Aether from Berserk but your critical damage and haste are increased by 15/16/17/18/19/20% for 10 seconds.

Harvester Hag

Shackles Of Pain

Witchcraft
When targets affected by your Shackles of Pain are healed, you are also healed by 30/35/40/45/50/55% of that amount.

Hell Gazer

Mirror Image

Witchcraft
Mirror Images now deal 25/30/35/40/45/50% increased damage.

Hog Cultist

Curse now deals 1/2/3/4/5/6% more damage each tick from the previous one.

Hog Warlord

Feasting Strike

Warfare
Feasting strike doesn't deal damage, but its healing effectiveness is increased by 10/12.5/15/17.5/20/22.5% per 25 Aether consumed.

Hoghound Shaman

Arcane Pulse

Witchcraft
Each stack of Arcane Pulse increases the damage of Arcane Torrent by 5/6/7/8/9/10%.

Hoglet

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%.

Iceforge Hallkeeper

Unbreakable

Protection
Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage.

Jackal Moonblade

Spirit Shield

Protection
Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%.

Kaiman Ambusher

Shieldbreak

Warfare
Shieldbreak has no cooldown, health cost is reduced by 80% and generates 20 Aether instead, but its damage is reduced by 80/72/64/56/48/40% (Weapon Power) weapon damage. Shieldbreak can stack up to 3 times and the duration of (Weapon Defense) reduction increased to 8 seconds.

Lavacap Mushroom

Blessed Earth

Protection
Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%.

Manastorm Djinn

Magic Rupture

Witchcraft
Targets under the effect of Magic Rupture take 15/18/21/24/27/30% increased damage from Arcane Pulse and Arcane Torrent.

Mindslave Taskmaster

Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Minotaur Champion

For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks.

Minotaur Duelist

Fierce Leap

Warfare
Fierce Leap no longer stuns, but instead creates a circle of blood runes in a large area when you land, lasting for %d seconds and slowing any targets inside by 50%. Every second, targets inside the area receive one stack of a bleeding condition, dealing 10% (Weapon Power) weapon damage every 1 second per stack, up to 4 stacks. The bleeding lasts for 5 seconds, but is renewed every new stack.

Minotaur Warden

Shield Throw

Protection
Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds.

Morningfox Cub

Safeguard

Protection
The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration.

Morningstar Judge

Blessed Earth

Protection
You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%.

Orc Chieftain

Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds.

Orc Nightstar

Banner Of Protection

Protection
Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect.

Orc Spellcaster

Siphon provides a magic barrier for 8 seconds equal to 75/90/105/120/135/150% of the mana drained. While this barrier is active, you have 15/17.5/20/22.5/25/27.5% increased mana regeneration.

Orc Witchdoctor

The target now receives a 5/6/7/8/9/10% (Defense Power) decrease for 6 seconds for each beneficial effect removed.

Pirate Freebooter

When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds.

Polar Bear

Feasting Strike

Warfare
Feasting Strike no longer consumes Aether or directly heals you, instead grants Weapon Leech for 10 seconds, making your auto-attacks heal you for 30/33/36/39/42/45% of the damage dealt.

Rargum The Dread

Pummel

Warfare
Increases your (Attack Power) by 10/12/14/16/18/20% for 8 seconds, if you successfully interrupt an ability.

Rat Spiketail

Brutal Strike

Warfare
Upon using Brutal Strike gain Taste for Blood. Taste for Blood increases the damage of your next Guillotine by 5/6/7/8/9/10% per stack, up to 3 stacks. Taste for Blood lasts for 6 seconds.

Rubycap Mushroom

Basic attacks you make on targets affected by your Leech heal you for 10/13/16/19/22/25% health of the damage dealt.

Saltdusk Bloodmage

Shackles Of Pain

Witchcraft
While Shackles of Pain is active on the target, Leech and Siphon ticks have an increased 25/30/35/40/45/50% effectiveness.

Saltdusk Executioner

Guillotine

Warfare
Increases Guillotine damage by 50/60/70/80/90/100% (Weapon Power) weapon damage if the target is 35% or below health.

Saltdusk Ritualist

Eternal Worms

Witchcraft
Steals 2.5/3/3.5/4/4.5/5% (Attack Power) for every damage over time consumed by Eternal Worms for 8 seconds. The amount of (Attack Power) stolen from the affected target cannot be bigger than 25% of your natural maximum (Attack Power). An already affected creature cannot have its (Attack Power) stolen again.

Saurian Scaleshield

Shield Throw

Protection
Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt.

Shark Goldfin

Unchained

Protection
For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds.

Shark Harpooner

Fierce Leap

Warfare
Fierce Leap no longer stuns the inside ring, but grants you a (Weapon Power) weapon damage buff of 10/12/14/16/18/20% and Movement Speed buff of 10/12/14/16/18/20% for 8 seconds.

Skeleton

Whenever a target affected by Curse dies, the damage over time effect is transferred to another target in a medium area. The damage from this newly applied Curse effect is increased on the new target by 5/5.5/6/6.5/7/7.5%. This effect can be repeated as long as there are valid targets in the area.

Skeleton Pikeman

Unbreakable

Protection
Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well.

Skeleton Rotclub

Shieldbreak

Warfare
For the duration of Shieldbreak, your basic attacks against a target affected by Shieldbreak receive additional 8/10/12/14/16/18% (Weapon Power) weapon damage.

Skeleton Soldier

Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble.

Skorn Grandmaster

Magic Rupture

Witchcraft
The effectiveness of Leech, Curse and Siphon on target's under the effect of Magic Rupture are increased by 10/13/16/19/22/25% for healing by Leech, damage done by Curse or mana drained by Siphon.

Skorn Warlock

Arcane Torrent

Witchcraft
Each hit of Arcane Torrent reduces the target's (Spell Defense) by 0.6/0.75/0.9/1.05/1.2/1.35% for 6 seconds.

Spellslayer Drake

For each effect removed, heals for 50/55/60/65/70/75% (Spell Power).

Toad Enforcer

Bull Rush

Warfare
Bullrush stuns your target for 1/1.2/1.4/1.6/1.8/2 seconds.

Toad Sentinel

Safeguard

Protection
Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power).

Troll

Brutal Strike

Warfare
Increases the healing of Brutal Strike by 10/15/20/25/30/35%. If your health is below 50%, increases healing of Brutal Strike by 25/35/45/55/65/75%.

Troll Brawler

Pummel

Warfare
If you successfully interrupt an ability, Pummel stuns the target for 2/2.2/2.4/2.6/2.8/3 seconds.

Troll Champion

Smiting Smash

Protection
Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge.

Troll Knight

Bladestorm

Warfare
Bladestorm now applies a bleed effect that deals 10/15/20/25/30/35% (Weapon Power) weapon damage every 1 seconds to every creature affected for a total of 5 seconds.

Troll Titan

Fissure

Warfare
Fissure will apply Rumbling Core to targets hit by it for 5 seconds, Rumbling Core increases the damage of your Earthquake by 10/12/14/16/18/20%.

Troll Warlock

Death Touch

Witchcraft
Hitting a target with Death Touch now applies Empowered Curses to enemies in a small area which deal 5/6/7/8/9/10% more damage per tick than Curse and spreads Curse as normal. Empowered Curses and Curse can both be applied to the same target.

Twinhead Yeti

Earthquake

Warfare
On hit, Earthquake reduces the (Defense Power) of targets affected by 10/11/12/13/14/15% of your highest stat between (Weapon Power) and (Spell Power) spell damage for 6 seconds.

Vampire Necromancer

When below 60% health, Leech now heals you for 15/17.5/20/22.5/25/27.5% more.

Warhog

Banner Of Protection

Protection
Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%.

Warlock Ezanor

Mirror Image

Witchcraft
Instead of mirroring the caster's abilities, Mirror Images now cast Decimating Bolt ability. Decimating Bolt deals 15/17.5/20/22.5/25/27.5% (Spell Power) spell damage of spell damage per active damage over time effect on the target, up to 3 active effects. Decimating Bolt takes 3 seconds to cast.

Winterborn Guardian

Smiting Smash

Protection
Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%.

Yornish Frostbearer

Ticks of Siphon reduces the target's mana regeneration by 2/2.5/3/3.5/4/4.5% for 15 seconds.

Zorian Shoreguard

Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free.