The Confessor class is a combination of the Spiritual, Protection and Archery archetypes.
Effect | |
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![]() BashInstant Range 1sq Cost 1% Mana Cooldown 1s Skill Points 1 | Swings your weapon with force, dealing 100% (Weapon Power) weapon damage.
Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets. |
![]() CycloneInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Casts a cyclone dealing 70% (Spell Power) spell damage to the target and bouncing off to 2 other targets within a medium area around the target, dealing 40% (Spell Power) spell damage to each secondary target.
If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target.
Every third cast of Cyclone reduces the remaining cooldown of Spiritual skills by 0.5 seconds. |
![]() Wind ArrowInstant Range 6sq Cost 1% Mana Cooldown 1s Skill Points 1 | Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage. |
![]() BarrierInstant Range 6sq Cost 12% Mana Cooldown 18s Skill Points 2 | Creates a Barrier around a target that absorbs up to 240% (Healing Power) damage, expiring after 4 seconds.
Increases the Barrier by an additional 25% (Healing Power) per 10 Aether consumed. |
![]() Concussive ShotInstant Range 6sq Cost 3% Mana Cooldown 25s Skill Points 2 | Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds.
Increases slow by 5% per 10 Aether consumed. |
![]() ProvokeInstant Range 1sq Cost 4% Mana Cooldown 15s Skill Points 2 | Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds. |
![]() Quick FireChanneling Range 6sq Cost 4% Mana Cooldown 15s Skill Points 2 | Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second.
Increases damage by 6% (Weapon Power) per 10 Aether consumed. |
![]() RegenerateInstant Range -1sq Cost 8% Mana Cooldown 20s Skill Points 2 | Heals 50% (Healing Power) health per second to a target for 8 seconds. |
![]() Smiting SmashInstant Range 1sq Cost 3% Mana Cooldown 20s Skill Points 2 | Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds.
Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed. |
![]() Spirits ResolveInstant Range 1sq Cost 10% Mana Cooldown 20s Skill Points 2 | Place a shield of 300% (Defense Power) on yourself for 4 seconds. |
![]() Viper ArrowInstant Range 6sq Cost 3% Mana Cooldown 20s Skill Points 2 | Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds.
Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed. |
![]() WhirlwindInstant Range 6sq Cost 3% Mana Cooldown 25s Skill Points 2 | Deals 100% (Spell Power) spell damage.
Increases damage by 30% (Spell Power) per 10 Aether consumed. |
![]() DisengageInstant Range 6sq Cost 5% Mana Cooldown 30s Skill Points 3 | Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds. |
![]() Force PushInstant Range 1sq Cost 10% Mana Cooldown 35s Skill Points 3 | Pushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds. |
![]() Precision ShotChanneling Range 6sq Cost 5% Mana Cooldown 30s Skill Points 3 | Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed. |
![]() RevengeInstant Range 1sq Cost 6% Mana Cooldown 30s Skill Points 3 | Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target.
Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed.
Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds. |
![]() SafeguardInstant Range 6sq Cost 7% Mana Cooldown 30s Skill Points 3 | Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds.
Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect. |
![]() Shield ThrowInstant Range 4sq Cost 3% Mana Cooldown 20s Skill Points 3 | Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target. |
![]() Snaring ShotInstant Range 6sq Cost 6% Mana Cooldown 30s Skill Points 3 | Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds.
The duration of the snare is doubled if the target is a creature. |
![]() Wind WallInstant Range 6sq Cost 8% Mana Cooldown 30s Skill Points 3 | Creates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds.
Targets inside the wall are pushed 1 tile away. |
![]() Windstrike SpiritInstant Range 6sq Cost 5% Mana Cooldown 45s Skill Points 3 | Imbue your target's weapon with wind for 15 seconds.
Every third basic attack of the target affected by Windstrike Spirit deals additional 50% Adaptive Damage to the target.
Increases Windstrike Spirit damage by 10% Adaptive Damage per 10 Aether consumed |
![]() Air AuraInstant Range 6sq Cost 12% Mana Cooldown 60s Skill Points 4 | Enchants a friendly target with a wind aura for 4 seconds.
After wind aura expires, the target gains 200% of the damage taken as a Barrier for 4 seconds. |
![]() Banner Of ProtectionInstant Range 4sq Cost 5% Mana Cooldown 30s Skill Points 4 | Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner.
Increases (Defense Power) by additional 3% per 10 Aether consumed. |
![]() Blessed EarthInstant Range 1sq Cost 7% Mana Cooldown 30s Skill Points 4 | Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets.
Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed. |
![]() Dawn ArrowInstant Range 6sq Cost 6% Mana Cooldown 45s Skill Points 4 | Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds. |
![]() HasteInstant Range 6sq Cost 5% Mana Cooldown 60s Skill Points 4 | Increases the target's Attack Speed by 15% and reduces their Global Cooldown and casting time by 15% for 10 seconds. |
![]() Party RecoveryChanneling Range 1sq Cost 14% Mana Cooldown 45s Skill Points 4 | Restores 15% (Healing Power) health for 15 seconds to the entire party.
Regenerates additional 3% (Healing Power) health per 10 Aether consumed. |
![]() Rain Of ArrowsChanneling Range 6sq Cost 12% Mana Cooldown 45s Skill Points 4 | Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second.
The shooting duration increases 0.5 seconds per 10 Aether consumed. |
![]() Spirit ShieldInstant Range 1sq Cost 7% Mana Cooldown 60s Skill Points 4 | Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration.
Increases (Defense Power) by additional 7% per 10 Aether consumed. |
![]() Venom GrenadeInstant Range 6sq Cost 14% Mana Cooldown 60s Skill Points 4 | Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds.
Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds. |
![]() Dragons ArrowInstant Range 6sq Cost 10% Mana Cooldown 45s Skill Points 5 | Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds.
Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed. |
![]() Healing Air SphereChanneling Range 6sq Cost 16% Mana Cooldown 45s Skill Points 5 | Heals 80% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere.
Increases the duration by 1 second per 10 Aether consumed. |
![]() Spirit RangersChanneling Range 6sq Cost 16% Mana Cooldown 60s Skill Points 5 | Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage. |
![]() TyphoonInstant Range 6sq Cost 16% Mana Cooldown 60s Skill Points 5 | Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds.
Increases slow effectiveness by 10% per 10 Aether consumed. |
![]() UnbreakableInstant Range 1sq Cost 10% Mana Cooldown 60s Skill Points 5 | Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds.
While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%. |
![]() UnchainedInstant Range 1sq Cost 8% Mana Cooldown 60s Skill Points 5 | Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds. |
Effect | |
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![]() Bat![]() Whirlwind![]() Spiritual | Whirlwind also reduces the (Weapon Power) and (Spell Power) of targets by 10/15/20/25/30/35% for 4 seconds. |
![]() Blademaster Djinn![]() Wind Wall![]() Spiritual | Wind Wall can be reactivated to make it explode, pushing any adjacent target 2 tiles away and applying a 10/12/14/16/18/20% slow for 3 seconds. |
![]() Brotherhood Captain![]() Quick Fire![]() Archery | Decreases the remaining cooldown of Spirit Rangers by %d seconds. |
![]() Brotherhood Marksman![]() Precision Shot![]() Archery | Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed. |
![]() Brotherhood Sorcerer![]() Wind Wall![]() Spiritual | You and your party members can walk over Wind Wall tiles that you cast, which removes them and increases the Movement Speed of whoever stepped on them by 20/24/28/32/36/40% for 2 seconds. This effect does not stack, stepping on multiple tiles of Wind Wall only refreshes the effect. |
![]() Captain Boone![]() Disengage![]() Archery | Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds. |
![]() Crowman![]() Force Push![]() Spiritual | Casting Force Push grants you a 120/140/160/180/200/220% {(Healing Power) Barrier for 4 seconds.
All party members also receive a Barrier equal to half the strength of yours for 4 seconds. |
![]() Direhorn Drake![]() Unchained![]() Protection | You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active. |
![]() Draconic Crusader![]() Dragons Arrow![]() Archery | Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds. |
![]() Dwarf Commoner![]() Spirits Resolve![]() Protection | While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you. |
![]() Dwarf Thunderer![]() Concussive Shot![]() Archery | Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target. |
![]() Elf Bowman![]() Disengage![]() Archery | Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds. |
![]() Elf Druid![]() Regenerate![]() Spiritual | Targets affected by Regenerate have their mana regeneration increased by 15/18/21/24/27/30% for the duration of the effect. |
![]() Froll Gladiator![]() Spirit Shield![]() Protection | Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage. |
![]() Frostrisen Shardshooter![]() Snaring Shot![]() Archery | Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%. |
![]() Ghaz Archer![]() Rain Of Arrows![]() Archery | Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds. |
![]() Ghaz Sandbender![]() Whirlwind![]() Spiritual | Increases Whirlwind damage by 5/10/15/20/25/30% (Spell Power).
Whirlwind also knocks the target back 3 tiles. |
![]() Giant Bee![]() Viper Arrow![]() Archery | Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick. |
![]() Goblin Glider![]() Cyclone![]() Spiritual | Cyclone is no longer ranged nor bounces. Instead, Cyclones now appear around you, white, dealing 50/60/70/80/90/100% of the original damage to targets adjacent to you. |
![]() Goblin Tinker![]() Haste![]() Spiritual | Skills and basic attacks made by targets affected by your Haste skill will Shock their targets, dealing 30/35/40/45/50/55% Adaptative Damage. This effect can occur once every 1 second. |
![]() Grey Wolf![]() Haste![]() Spiritual | Increases the duration of Haste by %d seconds. Additionally, when using Haste, grants 50% of the effect to you and party members other than the main target. |
![]() Hoghound Archer![]() Quick Fire![]() Archery | Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration. |
![]() Hoglet![]() Spirits Resolve![]() Protection | While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%. |
![]() Hookmask Doctor![]() Party Recovery![]() Spiritual | When you cast Party Recovery, it will increase healing efficiency by 14/16/18/20/22/24%. |
![]() Hookmask Slinger![]() Venom Grenade![]() Archery | Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect. |
![]() Iceforge Hallkeeper![]() Unbreakable![]() Protection | Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage. |
![]() Iceforge Hunter![]() Precision Shot![]() Archery | Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed. |
![]() Iceforge Stormgunner![]() Wind Arrow![]() Archery | Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste. |
![]() Jackal Moonblade![]() Spirit Shield![]() Protection | Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%. |
![]() Lavacap Mushroom![]() Blessed Earth![]() Protection | Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%. |
![]() Many-Eyes Trunk![]() Barrier![]() Spiritual | If your Barrier breaks or expires on the target, it will explode and deal 100/120/140/160/180/200% (Spell Power) spell damage around the target. |
![]() Mindslave Taskmaster![]() Revenge![]() Protection | Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds. |
![]() Minotaur Arbalist![]() Dragons Arrow![]() Archery | Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds. |
![]() Minotaur Champion![]() Provoke![]() Protection | For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks. |
![]() Minotaur Warden![]() Shield Throw![]() Protection | Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds. |
![]() Morningfox Cub![]() Safeguard![]() Protection | The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration. |
![]() Morningstar Hermit![]() Dawn Arrow![]() Archery | Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds. |
![]() Morningstar Judge![]() Blessed Earth![]() Protection | You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%. |
![]() Mysticap Mushroom![]() Windstrike Spirit![]() Spiritual | The target of Windstrike Spirit will generate a shield of 20/25/30/35/40/45% of the damage dealt by Windstrike Spirit. |
![]() Naturalist Mage![]() Cyclone![]() Spiritual | Increases Whirlwind bounce damage by 40/48/56/64/72/80%. |
![]() Naturalist Praiser![]() Healing Air Sphere![]() Spiritual | Healing Air Sphere will apply Rejuvenation every 1 second for 10 seconds for you and party members that are inside of its area, instead of its normal healing, up to 8 stacks. Every stack of Rejuvenation will heal the target by 10/11/12/13/14/15% (Healing Power) health. |
![]() Orc Chieftain![]() Provoke![]() Protection | Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds. |
![]() Orc Nightstar![]() Banner Of Protection![]() Protection | Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect. |
![]() Pearlshell Giant![]() Barrier![]() Spiritual | Increases the strength of Barrier by 10/15/20/25/30/35% (Spell Power). |
![]() Pirate Cannoneer![]() Concussive Shot![]() Archery | Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds. |
![]() Pirate Freebooter![]() Revenge![]() Protection | When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds. |
![]() Poisonpetal Goliath![]() Venom Grenade![]() Archery | Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds. |
![]() Poisonpetal Lotus![]() Viper Arrow![]() Archery | Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness. |
![]() Pummeldillo Boxer![]() Windstrike Spirit![]() Spiritual | The damage dealt by Windstrike Spirit target is dealt to creatures adjacent to it, but at 30/35/40/45/50/55% of its value. |
![]() Runegust Jackal![]() Air Aura![]() Spiritual | While under the effects of the shield generated by Air Aura, return 50/70/90/110/130/150% of basic attack damage to the attacker. |
![]() Sandwatcher Jackal![]() Dawn Arrow![]() Archery | Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target. |
![]() Saurian Monitor![]() Wind Arrow![]() Archery | Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds. |
![]() Saurian Scaleshield![]() Shield Throw![]() Protection | Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt. |
![]() Saurian Skullmage![]() Force Push![]() Spiritual | Force Push increases your Movement Speed by %d% and the Movement Speed of your party members by 50% of that amount for 4 seconds. |
![]() Shark Goldfin![]() Unchained![]() Protection | For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds. |
![]() Shark Hydromancer![]() Typhoon![]() Spiritual | Typhoon deals 20/25/30/35/40/45% (Spell Power) damage every 1 second to all targets affected by it. Targets in the middle of the area of Typhoon take double damage from it. |
![]() Sharpweed Trunk![]() Party Recovery![]() Spiritual | Party Recovery now increases the effectiveness of all healing restoration over time skills on nearby targets by 18/21/24/27/30/33%. |
![]() Skeleton Archer![]() Spirit Rangers![]() Archery | If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it. |
![]() Skeleton Pikeman![]() Unbreakable![]() Protection | Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well. |
![]() Skeleton Soldier![]() Bash![]() Protection | Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble. |
![]() Spearhog![]() Snaring Shot![]() Archery | Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%. |
![]() Toad![]() Regenerate![]() Spiritual | Targets affected by Barrier receive 25/30/35/40/45/50% increased healing amount from Regenerate. |
![]() Toad Farseer![]() Air Aura![]() Spiritual | Air Aura will reflect the next incoming targeted skill back at the caster for 50/60/70/80/90/100% of its original damage. |
![]() Toad Sentinel![]() Safeguard![]() Protection | Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power). |
![]() Troll Champion![]() Smiting Smash![]() Protection | Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge. |
![]() Warhog![]() Banner Of Protection![]() Protection | Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%. |
![]() Winterborn Guardian![]() Smiting Smash![]() Protection | Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%. |
![]() Winterborn Hunter![]() Spirit Rangers![]() Archery | Decreases the cast time of Spirit Rangers by %.2f seconds. |
![]() Winterborn Shaman![]() Healing Air Sphere![]() Spiritual | When the effect of Healing Air Sphere ends, an additional heal effect happens, healing previously affected targets for 5/6/7/8/9/10% of your Maximum Health. |
![]() Yornish Hunter![]() Rain Of Arrows![]() Archery | Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area. |
![]() Zorian Shoreguard![]() Bash![]() Protection | Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free. |
![]() Zorian Stormcaller![]() Typhoon![]() Spiritual | Targets affected by Typhoon are silenced for 1.1/1.2/1.3/1.4/1.5/1.6 seconds. |