The Minstrel class is a combination of the Wizardry, Protection and Archery archetypes.
Effect | |
---|---|
![]() BashInstant Range 1sq Cost 1% Mana Cooldown 1s Skill Points 1 | Swings your weapon with force, dealing 100% (Weapon Power) weapon damage.
Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets. |
![]() FireballInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball.
Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration.
Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them.. |
![]() FrostboltInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots a frostbolt that deals 85% (Spell Power) spell damage.
Every third Frostbolt deals an additional 50% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds. |
![]() Wind ArrowInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage. |
![]() Concussive ShotInstant Range 6sq Cost 3% Mana Cooldown 25s Skill Points 2 | Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds.
Increases slow by 5% per 10 Aether consumed. |
![]() EruptChanneling Range 6sq Cost 3% Mana Cooldown 15s Skill Points 2 | Deals 60% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target.
Each Deep Burning stack deals 10% (Spell Power) spell damage every 2 seconds for 6 seconds, and reduces healing received by 20%.
Applies 1 additional Deep Burning stack per 10 Aether consumed. |
![]() Frost ShardsChanneling Range 6sq Cost 4% Mana Cooldown 15s Skill Points 2 | Fires 5 frost shards, dealing 40% (Spell Power) spell damage for 3 seconds.
Increases the number of frost shards by 1 per 10 Aether consumed.
The target is also slowed by 40% for 3 seconds. |
![]() ProvokeInstant Range 1sq Cost 4% Mana Cooldown 15s Skill Points 2 | Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds. |
![]() Quick FireChanneling Range 6sq Cost 4% Mana Cooldown 15s Skill Points 2 | Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second.
Increases damage by 6% (Weapon Power) per 10 Aether consumed. |
![]() Smiting SmashInstant Range 1sq Cost 3% Mana Cooldown 20s Skill Points 2 | Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds.
Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed. |
![]() Spirits ResolveInstant Range 1sq Cost 10% Mana Cooldown 20s Skill Points 2 | Place a shield of 300% (Defense Power) on yourself for 4 seconds. |
![]() Viper ArrowInstant Range 6sq Cost 3% Mana Cooldown 20s Skill Points 2 | Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds.
Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed. |
![]() CombustionInstant Range 6sq Cost 10% Mana Cooldown 30s Skill Points 3 | Deals 100% (Spell Power) spell damage to a small area around the target, stunning them for 2 seconds. |
![]() DisengageInstant Range 6sq Cost 5% Mana Cooldown 30s Skill Points 3 | Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds. |
![]() Frost LanceInstant Range 6sq Cost 5% Mana Cooldown 20s Skill Points 3 | Shoots a frost lance at a target, dealing 75% (Spell Power) spell damage.
Increases damage by 35% (Spell Power) spell damage per 10 Aether consumed. |
![]() Precision ShotChanneling Range 6sq Cost 5% Mana Cooldown 30s Skill Points 3 | Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed. |
![]() PyroblastChanneling Range 6sq Cost 12% Mana Cooldown 30s Skill Points 3 | Deals 300% (Spell Power) spell damage to the target.
Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed. |
![]() RevengeInstant Range 1sq Cost 6% Mana Cooldown 30s Skill Points 3 | Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target.
Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed.
Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds. |
![]() SafeguardInstant Range 6sq Cost 7% Mana Cooldown 30s Skill Points 3 | Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds.
Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect. |
![]() Shield ThrowInstant Range 4sq Cost 3% Mana Cooldown 20s Skill Points 3 | Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target. |
![]() Snaring ShotInstant Range 6sq Cost 6% Mana Cooldown 30s Skill Points 3 | Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds.
The duration of the snare is doubled if the target is a creature. |
![]() TeleportInstant Range 6sq Cost 7% Mana Cooldown 30s Skill Points 3 | Teleports to a selected location.
This skill has no global cooldown. |
![]() Banner Of ProtectionInstant Range 4sq Cost 5% Mana Cooldown 30s Skill Points 4 | Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner.
Increases (Defense Power) by additional 3% per 10 Aether consumed. |
![]() Blessed EarthInstant Range 1sq Cost 7% Mana Cooldown 30s Skill Points 4 | Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets.
Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed. |
![]() ColdblastInstant Range 6sq Cost 8% Mana Cooldown 45s Skill Points 4 | Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds.
The duration of the snare is doubled if the target is a creature. |
![]() Dawn ArrowInstant Range 6sq Cost 6% Mana Cooldown 45s Skill Points 4 | Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds. |
![]() Flame TornadoChanneling Range 6sq Cost 10% Mana Cooldown 45s Skill Points 4 | Channels a flame tornado at the target location for 1.5 seconds, dealing 75% (Spell Power) spell damage to all targets in a small area every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed. |
![]() Rain Of ArrowsChanneling Range 6sq Cost 12% Mana Cooldown 45s Skill Points 4 | Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second.
The shooting duration increases 0.5 seconds per 10 Aether consumed. |
![]() Spirit ShieldInstant Range 1sq Cost 7% Mana Cooldown 60s Skill Points 4 | Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration.
Increases (Defense Power) by additional 7% per 10 Aether consumed. |
![]() Venom GrenadeInstant Range 6sq Cost 14% Mana Cooldown 60s Skill Points 4 | Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds.
Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds. |
![]() Dragons ArrowInstant Range 6sq Cost 10% Mana Cooldown 45s Skill Points 5 | Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds.
Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed. |
![]() IcestormChanneling Range 6sq Cost 12% Mana Cooldown 60s Skill Points 5 | Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds.
Increases slow and damage by 10% per 10 Aether consumed. |
![]() Meteor StrikeChanneling Range 6sq Cost 15% Mana Cooldown 60s Skill Points 5 | When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area. |
![]() Spirit RangersChanneling Range 6sq Cost 16% Mana Cooldown 60s Skill Points 5 | Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage. |
![]() UnbreakableInstant Range 1sq Cost 10% Mana Cooldown 60s Skill Points 5 | Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds.
While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%. |
![]() UnchainedInstant Range 1sq Cost 8% Mana Cooldown 60s Skill Points 5 | Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds. |
Effect | |
---|---|
![]() Astor Demon![]() Meteor Strike![]() Wizardry | Meteor Strike now creates a fire hazard around the area it falls onto, slowing targets inside the area by 30% and dealing 25/30/35/40/45/50% (Spell Power) spell damage for 8 seconds to targets inside the hazard area. |
![]() Blizzard Beast![]() Icestorm![]() Wizardry | Ice shards fall twice as fast. Icestorm deals 10/15/20/25/30/35% more damage. |
![]() Brotherhood Captain![]() Quick Fire![]() Archery | Decreases the remaining cooldown of Spirit Rangers by %d seconds. |
![]() Brotherhood Marksman![]() Precision Shot![]() Archery | Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed. |
![]() Captain Boone![]() Disengage![]() Archery | Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds. |
![]() Chainwraith Haunt![]() Fireball![]() Wizardry | Each non-critical hit of Fireball increases the critical chance of the next Fireball by a stacking 5/6/7/8/9/10% lasting for 20 seconds and up to 5 stacks. New stacks refresh the duration. Landing a critical strike with Fireball resets its critical chance back to normal. |
![]() Coal Contraption![]() Pyroblast![]() Wizardry | Increases the damage of Pyroblast by 3.5/4/4.5/5/5.5/6% for every 10% of critical damage bonus you have. |
![]() Coldstone Cub![]() Frost Shards![]() Wizardry | Increases the base critical chance of Frost Shards by 10/14/18/22/26/30%. |
![]() Direhorn Drake![]() Unchained![]() Protection | You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active. |
![]() Draconic Crusader![]() Dragons Arrow![]() Archery | Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds. |
![]() Draconic Pyromancer![]() Pyroblast![]() Wizardry | Pyroblast will always critically strike against targets above 90/85/80/75/70/65% health. |
![]() Dwarf Commoner![]() Spirits Resolve![]() Protection | While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you. |
![]() Dwarf Thunderer![]() Concussive Shot![]() Archery | Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target. |
![]() Elf Bowman![]() Disengage![]() Archery | Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds. |
![]() Emberglow Trunk![]() Erupt![]() Wizardry | Targets affected by Erupt take increased 15/18/21/24/27/30% critical damage bonus from skills. |
![]() Emberscale Drake![]() Combustion![]() Wizardry | Applies a Burning Ember stack to targets affected by Combustion. Burning Ember explodes after 3 seconds, dealing 30/35/40/45/50/55% (Spell Power) spell damage to every target around the explosion. |
![]() Flamelord Djinn![]() Flame Tornado![]() Wizardry | Flame Tornado damage has a 50/55/60/65/70/75% to apply a Scorch stack to the target for 8 seconds, dealing 5% (Spell Power) spell damage every second per stack, up to 6 stacks can be applied to the same target. |
![]() Froll Cryomancer![]() Frost Shards![]() Wizardry | Frost Shards now ignore 5% (Spell Defense) on the target and increases the damage of Frost Shards by 5/6/7/8/9/10%. |
![]() Froll Gladiator![]() Spirit Shield![]() Protection | Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage. |
![]() Frostbound Drake![]() Coldblast![]() Wizardry | You gain a stack of Arctic Piercing for each target hit by Coldblast, lasting 8 seconds.
Arctic Piercing increases the (Spell Power) of your Frost Shards, Frostbolt, Frost Lance and Ice Storm by 5/6/7/8/9/10% up to 5 stacks. |
![]() Frostrisen Magus![]() Frost Lance![]() Wizardry | If Frost Lance critically strikes, reset its cooldown. Increases the critical damage multiplier of Frost Lance by 15/18/21/24/27/30%. |
![]() Frostrisen Shardshooter![]() Snaring Shot![]() Archery | Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%. |
![]() Ghaz Archer![]() Rain Of Arrows![]() Archery | Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds. |
![]() Giant Bee![]() Viper Arrow![]() Archery | Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick. |
![]() Goblin Bomber![]() Combustion![]() Wizardry | Casting Combustion increases your Critical Damage by 5/6/7/8/9/10% for 10 seconds. |
![]() Goblin Pyro![]() Flame Tornado![]() Wizardry | Every time a target is hit by Flame Tornado, you gain a stack of Burning Soul. Each Burning Soul stack increases your critical chance by 0.5/0.6/0.7/0.8/0.9/1% for 6 seconds. Up to a maximum of 30 stacks. New stacks refresh the duration. |
![]() Goblin Wizard![]() Fireball![]() Wizardry | Fireball critical hits have a 28/36/44/52/60/68% chance to reduce the cooldown of Pyroblast by 3 seconds. |
![]() Hog Saboteur![]() Erupt![]() Wizardry | Casting damaging skills on targets affected by Erupt has a 2 per Erupt stack to set the target aflame, causing 90/105/120/135/150/165% (Spell Power) spell damage to the target. |
![]() Hoghound Archer![]() Quick Fire![]() Archery | Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration. |
![]() Hoglet![]() Spirits Resolve![]() Protection | While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%. |
![]() Hookmask Slinger![]() Venom Grenade![]() Archery | Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect. |
![]() Iceforge Frostcaller![]() Icestorm![]() Wizardry | Icestorm no longer requires to be channeled but deals 50/55/60/65/70/75% of the damage. |
![]() Iceforge Hallkeeper![]() Unbreakable![]() Protection | Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage. |
![]() Iceforge Hunter![]() Precision Shot![]() Archery | Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed. |
![]() Iceforge Stormgunner![]() Wind Arrow![]() Archery | Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste. |
![]() Iceshell Giant![]() Coldblast![]() Wizardry | Applies Arctic Burn to the target for 6 seconds, dealing 45/52.5/60/67.5/75/82.5% (Spell Power) spell damage every 2 seconds. |
![]() Icicle Gazer![]() Frostbolt![]() Wizardry | Your Frostbolts apply 1 Deep Freeze stack for 4 seconds.
For every Deep Freeze stack on the target, Frost Lance gains 10/12.5/15/17.5/20/22.5% critical chance.
If Deep Freeze stacks up to 3 times, target will be affected by Frostbite for 4 seconds.
A target affected by Frostbite can't be affected by Deep Freeze.
Frostbite makes all of your Frost Lances deal critical damage and ignore 25% of the target's (Spell Defense). |
![]() Jackal Moonblade![]() Spirit Shield![]() Protection | Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%. |
![]() Lavacap Mushroom![]() Blessed Earth![]() Protection | Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%. |
![]() Lurking Shadow![]() Teleport![]() Wizardry | After teleporting, you gain Surge of Magic, increasing your (Spell Power) by 5/7/9/11/13/15% for 6 seconds. |
![]() Mindslave Taskmaster![]() Revenge![]() Protection | Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds. |
![]() Minotaur Arbalist![]() Dragons Arrow![]() Archery | Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds. |
![]() Minotaur Champion![]() Provoke![]() Protection | For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks. |
![]() Minotaur Warden![]() Shield Throw![]() Protection | Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds. |
![]() Morningfox Cub![]() Safeguard![]() Protection | The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration. |
![]() Morningstar Hermit![]() Dawn Arrow![]() Archery | Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds. |
![]() Morningstar Judge![]() Blessed Earth![]() Protection | You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%. |
![]() Orc Chieftain![]() Provoke![]() Protection | Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds. |
![]() Orc Nightstar![]() Banner Of Protection![]() Protection | Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect. |
![]() Pirate Cannoneer![]() Concussive Shot![]() Archery | Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds. |
![]() Pirate Freebooter![]() Revenge![]() Protection | When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds. |
![]() Poisonpetal Goliath![]() Venom Grenade![]() Archery | Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds. |
![]() Poisonpetal Lotus![]() Viper Arrow![]() Archery | Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness. |
![]() Sandwatcher Jackal![]() Dawn Arrow![]() Archery | Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target. |
![]() Saurian Monitor![]() Wind Arrow![]() Archery | Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds. |
![]() Saurian Scaleshield![]() Shield Throw![]() Protection | Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt. |
![]() Shadowfox Ninetails![]() Teleport![]() Wizardry | When teleporting, a Frost Nova occurs where you teleport from, slowing targets by 20/25/30/35/40/45% for 3 seconds. |
![]() Shark Goldfin![]() Unchained![]() Protection | For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds. |
![]() Skeleton Archer![]() Spirit Rangers![]() Archery | If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it. |
![]() Skeleton Pikeman![]() Unbreakable![]() Protection | Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well. |
![]() Skeleton Soldier![]() Bash![]() Protection | Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble. |
![]() Snow Broodmother![]() Frost Lance![]() Wizardry | You now have 3 charges of Frost Lance and it no longer consumes Aether nor benefits from Aether. Frost Lance damage is now 100/110/120/130/140/150% (Spell Power) spell damage.
The skill's cooldown is reduced by 1/2/3/4/5/6 seconds. |
![]() Spearhog![]() Snaring Shot![]() Archery | Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%. |
![]() Toad Sentinel![]() Safeguard![]() Protection | Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power). |
![]() Troll Champion![]() Smiting Smash![]() Protection | Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge. |
![]() Warhog![]() Banner Of Protection![]() Protection | Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%. |
![]() Wildfire Jackal![]() Meteor Strike![]() Wizardry | Meteor Strike now applies %.0f stacks of Erupt to every target hit by it. |
![]() Winterborn Guardian![]() Smiting Smash![]() Protection | Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%. |
![]() Winterborn Hunter![]() Spirit Rangers![]() Archery | Decreases the cast time of Spirit Rangers by %.2f seconds. |
![]() Yornish Hunter![]() Rain Of Arrows![]() Archery | Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area. |
![]() Zorian Hailbringer![]() Frostbolt![]() Wizardry | Dealing damage with Frostbolt 10/12/14/16/18/20% chance to reduce Frost Shards cooldown by 2 seconds. |
![]() Zorian Shoreguard![]() Bash![]() Protection | Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free. |