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The Inquisitive class is a combination of the Spiritual, Protection and Shadow archetypes.

  • Melee Weapon
  • AoE
  • Healing
  • Self-shield
  • Self-heal
  • Protect
  • Damage Resist
  • Damage Reflect
  • Taunt
  • Slow
  • Stun
  • Interrupt
  • Attack Debuff
  • Defense Buff
  • CC Resist
  • Basic Attack
  • Critical
  • DoT
  • Movement
  • Teleport
  • Snare
  • Silence
  • Self-cleanse
  • Heal Debuff
  • Ranged Spells
  • Shield
  • Knockback
  • Haste
  • Heal Buff
  • Cooldown
  • Spell Debuff

Inquisitive
Passives

  • Celerity

    Reduces the cooldown of all skills by 10%.
  • Cheap Shot

    Whenever you deal damage, there is a 10% chance to increase your current Critical Strike Chance by 10% for 6 seconds.
  • Deadly Duelist

    When dual wielding or using a Light Blade, gain 20% Attack Speed. Gain 5% critical damage when not dual wielding or using a Light Blade.
  • Devout Protector

    Receive 10% less damage when equipped with any shield.
  • Divine Purpose

    Raises your Health Regeneration by 30%.
  • Giant's Blood

    Increases your health by 10%.
  • Guardian

    When you are below 80% health, any damage received has a 5% chance to activate Guardian. Heals 1% of your total health per second for 10 seconds. This skill can be activated once every 20 seconds.
  • Killer Instinct

    Increases the damage you deal against targets with 70% or less health by 5%. This effect is increased to 20% additional damage against targets with 25% or less health.
  • Lethal Toxins

    Increases the effectiveness of skills' slow by 33% of the base amount.
  • Lingering Impact

    Increases the duration of healing over time skills by 20%.
  • Meditate

    Increases the effectiveness of your healing over time skills by 20%.
  • Shadow Proficiency

    Whenever you deal a critical strikes, applies a stack of Shadow Wound to the target for 8 seconds. Each stack of Shadow Wound reduces the target's healing received by 2% up to 10 times. When Shadow Wound reaches 10 stacks, doubles the healing reduction for 10 seconds and remove all the remaining stacks.
  • Sins of the Many

    Increases (Healing Power) by 4% for each party member nearby, can stack up to 5 times.
  • Strong Footed

    Reduces the duration of slows, stuns and snares by 30%.
  • The Cost of Restoration

    Increases your Mana Regeneration and Health Regeneration by 30%. In turn, reduces your Maximum Mana by 30%.
  • Trickster

    Every hit you land on the target, will steal Movement Speed from it by 1% for 3.5 seconds. Double the amount for melee. Up to 10 stacks. Dealing damage to a different target will remove trickster effects from the previous target. This effect can occur every 0.5 seconds.
  • Undying Will

    Whenever your health is below 20%, raise your (Defense Power) by 200% for 6 seconds. This effect can occur once every 2 minutes.
  • Wind Mastery

    Your targetable support or friendly skills have a 50% chance to increase the target's Movement Speed by 15% for 2 seconds.

Inquisitive
Skill Trees

Protection

Shadow

Spiritual

Inquisitive
Spells

Effect

Bash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Swings your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.

Cyclone

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Casts a cyclone dealing 70% (Spell Power) spell damage to the target and bouncing off to 2 other targets within a medium area around the target, dealing 40% (Spell Power) spell damage to each secondary target. If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target. Every third cast of Cyclone reduces the remaining cooldown of Spiritual skills by 0.5 seconds.

Quick Slash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Slashes the target, dealing 105% (Weapon Power) weapon damage. Every third Quick Slash has a guaranteed chance to critical hit.

Barrier

Instant
Range 6sq
Cost 12% Mana
Cooldown 18s
Skill Points 2
Creates a Barrier around a target that absorbs up to 240% (Healing Power) damage, expiring after 4 seconds. Increases the Barrier by an additional 25% (Healing Power) per 10 Aether consumed.

Provoke

Instant
Range 1sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Forces all targets in a medium area to attack you, causing very high threat, reduced for enemies that were already attacking you. All taunted enemies cannot change their target for 4 seconds.

Regenerate

Instant
Range -1sq
Cost 8% Mana
Cooldown 20s
Skill Points 2
Heals 50% (Healing Power) health per second to a target for 8 seconds.

Shadow Kick

Instant
Range 1sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Kicks the target, dealing 100% (Weapon Power) weapon damage and interrupts a target's channeling. If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds.

Shadowstrike

Instant
Range 1sq
Cost 2% Mana
Cooldown 12s
Skill Points 2
Stabs the target, dealing 50% (Weapon Power) weapon damage, applying a Bleed that deals 15% (Weapon Power) weapon damage every 1 seconds for 5 seconds. Increases damage and bleeding damage by 20% per 10 Aether consumed.

Smiting Smash

Instant
Range 1sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds. Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed.

Spirits Resolve

Instant
Range 1sq
Cost 10% Mana
Cooldown 20s
Skill Points 2
Place a shield of 300% (Defense Power) on yourself for 4 seconds.

Whirlwind

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Deals 100% (Spell Power) spell damage. Increases damage by 30% (Spell Power) per 10 Aether consumed.

Coup De Grace

Instant
Range 1sq
Cost 6% Mana
Cooldown 25s
Skill Points 3
Deals 300% (Weapon Power) weapon damage to the target. Decreases the cooldown of Coup De Grace by 2 seconds per 10 Aether consumed.

Crippling Dagger

Instant
Range 6sq
Cost 5% Mana
Cooldown 25s
Skill Points 3
Throws a dagger at the target, dealing 75% (Weapon Power) weapon damage. Crippling Dagger can be reactivated within the following 10 seconds to dash in front of the target and deal 100% (Weapon Power) weapon damage to the target and slowing them by 60% for 1.5 seconds.

Force Push

Instant
Range 1sq
Cost 10% Mana
Cooldown 35s
Skill Points 3
Pushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds.

Revenge

Instant
Range 1sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target. Increases the damage by 30% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed. Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds.

Safeguard

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Focuses your protective will on a party member. 50% of the damage taken by selected party member is redirected to you for 10 seconds. Reduces 10% of all incoming damage (except the redirected damage) for the duration of the effect.

Shadowbind

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Throws a shadow net that snares the target for 2 seconds. The duration is increased by 0.4 seconds per 10 Aether consumed.

Shield Throw

Instant
Range 4sq
Cost 3% Mana
Cooldown 20s
Skill Points 3
Throws a spiritual shield at the target, dealing 30% (Weapon Power) weapon damage and interrupting any channeling from the target.

Stalk

Instant
Range 7sq
Cost 6% Mana
Cooldown 20s
Skill Points 3
Dashes behind the target, slowing it by 50% for 2 seconds and reducing the target's (Weapon Power) and (Spell Power) by 10% while increasing your (Weapon Power) and (Spell Power) by 10%. Stalk can be reactivated within 3 seconds to go back to the original cast location.

Wind Wall

Instant
Range 6sq
Cost 8% Mana
Cooldown 30s
Skill Points 3
Creates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds. Targets inside the wall are pushed 1 tile away.

Windstrike Spirit

Instant
Range 6sq
Cost 5% Mana
Cooldown 45s
Skill Points 3
Imbue your target's weapon with wind for 15 seconds. Every third basic attack of the target affected by Windstrike Spirit deals additional 50% Adaptive Damage to the target. Increases Windstrike Spirit damage by 10% Adaptive Damage per 10 Aether consumed

Air Aura

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Enchants a friendly target with a wind aura for 4 seconds. After wind aura expires, the target gains 200% of the damage taken as a Barrier for 4 seconds.

Anti-Healing Venom

Instant
Range 10sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Deals 50% (Weapon Power) weapon damage to the target and reduces healing received from skills by 50% for 5 seconds. Increases duration by 2 seconds per 10 Aether consumed. The range of this skill adapts to the weapon you are currently wielding.

Banner Of Protection

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 4
Place a banner on the ground. Increases (Defense Power) by 5% for 15 seconds to party members within a large area around the banner. Increases (Defense Power) by additional 3% per 10 Aether consumed.

Blessed Earth

Instant
Range 1sq
Cost 7% Mana
Cooldown 30s
Skill Points 4
Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Adaptative Damage) per second in a medium area, healing the caster 0.5% (Maximum Health) per second for every target hit for 6 seconds up to a maximum of 12 targets. Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Adaptative Damage) per 10 Aether consumed.

Haste

Instant
Range 6sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Increases the target's Attack Speed by 15% and reduces their Global Cooldown and casting time by 15% for 10 seconds.

Party Recovery

Channeling
Range 1sq
Cost 14% Mana
Cooldown 45s
Skill Points 4
Restores 15% (Healing Power) health for 15 seconds to the entire party. Regenerates additional 3% (Healing Power) health per 10 Aether consumed.

Sinister Plot

Instant
Range 1sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Generates 10 Aether per second for 20 seconds.

Spirit Shield

Instant
Range 1sq
Cost 7% Mana
Cooldown 60s
Skill Points 4
Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration. Increases (Defense Power) by additional 7% per 10 Aether consumed.

Venomous Weapons

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
For the next 15 seconds, basic attacks and whenever you cast a skill and deal damage, reduce target's (Defense Power) by 1% for 8 seconds, up to 10 stacks.

Death Blossom

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Strikes the target three times dealing 200% (Weapon Power) weapon damage in total. The total damage increases by the 60% (Weapon Power) for every 10 Aether points consumed.

Healing Air Sphere

Channeling
Range 6sq
Cost 16% Mana
Cooldown 45s
Skill Points 5
Heals 80% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere. Increases the duration by 1 second per 10 Aether consumed.

Illusive

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Dodges all incoming basic attacks and non-area ability damage for 2 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 30% for the duration of Illusive. Increases duration by 0.6 seconds per 10 Aether consumed.

Typhoon

Instant
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds. Increases slow effectiveness by 10% per 10 Aether consumed.

Unbreakable

Instant
Range 1sq
Cost 10% Mana
Cooldown 60s
Skill Points 5
Absorbs 90% of all damage received for 3.5 seconds. When it ends, 50% of the damage absorbed during Unbreakable is healed back to you over 5 seconds. While Unbreakable is active, you move 30% slower and have your (Weapon Power) and (Spell Power) reduced by 90%.

Unchained

Instant
Range 1sq
Cost 8% Mana
Cooldown 60s
Skill Points 5
Removes any movement impairing effects, such as slows, stuns and snares and makes you immune to them for 6 seconds.

Inquisitive
RavenCards

Effect

Bat

Whirlwind

Spiritual
Whirlwind also reduces the (Weapon Power) and (Spell Power) of targets by 10/15/20/25/30/35% for 4 seconds.

Blademaster Djinn

Wind Wall

Spiritual
Wind Wall can be reactivated to make it explode, pushing any adjacent target 2 tiles away and applying a 10/12/14/16/18/20% slow for 3 seconds.

Bog Spider

Anti-Healing Venom

Shadow
Now also applies a Slow Venom, slowing the target by 5/7/9/11/13/15% for the skill duration.

Brotherhood Sorcerer

Wind Wall

Spiritual
You and your party members can walk over Wind Wall tiles that you cast, which removes them and increases the Movement Speed of whoever stepped on them by 20/24/28/32/36/40% for 2 seconds. This effect does not stack, stepping on multiple tiles of Wind Wall only refreshes the effect.

Brotherhood Swordsman

Quick Slash

Shadow
Quick Slash deals 5/6/7/8/9/10% more damage. If used from behind the target, Quick Slash deals 12.5/15/17.5/20/22.5/25% bonus damage.

Brotherhood Tracker

Crippling Dagger

Shadow
After reactivating Crippling Dagger, the affected target takes 5/7/9/11/13/15% additional damage from your attacks.

Cave Spider

Shadowbind

Shadow
Shadowbind, in addition to snaring, also silences the target for 1.5/1.6/1.7/1.8/1.9/2 seconds.

Chainwraith Creep

Illusive

Shadow
Cleanses 3 movement impairing types, such as slow, stuns and snares when using Illusive. Increases the cooldown of Illusive by 30/27/24/21/18/15 seconds.

Crowman

Force Push

Spiritual
Casting Force Push grants you a 120/140/160/180/200/220% {(Healing Power) Barrier for 4 seconds. All party members also receive a Barrier equal to half the strength of yours for 4 seconds.

Direhorn Drake

Unchained

Protection
You regenerate 1.2/1.5/1.8/2.1/2.4/2.7% of your Maximum Health per second while Unchained is active.

Dwarf Commoner

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, reflects 20/25/30/35/40/45% of received damage to targets around you.

Elf Assassin

Coup De Grace

Shadow
Coup De Grace critical chance is 40/50/60/70/80/90% higher than your current critical chance.

Elf Druid

Regenerate

Spiritual
Targets affected by Regenerate have their mana regeneration increased by 15/18/21/24/27/30% for the duration of the effect.

Forest Spider

Stalk

Shadow
Stalk applies a 20/24/28/32/36/40% slow for 6 seconds.

Froll Gladiator

Spirit Shield

Protection
Spirit Shield reflects 15/18/21/24/27/30% of the damage taken as (Spell Power) spell damage.

Ghaz Sandbender

Whirlwind

Spiritual
Increases Whirlwind damage by 5/10/15/20/25/30% (Spell Power). Whirlwind also knocks the target back 3 tiles.

Goblin Glider

Cyclone

Spiritual
Cyclone is no longer ranged nor bounces. Instead, Cyclones now appear around you, white, dealing 50/60/70/80/90/100% of the original damage to targets adjacent to you.

Goblin Tinker

Skills and basic attacks made by targets affected by your Haste skill will Shock their targets, dealing 30/35/40/45/50/55% Adaptative Damage. This effect can occur once every 1 second.

Grey Wolf

Increases the duration of Haste by %d seconds. Additionally, when using Haste, grants 50% of the effect to you and party members other than the main target.

Hobgoblin

Shadowstrike

Shadow
Increases the damage of the bleeding caused by Shadowstrike by 50/60/70/80/90/100%.

Hoghound Raider

Quick Slash

Shadow
Reduce Quick Slash damage by 40/35/30/25/20/15% (Weapon Power) weapon damage. Quick Slash reduces the target's (Defense Power) by 3% for 8 seconds. This effect can stack up to 3 times.

Hoglet

Spirits Resolve

Protection
While the shield from Spirits Resolve is active, increases your (Defense Power) by %d%.

Hookmask Doctor

Party Recovery

Spiritual
When you cast Party Recovery, it will increase healing efficiency by 14/16/18/20/22/24%.

Hookmask Killer

Crippling Dagger

Shadow
Increases the Aether generated from Crippling Dagger by 10/15/20/25/30/35 but the Aether is generated over 5 seconds.

Hookmask Knave

Stalk

Shadow
Stalk generates 10/15/20/25/30/35 additional Aether over 5 seconds.

Iceforge Hallkeeper

Unbreakable

Protection
Unbreakable reduces healing received by %d% for its duration and no longer heals you when it ends, instead bursts around you dealing 100% of the absorbed damage as (Spell Power) spell damage.

Jackal Moonblade

Spirit Shield

Protection
Spirit Shield increases the healing you receive while it's active by 10/12.5/15/17.5/20/22.5%.

Lavacap Mushroom

Blessed Earth

Protection
Blessed Earth doesn't heal you anymore, but its damage is increased by 15/18/21/24/27/30%.

Many-Eyes Trunk

Barrier

Spiritual
If your Barrier breaks or expires on the target, it will explode and deal 100/120/140/160/180/200% (Spell Power) spell damage around the target.

Mindslave Taskmaster

Your Revenge stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Minotaur Champion

For every enemy affected by Provoke, gain 5/6/7/8/9/10% (Defense Power) for 6 seconds, up to a maximum of 3 stacks.

Minotaur Warden

Shield Throw

Protection
Shield Throw will taunt the target for 4 seconds and give you a 100/110/120/130/140/150% (Defense Power) barrier for 8 seconds.

Morningfox Cub

Safeguard

Protection
The target of Safeguard and you share 20/25/30/35/40/45% of the healing received by all sources for its duration.

Morningstar Judge

Blessed Earth

Protection
You and your party members inside the area of Blessed Earth will receive increased healing from all skills by 10/12/14/16/18/20%.

Mysticap Mushroom

Windstrike Spirit

Spiritual
The target of Windstrike Spirit will generate a shield of 20/25/30/35/40/45% of the damage dealt by Windstrike Spirit.

Naturalist Mage

Cyclone

Spiritual
Increases Whirlwind bounce damage by 40/48/56/64/72/80%.

Naturalist Praiser

Healing Air Sphere

Spiritual
Healing Air Sphere will apply Rejuvenation every 1 second for 10 seconds for you and party members that are inside of its area, instead of its normal healing, up to 8 stacks. Every stack of Rejuvenation will heal the target by 10/11/12/13/14/15% (Healing Power) health.

Orc Chieftain

Provoke increases the (Attack Power) of all targets hit by 5/7/9/11/13/15% but decreases their (Defense Power) by 5/7/9/11/13/15% for 6 seconds.

Orc Nightstar

Banner Of Protection

Protection
Banner of Protection also grants 5/6/7/8/9/10% (Attack Power) to the caster and friendly targets within its area of effect.

Pearlshell Giant

Barrier

Spiritual
Increases the strength of Barrier by 10/15/20/25/30/35% (Spell Power).

Pirate Freebooter

When you get hit for 10% or more of your health from a single attack or skill, reduce Revenge cooldown by 6/7.5/9/10.5/12/13.5 seconds. This effect can only occur once every 10 seconds.

Pirate Swashbuckler

Illusive

Shadow
You have a 12/15/18/21/24/27% chance to dodge any type of damage whenever Illusive is active.

Pummeldillo Boxer

Windstrike Spirit

Spiritual
The damage dealt by Windstrike Spirit target is dealt to creatures adjacent to it, but at 30/35/40/45/50/55% of its value.

Rat Burglar

Sinister Plot

Shadow
If you are engaged in combat, increase your Movement Speed by 0.25/0.5/0.75/1/1.25/1.5% per 25 Aether generated for the duration of Sinister Plot.

Rat Scavenger

Shadow Kick

Shadow
Shadow Kick now slows the target creature by 25/30/35/40/45/50% for 4 seconds.

Runegust Jackal

Air Aura

Spiritual
While under the effects of the shield generated by Air Aura, return 50/70/90/110/130/150% of basic attack damage to the attacker.

Saltdusk Cutthroat

Death Blossom

Shadow
Death's Blossoms critical chance is 40/50/60/70/80/90% higher than your natural critical chance.

Saurian Scaleshield

Shield Throw

Protection
Shield Throw now bounces to 3 additional targets in a medium area, dealing 100/120/140/160/180/200% (Weapon Power) Weapon Damage. Bounces do not interrupt.

Saurian Skullmage

Force Push

Spiritual
Force Push increases your Movement Speed by %d% and the Movement Speed of your party members by 50% of that amount for 4 seconds.

Shark Goldfin

Unchained

Protection
For each movement impairing type cleansed, gain 5/6/7/8/9/10% bonus (Attack Power) for 6 seconds.

Shark Hydromancer

Typhoon

Spiritual
Typhoon deals 20/25/30/35/40/45% (Spell Power) damage every 1 second to all targets affected by it. Targets in the middle of the area of Typhoon take double damage from it.

Sharpweed Trunk

Party Recovery

Spiritual
Party Recovery now increases the effectiveness of all healing restoration over time skills on nearby targets by 18/21/24/27/30/33%.

Skeleton Haunt

Shadowstrike

Shadow
If your target is affected by a (Weapon Defense) debuff, Shadowstrike deals additional {75/87.5/100/112.5/125/137.5% (Weapon Power) weapon damage}.

Skeleton Pikeman

Unbreakable

Protection
Instead of only healing you, nearby party members will also be healed for 50/60/70/80/90/100% of the healing amount as well.

Skeleton Soldier

Bash applies Fumble to targets for 12 seconds. This effect can stack up to 3 times. Fumble reduces the target (Attack Power) by 2/2.4/2.8/3.2/3.6/4% per stack. New stack will refresh the duration of Fumble.

Skorn Acolyte

Sinister Plot

Shadow
Every 25 Aether spent, while Sinister Plot is active increases your critical chance by 0.25/0.5/0.75/1/1.25/1.5% for the duration of Sinister Plot.

Skorn Deathblade

Shadowbind

Shadow
Targets affected by Shadowbind now take 15/18/21/24/27/30% more critical damage.

Skorn Initiate

Shadow Kick

Shadow
Increases your critical chance by 10/12/14/16/18/20% if you interrupt an ability for 8 seconds.

Toad

Regenerate

Spiritual
Targets affected by Barrier receive 25/30/35/40/45/50% increased healing amount from Regenerate.

Toad Farseer

Air Aura

Spiritual
Air Aura will reflect the next incoming targeted skill back at the caster for 50/60/70/80/90/100% of its original damage.

Toad Sentinel

Safeguard

Protection
Increase the (Defense Power) of your Safeguard target by 15/20/25/30/35/40% of your (Defense Power).

Toadstool Warrior

Venomous Weapons

Shadow
While Venomous Weapons is active, basic attacks apply a stack of Poison that deals 1/1.2/1.4/1.6/1.8/2% Adaptive Damage every 2 seconds for a total of 8 seconds. New stacks reset the duration of the poison.

Troll Champion

Smiting Smash

Protection
Smithing Smash now applies Overwhelmed for 8 seconds to targets hit by it. Targets affected by Overwhelmed will take 10/12.5/15/17.5/20/22.5% increased damage from Revenge.

Vampire Vixen

Coup De Grace

Shadow
Increases Coup de Grace damage on slowed, snared or stunned creatures by 10/12/14/16/18/20%.

Venomous Contraption

Venomous Weapons

Shadow
Venomous Weapons apply Deadly Poison to your weapons. Dealing damage with Deadly Poison increases your base critical chance by 0.5%. This effect stacks up to 24 times. Venomous Weapons stacks increased by 5/6/7/8/9/10.

Vile Wurm

Anti-Healing Venom

Shadow
Now also applies a Venom that deals 5/7/9/11/13/15% (Weapon Power) weapon damage every second for the skill duration.

Warhog

Banner Of Protection

Protection
Banner of Protection also raises the effectiveness of Health Regeneration of the caster and friendly targets within its area of effect by 65/80/95/110/125/140%.

Widow Queen

Death Blossom

Shadow
Death's blossom ignores 6/9/12/15/18/21% of the (Defense Power) of its targets.

Winterborn Guardian

Smiting Smash

Protection
Smiting Smash will apply Blessed Resonance to targets hit by it for 10 seconds, Blessed Resonance increases the damage of your Blessed Earth by 20/25/30/35/40/45%.

Winterborn Shaman

Healing Air Sphere

Spiritual
When the effect of Healing Air Sphere ends, an additional heal effect happens, healing previously affected targets for 5/6/7/8/9/10% of your Maximum Health.

Zorian Shoreguard

Whenever you use Bash there is a 5/6/7/8/9/10% chance for it to reset the cooldown of your Smiting Smash, allowing Smiting Smash to be cast at a value that's equal to consuming 50 Aether for free.

Zorian Stormcaller

Typhoon

Spiritual
Targets affected by Typhoon are silenced for 1.1/1.2/1.3/1.4/1.5/1.6 seconds.