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The Astral Ranger class is a combination of the Spiritual, Witchcraft and Archery archetypes.

  • Ranged Weapon
  • Basic Attack
  • Critical
  • DoT
  • AoE
  • Movement
  • Slow
  • Snare
  • Confuse
  • Defense Debuff
  • Heal Debuff
  • Ranged Spells
  • Shield
  • Healing
  • Knockback
  • Haste
  • Heal Buff
  • Cooldown
  • Attack Debuff
  • Spell Debuff
  • Self-heal
  • Damage reflect
  • Hex
  • Dispel
  • Mana Drain
  • Global Cooldown
  • Spell Def Debuff
  • Healing Debuff

Astral Ranger
Passives

  • Arcane Corruption

    Whenever you deal damage, applies a stack of Arcane Corruption to the target every 3 seconds. Each stack of Arcane Corruption reduces the target's healing by 1% up to 10 times. When Arcane Corruption reaches 10 stacks, doubles the healing reduction for 6 seconds, removes 1 random beneficial effect on the target and removes all the remaining stacks.
  • Blitz

    Whenever you deal damage with basic attacks, you have a 20% chance to perform an extra basic attack.
  • Bloodmancer

    Whenever you deal damage over time, heal for 10% of the dealt damage.
  • Careful Aim

    Your attacks to targets with 70% or more health deal 20% more damage.
  • Celerity

    Reduces the cooldown of all skills by 10%.
  • Clear Focus

    Every 5th basic attack on the same target restores 10 Aether. Clear Focus lasts for 10 seconds. Every subsequent stack will refresh the duration.
  • Clever Adaptation

    Your attacks deal extra 3% (Weapon Power) weapon damage for each tile between you and the target, up to a maximum of 6 tiles.
  • Creeping Death

    Whenever a target is below 50% health, damage over time skills deal 10% more damage. When a target is below 25% health, damage over time skills increase the damage dealt to 30%.
  • Cursed Touch

    Increases the total damage of over time skills by 20%.
  • Exploitation

    Whenever you deal damage to a target with a skill, apply an Exploitation stack to the target. Each stack of Exploitation reduces the target's (Defense Power) by 0.25% while increasing your (Defense Power) by the same amount for 20 seconds up to 20 stacks. Every subsequent stack will refresh the duration.
  • Fleetfooted

    Taking damage for at least 10% of your Maximum Health within 2 seconds will increase your Movement Speed by 30% for 3 seconds. This effect can occur once every 5 seconds.
  • Lingering Impact

    Increases the duration of healing over time skills by 20%.
  • Marked for Death

    Your attacks apply Marked for Death to the target, reducing their (Defense Power) by 0.25% for 6 seconds, up to 20 stacks. Every subsequent stack will refresh the duration. Upon reaching 20 stacks, the effect is doubled for 2 seconds. Stacks reset when this effect ends.
  • Meditate

    Increases the effectiveness of your healing over time skills by 20%.
  • Sins of the Many

    Increases (Healing Power) by 4% for each party member nearby, can stack up to 5 times.
  • The Cost of Restoration

    Increases your Mana Regeneration and Health Regeneration by 30%. In turn, reduces your Maximum Mana by 30%.
  • Wind Mastery

    Your targetable support or friendly skills have a 50% chance to increase the target's Movement Speed by 15% for 2 seconds.
  • Witchcraft Mastery

    Decreases global cooldown on skills by 10%.

Astral Ranger
Skill Trees

Archery

Spiritual

Witchcraft

Astral Ranger
Spells

Effect

Arcane Pulse

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 70% (Spell Power) spell damage, applying a Pulse stack. Each stack of Pulse reduces target's (Spell Defense) by 2.5% (Spell Power) for 4 seconds up to 3 stacks. Every third Arcane Pulse deals an additional 20% (Spell Power) spell damage.

Curse

Instant
Range 6sq
Cost 2% Mana
Cooldown 1s
Skill Points 1
Applies a Curse that deals 20% (Spell Power) spell damage to the target every 1 second for 12 seconds. Whenever a Cursed target is defeated, generates 10 Aether.

Cyclone

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Casts a cyclone dealing 70% (Spell Power) spell damage to the target and bouncing off to 2 other targets within a medium area around the target, dealing 40% (Spell Power) spell damage to each secondary target. If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target. Every third cast of Cyclone reduces the remaining cooldown of Spiritual skills by 0.5 seconds.

Wind Arrow

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage.

Arcane Torrent

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 arcane bolts dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of arcane bolts by 1 per 10 Aether consumed. Reduces the cooldown of Arcane Torrent by 0.5 second per Arcane Pulse stack.

Barrier

Instant
Range 6sq
Cost 12% Mana
Cooldown 18s
Skill Points 2
Creates a Barrier around a target that absorbs up to 240% (Healing Power) damage, expiring after 4 seconds. Increases the Barrier by an additional 25% (Healing Power) per 10 Aether consumed.

Concussive Shot

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds. Increases slow by 5% per 10 Aether consumed.

Leech

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Throws a leech at the target, dealing 20% (Spell Power) spell damage per second for 10 seconds, healing you by the same amount.

Quick Fire

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second. Increases damage by 6% (Weapon Power) per 10 Aether consumed.

Regenerate

Instant
Range -1sq
Cost 8% Mana
Cooldown 20s
Skill Points 2
Heals 50% (Healing Power) health per second to a target for 8 seconds.

Viper Arrow

Instant
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds. Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed.

Whirlwind

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Deals 100% (Spell Power) spell damage. Increases damage by 30% (Spell Power) per 10 Aether consumed.

Disengage

Instant
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds.

Eternal Worms

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Consumes 3 of your damage over time skills on the target, dealing 50% of their remaining damage and snaring them for 1.5 seconds. It also heals you for 60% of their remaining damage. Generates 10 Aether per damage over time skill consumed.

Force Push

Instant
Range 1sq
Cost 10% Mana
Cooldown 35s
Skill Points 3
Pushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds.

Magic Rupture

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Slows the target by 20%. Gives you 20% Movement Speed for 5 seconds.

Precision Shot

Channeling
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed.

Siphon

Channeling
Range 6sq
Cost 2% Mana
Cooldown 35s
Skill Points 3
Drains mana from your target every second over 8 seconds, up to a total of 200% (Spell Power), dealing the same amount as damage. Reduces channeling time by 1 second for every 10 Aether consumed. The total mana drained and damage dealt remain unchanged.

Snaring Shot

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds. The duration of the snare is doubled if the target is a creature.

Wind Wall

Instant
Range 6sq
Cost 8% Mana
Cooldown 30s
Skill Points 3
Creates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds. Targets inside the wall are pushed 1 tile away.

Windstrike Spirit

Instant
Range 6sq
Cost 5% Mana
Cooldown 45s
Skill Points 3
Imbue your target's weapon with wind for 15 seconds. Every third basic attack of the target affected by Windstrike Spirit deals additional 50% Adaptive Damage to the target. Increases Windstrike Spirit damage by 10% Adaptive Damage per 10 Aether consumed

Air Aura

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Enchants a friendly target with a wind aura for 4 seconds. After wind aura expires, the target gains 200% of the damage taken as a Barrier for 4 seconds.

Dawn Arrow

Instant
Range 6sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds.

Dispel

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 4
Removes 2 random beneficial effects from the target.

Haste

Instant
Range 6sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Increases the target's Attack Speed by 15% and reduces their Global Cooldown and casting time by 15% for 10 seconds.

Party Recovery

Channeling
Range 1sq
Cost 14% Mana
Cooldown 45s
Skill Points 4
Restores 15% (Healing Power) health for 15 seconds to the entire party. Regenerates additional 3% (Healing Power) health per 10 Aether consumed.

Rain Of Arrows

Channeling
Range 6sq
Cost 12% Mana
Cooldown 45s
Skill Points 4
Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second. The shooting duration increases 0.5 seconds per 10 Aether consumed.

Shackles Of Pain

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Shackles your target for 5 seconds. If you receive damage from any source, the shackled target will also receive 25% of the damage. The shared damage increases by 5% per 10 Aether consumed.

Venom Grenade

Instant
Range 6sq
Cost 14% Mana
Cooldown 60s
Skill Points 4
Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds. Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds.

Death Touch

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 200% (Spell Power) spell damage. If Death Touch hits the target while Curse is active, Curse spreads to all enemies within a small area. Increases damage by 40% (Spell Power) spell damage per 10 Aether consumed. Increases Death Touch damage by 25% if the target is 70% or below health.

Dragons Arrow

Instant
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds. Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed.

Healing Air Sphere

Channeling
Range 6sq
Cost 16% Mana
Cooldown 45s
Skill Points 5
Heals 80% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere. Increases the duration by 1 second per 10 Aether consumed.

Hex

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Turns the target into a toad for 2 seconds. Increases duration for 0.40 seconds per 10 Aether consumed.

Mirror Image

Instant
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Creates a copy of you that mimics certain skills at 15% of their effectiveness for 15 seconds. These copies have limited range and cannot move. An additional clone is created consuming 30 Aether, and another one consuming 50 Aether. Skills Affected: Concussive Shot, Precision Shot, Quick Fire, Wind Arrow, Dawn's Light, Flash Heal, Healing Channel, Holy Force, Smite, Crippling Dagger, Arcane Pulse, Arcane Torrent, Fireball, Frost Shards, Frostbolt, Pyroblast.

Spirit Rangers

Channeling
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage.

Typhoon

Instant
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds. Increases slow effectiveness by 10% per 10 Aether consumed.

Astral Ranger
RavenCards

Effect

Bat

Whirlwind

Spiritual
Whirlwind also reduces the (Weapon Power) and (Spell Power) of targets by 10/15/20/25/30/35% for 4 seconds.

Blademaster Djinn

Wind Wall

Spiritual
Wind Wall can be reactivated to make it explode, pushing any adjacent target 2 tiles away and applying a 10/12/14/16/18/20% slow for 3 seconds.

Bone Gazer

For 6 seconds after Hex effect expiring, the target will have 15/16/17/18/19/20% reduced (Spell Defense).

Brotherhood Captain

Quick Fire

Archery
Decreases the remaining cooldown of Spirit Rangers by %d seconds.

Brotherhood Marksman

Precision Shot

Archery
Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed.

Brotherhood Sorcerer

Wind Wall

Spiritual
You and your party members can walk over Wind Wall tiles that you cast, which removes them and increases the Movement Speed of whoever stepped on them by 20/24/28/32/36/40% for 2 seconds. This effect does not stack, stepping on multiple tiles of Wind Wall only refreshes the effect.

Captain Boone

Disengage

Archery
Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds.

Contagious Sporewalker

Death Touch

Witchcraft
If Death Touch kills a target, its cooldown is reduced by 25/30/35/40/45/50%.

Crow Matriarch

Reduces the cooldown of Hex by 5/6/7/8/9/10 seconds.

Crowman

Force Push

Spiritual
Casting Force Push grants you a 120/140/160/180/200/220% {(Healing Power) Barrier for 4 seconds. All party members also receive a Barrier equal to half the strength of yours for 4 seconds.

Doom Gazer

Arcane Torrent

Witchcraft
Arcane Torrent now deals additional 6/7.5/9/10.5/12/13.5% damage per Pulse stack on the target, but it consumes all Pulse stacks on use.

Draconic Crusader

Dragons Arrow

Archery
Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds.

Dwarf Thunderer

Concussive Shot

Archery
Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target.

Elf Bowman

Disengage

Archery
Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds.

Elf Druid

Regenerate

Spiritual
Targets affected by Regenerate have their mana regeneration increased by 15/18/21/24/27/30% for the duration of the effect.

Frostrisen Shardshooter

Snaring Shot

Archery
Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%.

Ghaz Archer

Rain Of Arrows

Archery
Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds.

Ghaz Sandbender

Whirlwind

Spiritual
Increases Whirlwind damage by 5/10/15/20/25/30% (Spell Power). Whirlwind also knocks the target back 3 tiles.

Ghostlamp Hag

Arcane Pulse

Witchcraft
When 3 stacks of Arcane Pulse are applied on a target, it will shatter the target's (Spell Defense) by 5/5.5/6/6.5/7/7.5% (Spell Power) for 6 seconds. The target will be immune to new stacks of Arcane Pulse for this duration. A target affected by Shatter cannot be affected by it again for 12 seconds.

Giant Bee

Viper Arrow

Archery
Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick.

Glutton Hag

Eternal Worms

Witchcraft
Eternal Worms now apply Twilight Curse for each damage over time consumed up to 3 stacks. Twilight Curse deals 10/11/12/13/14/15% (Spell Power) spell damage to the target every 1 seconds for 10 seconds.

Goblin Glider

Cyclone

Spiritual
Cyclone is no longer ranged nor bounces. Instead, Cyclones now appear around you, white, dealing 50/60/70/80/90/100% of the original damage to targets adjacent to you.

Goblin Tinker

Skills and basic attacks made by targets affected by your Haste skill will Shock their targets, dealing 30/35/40/45/50/55% Adaptative Damage. This effect can occur once every 1 second.

Grey Wolf

Increases the duration of Haste by %d seconds. Additionally, when using Haste, grants 50% of the effect to you and party members other than the main target.

Harvester Hag

Shackles Of Pain

Witchcraft
When targets affected by your Shackles of Pain are healed, you are also healed by 30/35/40/45/50/55% of that amount.

Hell Gazer

Mirror Image

Witchcraft
Mirror Images now deal 25/30/35/40/45/50% increased damage.

Hog Cultist

Curse now deals 1/2/3/4/5/6% more damage each tick from the previous one.

Hoghound Archer

Quick Fire

Archery
Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration.

Hoghound Shaman

Arcane Pulse

Witchcraft
Each stack of Arcane Pulse increases the damage of Arcane Torrent by 5/6/7/8/9/10%.

Hookmask Doctor

Party Recovery

Spiritual
When you cast Party Recovery, it will increase healing efficiency by 14/16/18/20/22/24%.

Hookmask Slinger

Venom Grenade

Archery
Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect.

Iceforge Hunter

Precision Shot

Archery
Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed.

Iceforge Stormgunner

Wind Arrow

Archery
Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste.

Manastorm Djinn

Magic Rupture

Witchcraft
Targets under the effect of Magic Rupture take 15/18/21/24/27/30% increased damage from Arcane Pulse and Arcane Torrent.

Many-Eyes Trunk

Barrier

Spiritual
If your Barrier breaks or expires on the target, it will explode and deal 100/120/140/160/180/200% (Spell Power) spell damage around the target.

Minotaur Arbalist

Dragons Arrow

Archery
Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds.

Morningstar Hermit

Dawn Arrow

Archery
Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds.

Mysticap Mushroom

Windstrike Spirit

Spiritual
The target of Windstrike Spirit will generate a shield of 20/25/30/35/40/45% of the damage dealt by Windstrike Spirit.

Naturalist Mage

Cyclone

Spiritual
Increases Whirlwind bounce damage by 40/48/56/64/72/80%.

Naturalist Praiser

Healing Air Sphere

Spiritual
Healing Air Sphere will apply Rejuvenation every 1 second for 10 seconds for you and party members that are inside of its area, instead of its normal healing, up to 8 stacks. Every stack of Rejuvenation will heal the target by 10/11/12/13/14/15% (Healing Power) health.

Orc Spellcaster

Siphon provides a magic barrier for 8 seconds equal to 75/90/105/120/135/150% of the mana drained. While this barrier is active, you have 15/17.5/20/22.5/25/27.5% increased mana regeneration.

Orc Witchdoctor

The target now receives a 5/6/7/8/9/10% (Defense Power) decrease for 6 seconds for each beneficial effect removed.

Pearlshell Giant

Barrier

Spiritual
Increases the strength of Barrier by 10/15/20/25/30/35% (Spell Power).

Pirate Cannoneer

Concussive Shot

Archery
Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds.

Poisonpetal Goliath

Venom Grenade

Archery
Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds.

Poisonpetal Lotus

Viper Arrow

Archery
Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness.

Pummeldillo Boxer

Windstrike Spirit

Spiritual
The damage dealt by Windstrike Spirit target is dealt to creatures adjacent to it, but at 30/35/40/45/50/55% of its value.

Rubycap Mushroom

Basic attacks you make on targets affected by your Leech heal you for 10/13/16/19/22/25% health of the damage dealt.

Runegust Jackal

Air Aura

Spiritual
While under the effects of the shield generated by Air Aura, return 50/70/90/110/130/150% of basic attack damage to the attacker.

Saltdusk Bloodmage

Shackles Of Pain

Witchcraft
While Shackles of Pain is active on the target, Leech and Siphon ticks have an increased 25/30/35/40/45/50% effectiveness.

Saltdusk Ritualist

Eternal Worms

Witchcraft
Steals 2.5/3/3.5/4/4.5/5% (Attack Power) for every damage over time consumed by Eternal Worms for 8 seconds. The amount of (Attack Power) stolen from the affected target cannot be bigger than 25% of your natural maximum (Attack Power). An already affected creature cannot have its (Attack Power) stolen again.

Sandwatcher Jackal

Dawn Arrow

Archery
Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target.

Saurian Monitor

Wind Arrow

Archery
Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds.

Saurian Skullmage

Force Push

Spiritual
Force Push increases your Movement Speed by %d% and the Movement Speed of your party members by 50% of that amount for 4 seconds.

Shark Hydromancer

Typhoon

Spiritual
Typhoon deals 20/25/30/35/40/45% (Spell Power) damage every 1 second to all targets affected by it. Targets in the middle of the area of Typhoon take double damage from it.

Sharpweed Trunk

Party Recovery

Spiritual
Party Recovery now increases the effectiveness of all healing restoration over time skills on nearby targets by 18/21/24/27/30/33%.

Skeleton

Whenever a target affected by Curse dies, the damage over time effect is transferred to another target in a medium area. The damage from this newly applied Curse effect is increased on the new target by 5/5.5/6/6.5/7/7.5%. This effect can be repeated as long as there are valid targets in the area.

Skeleton Archer

Spirit Rangers

Archery
If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it.

Skorn Grandmaster

Magic Rupture

Witchcraft
The effectiveness of Leech, Curse and Siphon on target's under the effect of Magic Rupture are increased by 10/13/16/19/22/25% for healing by Leech, damage done by Curse or mana drained by Siphon.

Skorn Warlock

Arcane Torrent

Witchcraft
Each hit of Arcane Torrent reduces the target's (Spell Defense) by 0.6/0.75/0.9/1.05/1.2/1.35% for 6 seconds.

Spearhog

Snaring Shot

Archery
Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%.

Spellslayer Drake

For each effect removed, heals for 50/55/60/65/70/75% (Spell Power).

Toad

Regenerate

Spiritual
Targets affected by Barrier receive 25/30/35/40/45/50% increased healing amount from Regenerate.

Toad Farseer

Air Aura

Spiritual
Air Aura will reflect the next incoming targeted skill back at the caster for 50/60/70/80/90/100% of its original damage.

Troll Warlock

Death Touch

Witchcraft
Hitting a target with Death Touch now applies Empowered Curses to enemies in a small area which deal 5/6/7/8/9/10% more damage per tick than Curse and spreads Curse as normal. Empowered Curses and Curse can both be applied to the same target.

Vampire Necromancer

When below 60% health, Leech now heals you for 15/17.5/20/22.5/25/27.5% more.

Warlock Ezanor

Mirror Image

Witchcraft
Instead of mirroring the caster's abilities, Mirror Images now cast Decimating Bolt ability. Decimating Bolt deals 15/17.5/20/22.5/25/27.5% (Spell Power) spell damage of spell damage per active damage over time effect on the target, up to 3 active effects. Decimating Bolt takes 3 seconds to cast.

Winterborn Hunter

Spirit Rangers

Archery
Decreases the cast time of Spirit Rangers by %.2f seconds.

Winterborn Shaman

Healing Air Sphere

Spiritual
When the effect of Healing Air Sphere ends, an additional heal effect happens, healing previously affected targets for 5/6/7/8/9/10% of your Maximum Health.

Yornish Frostbearer

Ticks of Siphon reduces the target's mana regeneration by 2/2.5/3/3.5/4/4.5% for 15 seconds.

Yornish Hunter

Rain Of Arrows

Archery
Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area.

Zorian Stormcaller

Typhoon

Spiritual
Targets affected by Typhoon are silenced for 1.1/1.2/1.3/1.4/1.5/1.6 seconds.