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The Runesmith class is a combination of the Spiritual, Witchcraft and Protection archetypes.

  • Melee Weapon
  • AoE
  • Healing
  • Self-shield
  • Self-heal
  • Protect
  • Damage Resist
  • Damage Reflect
  • Taunt
  • Slow
  • Stun
  • Interrupt
  • Attack Debuff
  • Defense Buff
  • CC Resist
  • Ranged Spells
  • Basic Attack
  • Movement
  • Shield
  • Knockback
  • Haste
  • Heal Buff
  • Cooldown
  • Spell Debuff
  • DoT
  • Damage reflect
  • Hex
  • Snare
  • Dispel
  • Mana Drain
  • Global Cooldown
  • Spell Def Debuff
  • Healing Debuff

Runesmith
Passives

  • Arcane Corruption

    Whenever you deal damage, applies a stack of Arcane Corruption to the target every 3 seconds. Each stack of Arcane Corruption reduces the target's healing by 1% up to 10 times. When Arcane Corruption reaches 10 stacks, doubles the healing reduction for 6 seconds, removes 1 random beneficial effect on the target and removes all the remaining stacks.
  • Bloodmancer

    Whenever you deal damage over time, heal for 10% of the dealt damage.
  • Celerity

    Reduces the cooldown of all skills by 10%.
  • Creeping Death

    Whenever a target is below 50% health, damage over time skills deal 10% more damage. When a target is below 25% health, damage over time skills increase the damage dealt to 30%.
  • Cursed Touch

    Increases the total damage of over time skills by 20%.
  • Devout Protector

    Receive 10% less damage when equipped with any shield.
  • Divine Purpose

    Raises your Health Regeneration by 30%.
  • Exploitation

    Whenever you deal damage to a target with a skill, apply an Exploitation stack to the target. Each stack of Exploitation reduces the target's (Defense Power) by 0.25% while increasing your (Defense Power) by the same amount for 20 seconds up to 20 stacks. Every subsequent stack will refresh the duration.
  • Giant's Blood

    Increases your health by 10%.
  • Guardian

    When you are below 80% health, any damage received has a 5% chance to activate Guardian. Heals 1% of your total health per second for 10 seconds. This skill can be activated once every 20 seconds.
  • Lingering Impact

    Increases the duration of healing over time skills by 20%.
  • Meditate

    Increases the effectiveness of your healing over time skills by 20%.
  • Sins of the Many

    Increases (Healing Power) by 4% for each party member nearby, can stack up to 5 times.
  • Strong Footed

    Reduces the duration of slows, stuns and snares by 30%.
  • The Cost of Restoration

    Increases your Mana Regeneration and Health Regeneration by 30%. In turn, reduces your Maximum Mana by 30%.
  • Undying Will

    Whenever your health is below 20%, raise your (Defense Power) by 200% for 6 seconds. This effect can occur once every 2 minutes.
  • Wind Mastery

    Your targetable support or friendly skills have a 50% chance to increase the target's Movement Speed by 15% for 2 seconds.
  • Witchcraft Mastery

    Decreases global cooldown on skills by 10%.

Runesmith
Skill Trees

Protection

Spiritual

Witchcraft

Runesmith
Spells

Effect

Arcane Pulse

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 70% (Spell Power) spell damage, applying a Pulse stack. Each stack of Pulse reduces target's (Spell Defense) by 2.5% (Spell Power) for 4 seconds up to 3 stacks. Every third Arcane Pulse deals an additional 20% (Spell Power) spell damage.

Bash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Swings your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.

Curse

Instant
Range 6sq
Cost 2% Mana
Cooldown 1s
Skill Points 1
Applies a Curse that deals 20% (Spell Power) spell damage to the target every 1 second for 12 seconds. Whenever a Cursed target is defeated, generates 10 Aether.

Cyclone

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Casts a cyclone dealing 70% (Spell Power) spell damage to the target and bouncing off to 2 other targets within a medium area around the target, dealing 40% (Spell Power) spell damage to each secondary target. If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target. Every third cast of Cyclone reduces the remaining cooldown of Spiritual skills by 0.5 seconds.

Arcane Torrent

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 arcane bolts dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of arcane bolts by 1 per 10 Aether consumed. Reduces the cooldown of Arcane Torrent by 0.5 second per Arcane Pulse stack.

Barrier

Instant
Range 6sq
Cost 12% Mana
Cooldown 18s
Skill Points 2
Creates a Barrier around a target that absorbs up to 240% (Healing Power) damage, expiring after 4 seconds. Increases the Barrier by an additional 25% (Healing Power) per 10 Aether consumed.

Leech

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Throws a leech at the target, dealing 20% (Spell Power) spell damage per second for 10 seconds, healing you by the same amount.

Provoke

Instant
Range 1sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds.

Regenerate

Instant
Range -1sq
Cost 8% Mana
Cooldown 20s
Skill Points 2
Heals 50% (Healing Power) health per second to a target for 8 seconds.

Smiting Smash

Instant
Range 1sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds. Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed.

Spirits Resolve

Instant
Range 1sq
Cost 10% Mana
Cooldown 20s
Skill Points 2
Place a shield of 300% (Defense Power) on yourself for 4 seconds.

Whirlwind

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Deals 100% (Spell Power) spell damage. Increases damage by 30% (Spell Power) per 10 Aether consumed.

Eternal Worms

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Consumes 3 of your damage over time skills on the target, dealing 50% of their remaining damage and snaring them for 1.5 seconds. It also heals you for 60% of their remaining damage. Generates 10 Aether per damage over time skill consumed.

Force Push

Instant
Range 1sq
Cost 10% Mana
Cooldown 35s
Skill Points 3
Pushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds.

Magic Rupture

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Slows the target by 20%. Gives you 20% Movement Speed for 5 seconds.

Revenge

Instant
Range 1sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target. Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed. Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds.

Safeguard

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds. Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect.

Shield Throw

Instant
Range 4sq
Cost 3% Mana
Cooldown 20s
Skill Points 3
Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target.

Siphon

Channeling
Range 6sq
Cost 2% Mana
Cooldown 35s
Skill Points 3
Drains mana from your target every second over 8 seconds, up to a total of 200% (Spell Power), dealing the same amount as damage. Reduces channeling time by 1 second for every 10 Aether consumed. The total mana drained and damage dealt remain unchanged.

Wind Wall

Instant
Range 6sq
Cost 8% Mana
Cooldown 30s
Skill Points 3
Creates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds. Targets inside the wall are pushed 1 tile away.

Windstrike Spirit

Instant
Range 6sq
Cost 5% Mana
Cooldown 45s
Skill Points 3
Imbue your target's weapon with wind for 15 seconds. Every third basic attack of the target affected by Windstrike Spirit deals additional 50% Adaptive Damage to the target. Increases Windstrike Spirit damage by 10% Adaptive Damage per 10 Aether consumed

Air Aura

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Enchants a friendly target with a wind aura for 4 seconds. After wind aura expires, the target gains 200% of the damage taken as a Barrier for 4 seconds.

Banner Of Protection

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 4
Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner. Increases (Defense Power) by additional 3% per 10 Aether consumed.

Blessed Earth

Instant
Range 1sq
Cost 7% Mana
Cooldown 30s
Skill Points 4
Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets. Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed.

Dispel

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 4
Removes 2 random beneficial effects from the target.

Haste

Instant
Range 6sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Increases the target's Attack Speed by 15% and reduces their Global Cooldown and casting time by 15% for 10 seconds.

Party Recovery

Channeling
Range 1sq
Cost 14% Mana
Cooldown 45s
Skill Points 4
Restores 15% (Healing Power) health for 15 seconds to the entire party. Regenerates additional 3% (Healing Power) health per 10 Aether consumed.

Shackles Of Pain

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Shackles your target for 5 seconds. If you receive damage from any source, the shackled target will also receive 25% of the damage. The shared damage increases by 5% per 10 Aether consumed.

Spirit Shield

Instant
Range 1sq
Cost 7% Mana
Cooldown 60s
Skill Points 4
Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration. Increases (Defense Power) by additional 7% per 10 Aether consumed.

Death Touch

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 200% (Spell Power) spell damage. If Death Touch hits the target while Curse is active, Curse spreads to all enemies within a small area. Increases damage by 40% (Spell Power) spell damage per 10 Aether consumed. Increases Death Touch damage by 25% if the target is 70% or below health.

Healing Air Sphere

Channeling
Range 6sq
Cost 16% Mana
Cooldown 45s
Skill Points 5
Heals 80% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere. Increases the duration by 1 second per 10 Aether consumed.

Hex

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Turns the target into a toad for 2 seconds. Increases duration for 0.40 seconds per 10 Aether consumed.

Mirror Image

Instant
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Creates a copy of you that mimics certain skills at 15% of their effectiveness for 15 seconds. These copies have limited range and cannot move. An additional clone is created consuming 30 Aether, and another one consuming 50 Aether. Skills Affected: Concussive Shot, Precision Shot, Quick Fire, Wind Arrow, Dawn's Light, Flash Heal, Healing Channel, Holy Force, Smite, Crippling Dagger, Arcane Pulse, Arcane Torrent, Fireball, Frost Shards, Frostbolt, Pyroblast.

Typhoon

Instant
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds. Increases slow effectiveness by 10% per 10 Aether consumed.

Unbreakable

Instant
Range 1sq
Cost 10% Mana
Cooldown 60s
Skill Points 5
Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds. While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%.

Unchained

Instant
Range 1sq
Cost 8% Mana
Cooldown 60s
Skill Points 5
Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds.

Runesmith
RavenCards

Effect

Bat

Whirlwind

Spiritual
Whirlwind also reduces the (Weapon Power) and (Spell Power) of targets by 10/15/20/25/30/35% for 4 seconds.

Blademaster Djinn

Wind Wall

Spiritual
Wind Wall can be reactivated to make it explode, pushing any adjacent target 2 tiles away and applying a 10/12/14/16/18/20% slow for 3 seconds.

Bone Gazer

For 6 seconds after Hex effect expiring, the target will have 15/16/17/18/19/20% reduced (Spell Defense).

Brotherhood Sorcerer

Wind Wall

Spiritual
You and your party members can walk over Wind Wall tiles that you cast, which removes them and increases the Movement Speed of whoever stepped on them by 20/24/28/32/36/40% for 2 seconds. This effect does not stack, stepping on multiple tiles of Wind Wall only refreshes the effect.

Contagious Sporewalker

Death Touch

Witchcraft
If Death Touch kills a target, its cooldown is reduced by 25/30/35/40/45/50%.

Crow Matriarch

Reduces the cooldown of Hex by 5/6/7/8/9/10 seconds.

Crowman

Force Push

Spiritual
Casting Force Push grants you a 120/140/160/180/200/220% {(Healing Power) Barrier for 4 seconds. All party members also receive a Barrier equal to half the strength of yours for 4 seconds.

Direhorn Drake

Unchained

Protection
You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active.

Doom Gazer

Arcane Torrent

Witchcraft
Arcane Torrent now deals additional 6/7.5/9/10.5/12/13.5% damage per Pulse stack on the target, but it consumes all Pulse stacks on use.

Dwarf Commoner

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you.

Elf Druid

Regenerate

Spiritual
Targets affected by Regenerate have their mana regeneration increased by 15/18/21/24/27/30% for the duration of the effect.

Froll Gladiator

Spirit Shield

Protection
Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage.

Ghaz Sandbender

Whirlwind

Spiritual
Increases Whirlwind damage by 5/10/15/20/25/30% (Spell Power). Whirlwind also knocks the target back 3 tiles.

Ghostlamp Hag

Arcane Pulse

Witchcraft
When 3 stacks of Arcane Pulse are applied on a target, it will shatter the target's (Spell Defense) by 5/5.5/6/6.5/7/7.5% (Spell Power) for 6 seconds. The target will be immune to new stacks of Arcane Pulse for this duration. A target affected by Shatter cannot be affected by it again for 12 seconds.

Glutton Hag

Eternal Worms

Witchcraft
Eternal Worms now apply Twilight Curse for each damage over time consumed up to 3 stacks. Twilight Curse deals 10/11/12/13/14/15% (Spell Power) spell damage to the target every 1 seconds for 10 seconds.

Goblin Glider

Cyclone

Spiritual
Cyclone is no longer ranged nor bounces. Instead, Cyclones now appear around you, white, dealing 50/60/70/80/90/100% of the original damage to targets adjacent to you.

Goblin Tinker

Skills and basic attacks made by targets affected by your Haste skill will Shock their targets, dealing 30/35/40/45/50/55% Adaptative Damage. This effect can occur once every 1 second.

Grey Wolf

Increases the duration of Haste by %d seconds. Additionally, when using Haste, grants 50% of the effect to you and party members other than the main target.

Harvester Hag

Shackles Of Pain

Witchcraft
When targets affected by your Shackles of Pain are healed, you are also healed by 30/35/40/45/50/55% of that amount.

Hell Gazer

Mirror Image

Witchcraft
Mirror Images now deal 25/30/35/40/45/50% increased damage.

Hog Cultist

Curse now deals 1/2/3/4/5/6% more damage each tick from the previous one.

Hoghound Shaman

Arcane Pulse

Witchcraft
Each stack of Arcane Pulse increases the damage of Arcane Torrent by 5/6/7/8/9/10%.

Hoglet

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%.

Hookmask Doctor

Party Recovery

Spiritual
When you cast Party Recovery, it will increase healing efficiency by 14/16/18/20/22/24%.

Iceforge Hallkeeper

Unbreakable

Protection
Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage.

Jackal Moonblade

Spirit Shield

Protection
Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%.

Lavacap Mushroom

Blessed Earth

Protection
Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%.

Manastorm Djinn

Magic Rupture

Witchcraft
Targets under the effect of Magic Rupture take 15/18/21/24/27/30% increased damage from Arcane Pulse and Arcane Torrent.

Many-Eyes Trunk

Barrier

Spiritual
If your Barrier breaks or expires on the target, it will explode and deal 100/120/140/160/180/200% (Spell Power) spell damage around the target.

Mindslave Taskmaster

Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Minotaur Champion

For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks.

Minotaur Warden

Shield Throw

Protection
Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds.

Morningfox Cub

Safeguard

Protection
The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration.

Morningstar Judge

Blessed Earth

Protection
You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%.

Mysticap Mushroom

Windstrike Spirit

Spiritual
The target of Windstrike Spirit will generate a shield of 20/25/30/35/40/45% of the damage dealt by Windstrike Spirit.

Naturalist Mage

Cyclone

Spiritual
Increases Whirlwind bounce damage by 40/48/56/64/72/80%.

Naturalist Praiser

Healing Air Sphere

Spiritual
Healing Air Sphere will apply Rejuvenation every 1 second for 10 seconds for you and party members that are inside of its area, instead of its normal healing, up to 8 stacks. Every stack of Rejuvenation will heal the target by 10/11/12/13/14/15% (Healing Power) health.

Orc Chieftain

Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds.

Orc Nightstar

Banner Of Protection

Protection
Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect.

Orc Spellcaster

Siphon provides a magic barrier for 8 seconds equal to 75/90/105/120/135/150% of the mana drained. While this barrier is active, you have 15/17.5/20/22.5/25/27.5% increased mana regeneration.

Orc Witchdoctor

The target now receives a 5/6/7/8/9/10% (Defense Power) decrease for 6 seconds for each beneficial effect removed.

Pearlshell Giant

Barrier

Spiritual
Increases the strength of Barrier by 10/15/20/25/30/35% (Spell Power).

Pirate Freebooter

When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds.

Pummeldillo Boxer

Windstrike Spirit

Spiritual
The damage dealt by Windstrike Spirit target is dealt to creatures adjacent to it, but at 30/35/40/45/50/55% of its value.

Rubycap Mushroom

Basic attacks you make on targets affected by your Leech heal you for 10/13/16/19/22/25% health of the damage dealt.

Runegust Jackal

Air Aura

Spiritual
While under the effects of the shield generated by Air Aura, return 50/70/90/110/130/150% of basic attack damage to the attacker.

Saltdusk Bloodmage

Shackles Of Pain

Witchcraft
While Shackles of Pain is active on the target, Leech and Siphon ticks have an increased 25/30/35/40/45/50% effectiveness.

Saltdusk Ritualist

Eternal Worms

Witchcraft
Steals 2.5/3/3.5/4/4.5/5% (Attack Power) for every damage over time consumed by Eternal Worms for 8 seconds. The amount of (Attack Power) stolen from the affected target cannot be bigger than 25% of your natural maximum (Attack Power). An already affected creature cannot have its (Attack Power) stolen again.

Saurian Scaleshield

Shield Throw

Protection
Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt.

Saurian Skullmage

Force Push

Spiritual
Force Push increases your Movement Speed by %d% and the Movement Speed of your party members by 50% of that amount for 4 seconds.

Shark Goldfin

Unchained

Protection
For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds.

Shark Hydromancer

Typhoon

Spiritual
Typhoon deals 20/25/30/35/40/45% (Spell Power) damage every 1 second to all targets affected by it. Targets in the middle of the area of Typhoon take double damage from it.

Sharpweed Trunk

Party Recovery

Spiritual
Party Recovery now increases the effectiveness of all healing restoration over time skills on nearby targets by 18/21/24/27/30/33%.

Skeleton

Whenever a target affected by Curse dies, the damage over time effect is transferred to another target in a medium area. The damage from this newly applied Curse effect is increased on the new target by 5/5.5/6/6.5/7/7.5%. This effect can be repeated as long as there are valid targets in the area.

Skeleton Pikeman

Unbreakable

Protection
Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well.

Skeleton Soldier

Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble.

Skorn Grandmaster

Magic Rupture

Witchcraft
The effectiveness of Leech, Curse and Siphon on target's under the effect of Magic Rupture are increased by 10/13/16/19/22/25% for healing by Leech, damage done by Curse or mana drained by Siphon.

Skorn Warlock

Arcane Torrent

Witchcraft
Each hit of Arcane Torrent reduces the target's (Spell Defense) by 0.6/0.75/0.9/1.05/1.2/1.35% for 6 seconds.

Spellslayer Drake

For each effect removed, heals for 50/55/60/65/70/75% (Spell Power).

Toad

Regenerate

Spiritual
Targets affected by Barrier receive 25/30/35/40/45/50% increased healing amount from Regenerate.

Toad Farseer

Air Aura

Spiritual
Air Aura will reflect the next incoming targeted skill back at the caster for 50/60/70/80/90/100% of its original damage.

Toad Sentinel

Safeguard

Protection
Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power).

Troll Champion

Smiting Smash

Protection
Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge.

Troll Warlock

Death Touch

Witchcraft
Hitting a target with Death Touch now applies Empowered Curses to enemies in a small area which deal 5/6/7/8/9/10% more damage per tick than Curse and spreads Curse as normal. Empowered Curses and Curse can both be applied to the same target.

Vampire Necromancer

When below 60% health, Leech now heals you for 15/17.5/20/22.5/25/27.5% more.

Warhog

Banner Of Protection

Protection
Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%.

Warlock Ezanor

Mirror Image

Witchcraft
Instead of mirroring the caster's abilities, Mirror Images now cast Decimating Bolt ability. Decimating Bolt deals 15/17.5/20/22.5/25/27.5% (Spell Power) spell damage of spell damage per active damage over time effect on the target, up to 3 active effects. Decimating Bolt takes 3 seconds to cast.

Winterborn Guardian

Smiting Smash

Protection
Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%.

Winterborn Shaman

Healing Air Sphere

Spiritual
When the effect of Healing Air Sphere ends, an additional heal effect happens, healing previously affected targets for 5/6/7/8/9/10% of your Maximum Health.

Yornish Frostbearer

Ticks of Siphon reduces the target's mana regeneration by 2/2.5/3/3.5/4/4.5% for 15 seconds.

Zorian Shoreguard

Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free.

Zorian Stormcaller

Typhoon

Spiritual
Targets affected by Typhoon are silenced for 1.1/1.2/1.3/1.4/1.5/1.6 seconds.