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The Warden class is a combination of the Wizardry, Holy and Protection archetypes.

  • Ranged Spells
  • Critical
  • DoT
  • AoE
  • Healing
  • Self-heal
  • Slow
  • Snare
  • Stun
  • Cleanse
  • Cast Time
  • Defense Buff
  • Heal Buff
  • Melee Weapon
  • Self-shield
  • Protect
  • Damage Resist
  • Damage Reflect
  • Taunt
  • Interrupt
  • Attack Debuff
  • CC Resist
  • Teleport

Warden
Passives

  • Amplification

    Increases the damage of your skills by 8% at the cost of 25% more mana or health.
  • Devout Healer

    Decreases the casting time of skills by 15%.
  • Devout Protector

    Receive 10% less damage when equipped with any shield.
  • Divine Purpose

    Raises your Health Regeneration by 30%.
  • Fire Shield

    Any attack made against you causes the attacker to take 30% (Spell Power) spell damage. This effect can only be active if you cast an archetype skill once every 10 seconds. The damage can be dealt once to the same target every 3 seconds.
  • Flow of Magic

    Every 1% mana spent, gives you a Flow of Magic stack for 10 seconds. Upon reaching 100 Flow of Magic stacks, increase your critical damage by 20% for 6 seconds, and all stacks are consumed when the effect ends.
  • Frost Armor

    Every 6 seconds, converts 15% of the damage that you dealt into a Frost Armor Barrier that lasts 3 seconds. This effect can occur once every 9 seconds.
  • Giant's Blood

    Increases your health by 10%.
  • Guardian

    When you are below 80% health, any damage received has a 5% chance to activate Guardian. Heals 1% of your total health per second for 10 seconds. This skill can be activated once every 20 seconds.
  • Havoc

    Your critical strikes have a 15% chance to increase your (Spell Power) by 7% (Spell Power) spell damage for 8 seconds up to 3 stacks. Every subsequent stack will refresh the duration.
  • Healing Attunement

    Targetable heals cast on other players cost 40% less mana.
  • Healing Bond

    When you heal a target, you are also healed for 10% of that amount.
  • Hot Headed

    Whenever you deal damage with a skill and it does not critical hit, gain a stack of Hot Headed for 15 seconds, up to a maximum of 50 stacks. When you deal a critical hit, you consume all stacks and increase your critical hit chance by 2% per stack for 6 seconds. All stacks of Hot Headed are lost after 30 seconds without dealing damage with any skills.
  • Invigorated Healing

    Doubles the base critical chance for healing spells.
  • Prophet

    Whenever you cast healing skills, there is a 20% chance to reduce the mana cost of the next healing skills by 50% for the next 4 seconds.
  • Sacred Spirit

    Healing skills on a target with under 30% health heal for 25% more.
  • Strong Footed

    Reduces the duration of slows, stuns and snares by 30%.
  • Undying Will

    Whenever your health is below 20%, raise your (Defense Power) by 200% for 6 seconds. This effect can occur once every 2 minutes.

Warden
Skill Trees

Holy

Protection

Wizardry

Warden
Spells

Effect

Bash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Swings your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.

Fireball

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball. Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration. Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them..

Flash Heal

Channeling
Range 6sq
Cost 10% Mana
Cooldown 1s
Skill Points 1
Heals the target for 170% (Healing Power) health. Every third Flash Heal heals a bonus 50% (Healing Power) health to the target and becomes an instant cast.

Frostbolt

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots a frostbolt that deals 85% (Spell Power) spell damage. Every third Frostbolt deals an additional 50% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds.

Smite

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 90% (Spell Power) spell damage to the target. Every third Smite will deal 30% additional damage.

Dawn's Light

Channeling
Range 6sq
Cost 18% Mana
Cooldown 10s
Skill Points 2
Heals the target for 300% (Healing Power) health. Increases healing by 40% (Healing Power) per 10 Aether consumed.

Erupt

Channeling
Range 6sq
Cost 3% Mana
Cooldown 15s
Skill Points 2
Deals 60% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target. Each Deep Burning stack deals 10% (Spell Power) spell damage every 2 seconds for 6 seconds, and reduces healing received by 20%. Applies 1 additional Deep Burning stack per 10 Aether consumed.

Frost Shards

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 frost shards, dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of frost shards by 1 per 10 Aether consumed. The target is also slowed by 40% for 3 seconds.

Holy Shackles

Channeling
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Slows the enemy by 20% and snares them for 0.5 seconds and deals 30% (Spell Power) spell damage per second for 3 seconds. Increases the duration of the slow and the damage effect by 1 second. The duration of the snare is increased by 0.3 seconds per 10 Aether consumed.

Mend

Instant
Range 6sq
Cost 18% Mana
Cooldown 30s
Skill Points 2
Heals the target for 20% (Healing Power) health per second over 15 seconds. Increases healing by 6% (Healing Power) per 10 Aether consumed.

Provoke

Instant
Range 1sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds.

Smiting Smash

Instant
Range 1sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds. Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed.

Spirits Resolve

Instant
Range 1sq
Cost 10% Mana
Cooldown 20s
Skill Points 2
Place a shield of 300% (Defense Power) on yourself for 4 seconds.

Combustion

Instant
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Spell Power) spell damage to a small area around the target, stunning them for 2 seconds.

Devotion

Instant
Range 6sq
Cost 22% Mana
Cooldown 18s
Skill Points 3
Heals the target for 325% (Healing Power) health.

Frost Lance

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 3
Shoots a frost lance at a target, dealing 75% (Spell Power) spell damage. Increases damage by 35% (Spell Power) spell damage per 10 Aether consumed.

Healing Channel

Channeling
Range 6sq
Cost 28% Mana
Cooldown 25s
Skill Points 3
Focuses on a target for 1 second, healing it by 130% (Healing Power) health every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Holy Force

Channeling
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 200% (Spell Power) spell damage on the target. Increases damage by 50% (Spell Power) per 10 Aether consumed.

Pyroblast

Channeling
Range 6sq
Cost 12% Mana
Cooldown 30s
Skill Points 3
Deals 300% (Spell Power) spell damage to the target. Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed.

Revenge

Instant
Range 1sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target. Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed. Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds.

Safeguard

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds. Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect.

Shield Throw

Instant
Range 4sq
Cost 3% Mana
Cooldown 20s
Skill Points 3
Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target.

Teleport

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Teleports to a selected location. This skill has no global cooldown.

Banner Of Protection

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 4
Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner. Increases (Defense Power) by additional 3% per 10 Aether consumed.

Blessed Earth

Instant
Range 1sq
Cost 7% Mana
Cooldown 30s
Skill Points 4
Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets. Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed.

Circle Of Light

Channeling
Range 6sq
Cost 28% Mana
Cooldown 45s
Skill Points 4
Heals you and party members inside a medium area for 75% (Healing Power) health per second over 5 seconds. Enemy targets inside Circle of Light are blinded. Increases healing by 15% (Healing Power) for every 10 Aether consumed.

Coldblast

Instant
Range 6sq
Cost 8% Mana
Cooldown 45s
Skill Points 4
Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds. The duration of the snare is doubled if the target is a creature.

Flame Tornado

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
Channels a flame tornado at the target location for 1.5 seconds, dealing 75% (Spell Power) spell damage to all targets in a small area every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Purify

Instant
Range 6sq
Cost 12% Mana
Cooldown 20s
Skill Points 4
Removes 3 random harmful effects from the target.

Spirit Shield

Instant
Range 1sq
Cost 7% Mana
Cooldown 60s
Skill Points 4
Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration. Increases (Defense Power) by additional 7% per 10 Aether consumed.

Generous Influence

Instant
Range 6sq
Cost 26% Mana
Cooldown 60s
Skill Points 5
Heals a target for 400% (Healing Power) health. If used on yourself, increases healing done by 20% for 10 seconds. If used on somebody else, increases healing received by the target by 30%. Gain 10 Aether every 2 seconds for 10 seconds.

Icestorm

Channeling
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds. Increases slow and damage by 10% per 10 Aether consumed.

Living Saint

Instant
Range 1sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Increases your (Defense Power) and (Healing Power) by 20% for 5 seconds. Increases the duration of the effect by 1 second per 10 Aether consumed.

Meteor Strike

Channeling
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area.

Unbreakable

Instant
Range 1sq
Cost 10% Mana
Cooldown 60s
Skill Points 5
Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds. While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%.

Unchained

Instant
Range 1sq
Cost 8% Mana
Cooldown 60s
Skill Points 5
Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds.

Warden
RavenCards

Effect

Animated Bones

Mend

Holy
Every time Mend heals a target, there is a 2.5/3/3.5/4/4.5/5% chance to reset the cooldown of Dawn's Light. This effect can occur once every 6 seconds.

Astor Demon

Meteor Strike

Wizardry
Meteor Strike now creates a fire hazard around the area it falls onto, slowing targets inside the area by 30% and dealing 25/30/35/40/45/50% (Spell Power) spell damage for 8 seconds to targets inside the hazard area.

Blizzard Beast

Icestorm

Wizardry
Ice shards fall twice as fast. Icestorm deals 10/15/20/25/30/35% more damage.

Bloodthirsty Kaiman

Holy Force

Holy
Consecrates the ground in a medium area, instantly dealing 80/85/90/95/100/105% (Healing Power) of Holy Force base damage to all targets in the area.

Boro'gorom

Healing Channel

Holy
Healing Channel can now be cast while moving. Increases your Movement Speed by 1/2/3/4/5/6% while channeling.

Brotherhood Mender

Mend

Holy
Increases the healing effect of Mend on targets below 30% health by 20/25/30/35/40/45%.

Chainwraith Haunt

Fireball

Wizardry
Each non-critical hit of Fireball increases the critical chance of the next Fireball by a stacking 5/6/7/8/9/10% lasting for 20 seconds and up to 5 stacks. New stacks refresh the duration. Landing a critical strike with Fireball resets its critical chance back to normal.

Coal Contraption

Pyroblast

Wizardry
Increases the damage of Pyroblast by 3.5/4/4.5/5/5.5/6% for every 10% of critical damage bonus you have.

Coldstone Cub

Frost Shards

Wizardry
Increases the base critical chance of Frost Shards by 10/14/18/22/26/30%.

Direhorn Drake

Unchained

Protection
You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active.

Draconic Pyromancer

Pyroblast

Wizardry
Pyroblast will always critically strike against targets above 90/85/80/75/70/65% health.

Dwarf Commoner

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you.

Dwarf Mechanic

Healing Channel

Holy
Healing Channel increases (Defense Power) of the affected target by 10/12.5/15/17.5/20/22.5%. This effect can't occur again for 10 seconds on the same target.

Dwarf Warpriest

Holy Shackles

Holy
Holy Shackles is now an instant cast skill. Its applied slow is increased by 25/30/35/40/45/50%.

Elderwood Goliath

Generous Influence

Holy
Generous Influence doesn't increase healing anymore, but its healing is increased by 60/72/84/96/108/120% multiplicative.

Emberglow Trunk

Targets affected by Erupt take increased 15/18/21/24/27/30% critical damage bonus from skills.

Emberscale Drake

Combustion

Wizardry
Applies a Burning Ember stack to targets affected by Combustion. Burning Ember explodes after 3 seconds, dealing 30/35/40/45/50/55% (Spell Power) spell damage to every target around the explosion.

Flamelord Djinn

Flame Tornado

Wizardry
Flame Tornado damage has a 50/55/60/65/70/75% to apply a Scorch stack to the target for 8 seconds, dealing 5% (Spell Power) spell damage every second per stack, up to 6 stacks can be applied to the same target.

Froll Cryomancer

Frost Shards

Wizardry
Frost Shards now ignore 5% (Spell Defense) on the target and increases the damage of Frost Shards by 5/6/7/8/9/10%.

Froll Gladiator

Spirit Shield

Protection
Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage.

Frostbound Drake

Coldblast

Wizardry
You gain a stack of Arctic Piercing for each target hit by Coldblast, lasting 8 seconds. Arctic Piercing increases the (Spell Power) of your Frost Shards, Frostbolt, Frost Lance and Ice Storm by 5/6/7/8/9/10% up to 5 stacks.

Frostrisen Magus

Frost Lance

Wizardry
If Frost Lance critically strikes, reset its cooldown. Increases the critical damage multiplier of Frost Lance by 15/18/21/24/27/30%.

Goblin Bomber

Combustion

Wizardry
Casting Combustion increases your Critical Damage by 5/6/7/8/9/10% for 10 seconds.

Goblin Pyro

Flame Tornado

Wizardry
Every time a target is hit by Flame Tornado, you gain a stack of Burning Soul. Each Burning Soul stack increases your critical chance by 0.5/0.6/0.7/0.8/0.9/1% for 6 seconds. Up to a maximum of 30 stacks. New stacks refresh the duration.

Goblin Wizard

Fireball

Wizardry
Fireball critical hits have a 28/36/44/52/60/68% chance to reduce the cooldown of Pyroblast by 3 seconds.

Golden Guardian

Circle Of Light

Holy
Circle of Light applies Mend to targets inside its area for 5/7/9/11/13/15 seconds.

Hierophant Sigrid

Devotion

Holy
Devotion increases the critical chance of your next healing skill by 15/20/25/30/35/40%.

High Elf Champion

Smite

Holy
Casting Smite increases the critical chance of your healing skills by 2.5/3/3.5/4/4.5/5%. This effect can stack up to 3 times and lasts for 5 seconds.

High Elf Priestess

Living Saint

Holy
Increases healing critical chance by 15/17.5/20/22.5/25/27.5% and critical healing effectiveness by 25/30/35/40/45/50%.

Hog Saboteur

Casting damaging skills on targets affected by Erupt has a 2 per Erupt stack to set the target aflame, causing 90/105/120/135/150/165% (Spell Power) spell damage to the target.

Hoglet

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%.

Iceforge Frostcaller

Icestorm

Wizardry
Icestorm no longer requires to be channeled but deals 50/55/60/65/70/75% of the damage.

Iceforge Hallkeeper

Unbreakable

Protection
Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage.

Iceforge Winterlord

Generous Influence

Holy
When casted on a target other than yourself, Generous Influence heals you as well for 50/60/70/80/90/100% of the target's healed amount. Only you benefit from the increased healing buff. Additionally, all healing you or your target receive during Generous Influence also heals the other for 25/30/35/40/45/50% of the healed amount.

Iceshell Giant

Coldblast

Wizardry
Applies Arctic Burn to the target for 6 seconds, dealing 45/52.5/60/67.5/75/82.5% (Spell Power) spell damage every 2 seconds.

Icicle Gazer

Frostbolt

Wizardry
Your Frostbolts apply 1 Deep Freeze stack for 4 seconds. For every Deep Freeze stack on the target, Frost Lance gains 10/12.5/15/17.5/20/22.5% critical chance. If Deep Freeze stacks up to 3 times, target will be affected by Frostbite for 4 seconds. A target affected by Frostbite can't be affected by Deep Freeze. Frostbite makes all of your Frost Lances deal critical damage and ignore 25% of the target's (Spell Defense).

Jackal Moonblade

Spirit Shield

Protection
Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%.

Kaiman Illusionist

Purify

Holy
For each harmful effect removed, applies a Salvation for 10 seconds. Salvation heals the target for 10/12/14/16/18/20% {(Healing Power) health.

Kaiman Seer

Devotion

Holy
Devotion now cleanses 1 harmful effect from the target and there is a 5/10/15/20/25/30% chance to cleanse 2 additional effects.

Lavacap Mushroom

Blessed Earth

Protection
Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%.

Lurking Shadow

Teleport

Wizardry
After teleporting, you gain Surge of Magic, increasing your (Spell Power) by 5/7/9/11/13/15% for 6 seconds.

Mindslave Taskmaster

Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Minotaur Champion

For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks.

Minotaur Warden

Shield Throw

Protection
Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds.

Morningfox Cub

Safeguard

Protection
The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration.

Morningfox Ninetails

Circle Of Light

Holy
Circle of Light doesn't require channeling anymore. Increases Circle of Light healing effectiveness by 10/12/14/16/18/20%.

Morningstar Bishop

Dawn's Light

Holy
Dawn's Light now deals 25/30/35/40/45/50% of the amount healed as damage to the target's adjacent tiles.

Morningstar Flagellant

Holy Shackles

Holy
Targets affected by Holy Shackles receive 10/12/14/16/18/20% increased damage from your Smite and Holy Force.

Morningstar Judge

Blessed Earth

Protection
You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%.

Morningstar Paladin

Flash Heal

Holy
Flash Heal increases the damage of your next Smite and Holy Shackles by 20/25/30/35/40/45%. This effect stacks up to 3 times and lasts for 10 seconds.

Orc Chieftain

Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds.

Orc Nightstar

Banner Of Protection

Protection
Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect.

Phoenix

Living Saint

Holy
While Living Saint is active, Flash Heal and Dawn's Light cast become instant cast skills and heal for 7.5/9/10.5/12/13.5/15% more.

Pirate Freebooter

When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds.

Saurian Scaleshield

Shield Throw

Protection
Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt.

Saurian Sungazer

Holy Force

Holy
Holy Force now stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Shadowfox Ninetails

Teleport

Wizardry
When teleporting, a Frost Nova occurs where you teleport from, slowing targets by 20/25/30/35/40/45% for 3 seconds.

Shark Goldfin

Unchained

Protection
For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds.

Skeleton Pikeman

Unbreakable

Protection
Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well.

Skeleton Soldier

Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble.

Snow Broodmother

Frost Lance

Wizardry
You now have 3 charges of Frost Lance and it no longer consumes Aether nor benefits from Aether. Frost Lance damage is now 100/110/120/130/140/150% (Spell Power) spell damage. The skill's cooldown is reduced by 1/2/3/4/5/6 seconds.

Sunchaser Jackal

Smite

Holy
Casting Smite has a 5/7/9/11/13/15% chance to reset the cooldown of Holy Force.

Toad Sentinel

Safeguard

Protection
Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power).

Toadstool Shaman

Purify

Holy
Heals the target player by 50/65/80/95/110/125% (Healing Power) for each harmful skill effect removed from the target.

Troll Champion

Smiting Smash

Protection
Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge.

Vampire Reaver

Dawn's Light

Holy
Increases the critical chance of Dawn's light by 15/18/21/24/27/30% on targets below 50% health.

Warhog

Banner Of Protection

Protection
Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%.

Wildfire Jackal

Meteor Strike

Wizardry
Meteor Strike now applies %.0f stacks of Erupt to every target hit by it.

Winterborn Guardian

Smiting Smash

Protection
Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%.

Yornish Druid

Flash Heal

Holy
Increases the healing of Flash Heal on targets affected by Mend by 15/18/21/24/27/30%.

Zorian Hailbringer

Frostbolt

Wizardry
Dealing damage with Frostbolt 10/12/14/16/18/20% chance to reduce Frost Shards cooldown by 2 seconds.

Zorian Shoreguard

Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free.