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The Soulknife class is a combination of the Wizardry, Spiritual and Shadow archetypes.

  • Melee Weapon
  • Basic Attack
  • Critical
  • DoT
  • Movement
  • Teleport
  • Slow
  • Snare
  • Silence
  • Interrupt
  • Self-cleanse
  • Heal Debuff
  • Ranged Spells
  • AoE
  • Shield
  • Healing
  • Knockback
  • Haste
  • Heal Buff
  • Cooldown
  • Attack Debuff
  • Spell Debuff
  • Stun
  • Self-shield

Soulknife
Passives

  • Amplification

    Increases the damage of your skills by 8% at the cost of 25% more mana or health.
  • Celerity

    Reduces the cooldown of all skills by 10%.
  • Cheap Shot

    Whenever you deal damage, there is a 10% chance to increase your current Critical Strike Chance by 10% for 6 seconds.
  • Deadly Duelist

    When dual wielding or using a Light Blade, gain 20% Attack Speed. Gain 5% critical damage when not dual wielding or using a Light Blade.
  • Fire Shield

    Any attack made against you causes the attacker to take 30% (Spell Power) spell damage. This effect can only be active if you cast an archetype skill once every 10 seconds. The damage can be dealt once to the same target every 3 seconds.
  • Flow of Magic

    Every 1% mana spent, gives you a Flow of Magic stack for 10 seconds. Upon reaching 100 Flow of Magic stacks, increase your critical damage by 20% for 6 seconds, and all stacks are consumed when the effect ends.
  • Frost Armor

    Every 6 seconds, converts 15% of the damage that you dealt into a Frost Armor Barrier that lasts 3 seconds. This effect can occur once every 9 seconds.
  • Havoc

    Your critical strikes have a 15% chance to increase your (Spell Power) by 7% (Spell Power) spell damage for 8 seconds up to 3 stacks. Every subsequent stack will refresh the duration.
  • Hot Headed

    Whenever you deal damage with a skill and it does not critical hit, gain a stack of Hot Headed for 15 seconds, up to a maximum of 50 stacks. When you deal a critical hit, you consume all stacks and increase your critical hit chance by 2% per stack for 6 seconds. All stacks of Hot Headed are lost after 30 seconds without dealing damage with any skills.
  • Killer Instinct

    Increases the damage you deal against targets with 70% or less health by 5%. This effect is increased to 20% additional damage against targets with 25% or less health.
  • Lethal Toxins

    Increases the effectiveness of skills' slow by 33% of the base amount.
  • Lingering Impact

    Increases the duration of healing over time skills by 20%.
  • Meditate

    Increases the effectiveness of your healing over time skills by 20%.
  • Shadow Proficiency

    Whenever you deal a critical strikes, applies a stack of Shadow Wound to the target for 8 seconds. Each stack of Shadow Wound reduces the target's healing received by 2% up to 10 times. When Shadow Wound reaches 10 stacks, doubles the healing reduction for 10 seconds and remove all the remaining stacks.
  • Sins of the Many

    Increases (Healing Power) by 4% for each party member nearby, can stack up to 5 times.
  • The Cost of Restoration

    Increases your Mana Regeneration and Health Regeneration by 30%. In turn, reduces your Maximum Mana by 30%.
  • Trickster

    Every hit you land on the target, will steal Movement Speed from it by 1% for 3.5 seconds. Double the amount for melee. Up to 10 stacks. Dealing damage to a different target will remove trickster effects from the previous target. This effect can occur every 0.5 seconds.
  • Wind Mastery

    Your targetable support or friendly skills have a 50% chance to increase the target's Movement Speed by 15% for 2 seconds.

Soulknife
Skill Trees

Shadow

Spiritual

Wizardry

Soulknife
Spells

Effect

Cyclone

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Casts a cyclone dealing 70% (Spell Power) spell damage to the target and bouncing off to 2 other targets within a medium area around the target, dealing 40% (Spell Power) spell damage to each secondary target. If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target. Every third cast of Cyclone reduces the remaining cooldown of Spiritual skills by 0.5 seconds.

Fireball

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball. Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration. Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them..

Frostbolt

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots a frostbolt that deals 85% (Spell Power) spell damage. Every third Frostbolt deals an additional 50% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds.

Quick Slash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Slashes the target, dealing 105% (Weapon Power) weapon damage. Every third Quick Slash has a guaranteed chance to critical hit.

Barrier

Instant
Range 6sq
Cost 12% Mana
Cooldown 18s
Skill Points 2
Creates a Barrier around a target that absorbs up to 240% (Healing Power) damage, expiring after 4 seconds. Increases the Barrier by an additional 25% (Healing Power) per 10 Aether consumed.

Erupt

Channeling
Range 6sq
Cost 3% Mana
Cooldown 15s
Skill Points 2
Deals 60% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target. Each Deep Burning stack deals 10% (Spell Power) spell damage every 2 seconds for 6 seconds, and reduces healing received by 20%. Applies 1 additional Deep Burning stack per 10 Aether consumed.

Frost Shards

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 frost shards, dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of frost shards by 1 per 10 Aether consumed. The target is also slowed by 40% for 3 seconds.

Regenerate

Instant
Range -1sq
Cost 8% Mana
Cooldown 20s
Skill Points 2
Heals 50% (Healing Power) health per second to a target for 8 seconds.

Shadow Kick

Instant
Range 1sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Kicks the target, dealing 100% (Weapon Power) weapon damage and interrupts a target's channeling. If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds.

Shadowstrike

Instant
Range 1sq
Cost 2% Mana
Cooldown 12s
Skill Points 2
Stabs the target, dealing 50% (Weapon Power) weapon damage, applying a Bleed that deals 15% (Weapon Power) weapon damage every 1 seconds for 5 seconds. Increases damage and bleeding damage by 20% per 10 Aether consumed.

Whirlwind

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Deals 100% (Spell Power) spell damage. Increases damage by 30% (Spell Power) per 10 Aether consumed.

Combustion

Instant
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Spell Power) spell damage to a small area around the target, stunning them for 2 seconds.

Coup De Grace

Instant
Range 1sq
Cost 6% Mana
Cooldown 25s
Skill Points 3
Deals 300% (Weapon Power) weapon damage to the target. Decreases the cooldown of Coup De Grace by 2 seconds per 10 Aether consumed.

Crippling Dagger

Instant
Range 6sq
Cost 5% Mana
Cooldown 25s
Skill Points 3
Throws a dagger at the target, dealing 75% (Weapon Power) weapon damage. Crippling Dagger can be reactivated within the following 10 seconds to dash in front of the target and deal 100% (Weapon Power) weapon damage to the target and slowing them by 60% for 1.5 seconds.

Force Push

Instant
Range 1sq
Cost 10% Mana
Cooldown 35s
Skill Points 3
Pushes everyone around you 3 tiles away, slowing them by 50% for 2 seconds.

Frost Lance

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 3
Shoots a frost lance at a target, dealing 75% (Spell Power) spell damage. Increases damage by 35% (Spell Power) spell damage per 10 Aether consumed.

Pyroblast

Channeling
Range 6sq
Cost 12% Mana
Cooldown 30s
Skill Points 3
Deals 300% (Spell Power) spell damage to the target. Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed.

Shadowbind

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Throws a shadow net that snares the target for 2 seconds. The duration is increased by 0.4 seconds per 10 Aether consumed.

Stalk

Instant
Range 7sq
Cost 6% Mana
Cooldown 20s
Skill Points 3
Dashes behind the target, slowing it by 50% for 2 seconds and reducing the target's (Weapon Power) and (Spell Power) by 10% while increasing your (Weapon Power) and (Spell Power) by 10%. Stalk can be reactivated within 3 seconds to go back to the original cast location.

Teleport

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Teleports to a selected location. This skill has no global cooldown.

Wind Wall

Instant
Range 6sq
Cost 8% Mana
Cooldown 30s
Skill Points 3
Creates a 3 tile wide wind wall preventing projectiles from going through for 5 seconds. Targets inside the wall are pushed 1 tile away.

Windstrike Spirit

Instant
Range 6sq
Cost 5% Mana
Cooldown 45s
Skill Points 3
Imbue your target's weapon with wind for 15 seconds. Every third basic attack of the target affected by Windstrike Spirit deals additional 50% Adaptive Damage to the target. Increases Windstrike Spirit damage by 10% Adaptive Damage per 10 Aether consumed

Air Aura

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Enchants a friendly target with a wind aura for 4 seconds. After wind aura expires, the target gains 200% of the damage taken as a Barrier for 4 seconds.

Anti-Healing Venom

Instant
Range 10sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Deals 50% (Weapon Power) weapon damage to the target and reduces healing received from skills by 50% for 5 seconds. Increases duration by 2 seconds per 10 Aether consumed. The range of this skill adapts to the weapon you are currently wielding.

Coldblast

Instant
Range 6sq
Cost 8% Mana
Cooldown 45s
Skill Points 4
Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds. The duration of the snare is doubled if the target is a creature.

Flame Tornado

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
Channels a flame tornado at the target location for 1.5 seconds, dealing 75% (Spell Power) spell damage to all targets in a small area every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Haste

Instant
Range 6sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Increases the target's Attack Speed by 15% and reduces their Global Cooldown and casting time by 15% for 10 seconds.

Party Recovery

Channeling
Range 1sq
Cost 14% Mana
Cooldown 45s
Skill Points 4
Restores 15% (Healing Power) health for 15 seconds to the entire party. Regenerates additional 3% (Healing Power) health per 10 Aether consumed.

Sinister Plot

Instant
Range 1sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Generates 10 Aether per second for 20 seconds.

Venomous Weapons

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
For the next 15 seconds, basic attacks and whenever you cast a skill and deal damage, reduce target's (Defense Power) by 1% for 8 seconds, up to 10 stacks.

Death Blossom

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Strikes the target three times dealing 200% (Weapon Power) weapon damage in total. The total damage increases by the 60% (Weapon Power) for every 10 Aether points consumed.

Healing Air Sphere

Channeling
Range 6sq
Cost 16% Mana
Cooldown 45s
Skill Points 5
Heals 80% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere. Increases the duration by 1 second per 10 Aether consumed.

Icestorm

Channeling
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds. Increases slow and damage by 10% per 10 Aether consumed.

Illusive

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Dodges all incoming basic attacks and non-area ability damage for 2 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 30% for the duration of Illusive. Increases duration by 0.6 seconds per 10 Aether consumed.

Meteor Strike

Channeling
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area.

Typhoon

Instant
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds. Increases slow effectiveness by 10% per 10 Aether consumed.

Soulknife
RavenCards

Effect

Astor Demon

Meteor Strike

Wizardry
Meteor Strike now creates a fire hazard around the area it falls onto, slowing targets inside the area by 30% and dealing 25/30/35/40/45/50% (Spell Power) spell damage for 8 seconds to targets inside the hazard area.

Bat

Whirlwind

Spiritual
Whirlwind also reduces the (Weapon Power) and (Spell Power) of targets by 10/15/20/25/30/35% for 4 seconds.

Blademaster Djinn

Wind Wall

Spiritual
Wind Wall can be reactivated to make it explode, pushing any adjacent target 2 tiles away and applying a 10/12/14/16/18/20% slow for 3 seconds.

Blizzard Beast

Icestorm

Wizardry
Ice shards fall twice as fast. Icestorm deals 10/15/20/25/30/35% more damage.

Bog Spider

Anti-Healing Venom

Shadow
Now also applies a Slow Venom, slowing the target by 5/7/9/11/13/15% for the skill duration.

Brotherhood Sorcerer

Wind Wall

Spiritual
You and your party members can walk over Wind Wall tiles that you cast, which removes them and increases the Movement Speed of whoever stepped on them by 20/24/28/32/36/40% for 2 seconds. This effect does not stack, stepping on multiple tiles of Wind Wall only refreshes the effect.

Brotherhood Swordsman

Quick Slash

Shadow
Quick Slash deals 5/6/7/8/9/10% more damage. If used from behind the target, Quick Slash deals 12.5/15/17.5/20/22.5/25% bonus damage.

Brotherhood Tracker

Crippling Dagger

Shadow
After reactivating Crippling Dagger, the affected target takes 5/7/9/11/13/15% additional damage from your attacks.

Cave Spider

Shadowbind

Shadow
Shadowbind, in addition to snaring, also silences the target for 1.5/1.6/1.7/1.8/1.9/2 seconds.

Chainwraith Creep

Illusive

Shadow
Cleanses 3 movement impairing types, such as slow, stuns and snares when using Illusive. Increases the cooldown of Illusive by 30/27/24/21/18/15 seconds.

Chainwraith Haunt

Fireball

Wizardry
Each non-critical hit of Fireball increases the critical chance of the next Fireball by a stacking 5/6/7/8/9/10% lasting for 20 seconds and up to 5 stacks. New stacks refresh the duration. Landing a critical strike with Fireball resets its critical chance back to normal.

Coal Contraption

Pyroblast

Wizardry
Increases the damage of Pyroblast by 3.5/4/4.5/5/5.5/6% for every 10% of critical damage bonus you have.

Coldstone Cub

Frost Shards

Wizardry
Increases the base critical chance of Frost Shards by 10/14/18/22/26/30%.

Crowman

Force Push

Spiritual
Casting Force Push grants you a 120/140/160/180/200/220% {(Healing Power) Barrier for 4 seconds. All party members also receive a Barrier equal to half the strength of yours for 4 seconds.

Draconic Pyromancer

Pyroblast

Wizardry
Pyroblast will always critically strike against targets above 90/85/80/75/70/65% health.

Elf Assassin

Coup De Grace

Shadow
Coup De Grace critical chance is 40/50/60/70/80/90% higher than your current critical chance.

Elf Druid

Regenerate

Spiritual
Targets affected by Regenerate have their mana regeneration increased by 15/18/21/24/27/30% for the duration of the effect.

Emberglow Trunk

Targets affected by Erupt take increased 15/18/21/24/27/30% critical damage bonus from skills.

Emberscale Drake

Combustion

Wizardry
Applies a Burning Ember stack to targets affected by Combustion. Burning Ember explodes after 3 seconds, dealing 30/35/40/45/50/55% (Spell Power) spell damage to every target around the explosion.

Flamelord Djinn

Flame Tornado

Wizardry
Flame Tornado damage has a 50/55/60/65/70/75% to apply a Scorch stack to the target for 8 seconds, dealing 5% (Spell Power) spell damage every second per stack, up to 6 stacks can be applied to the same target.

Forest Spider

Stalk

Shadow
Stalk applies a 20/24/28/32/36/40% slow for 6 seconds.

Froll Cryomancer

Frost Shards

Wizardry
Frost Shards now ignore 5% (Spell Defense) on the target and increases the damage of Frost Shards by 5/6/7/8/9/10%.

Frostbound Drake

Coldblast

Wizardry
You gain a stack of Arctic Piercing for each target hit by Coldblast, lasting 8 seconds. Arctic Piercing increases the (Spell Power) of your Frost Shards, Frostbolt, Frost Lance and Ice Storm by 5/6/7/8/9/10% up to 5 stacks.

Frostrisen Magus

Frost Lance

Wizardry
If Frost Lance critically strikes, reset its cooldown. Increases the critical damage multiplier of Frost Lance by 15/18/21/24/27/30%.

Ghaz Sandbender

Whirlwind

Spiritual
Increases Whirlwind damage by 5/10/15/20/25/30% (Spell Power). Whirlwind also knocks the target back 3 tiles.

Goblin Bomber

Combustion

Wizardry
Casting Combustion increases your Critical Damage by 5/6/7/8/9/10% for 10 seconds.

Goblin Glider

Cyclone

Spiritual
Cyclone is no longer ranged nor bounces. Instead, Cyclones now appear around you, white, dealing 50/60/70/80/90/100% of the original damage to targets adjacent to you.

Goblin Pyro

Flame Tornado

Wizardry
Every time a target is hit by Flame Tornado, you gain a stack of Burning Soul. Each Burning Soul stack increases your critical chance by 0.5/0.6/0.7/0.8/0.9/1% for 6 seconds. Up to a maximum of 30 stacks. New stacks refresh the duration.

Goblin Tinker

Skills and basic attacks made by targets affected by your Haste skill will Shock their targets, dealing 30/35/40/45/50/55% Adaptative Damage. This effect can occur once every 1 second.

Goblin Wizard

Fireball

Wizardry
Fireball critical hits have a 28/36/44/52/60/68% chance to reduce the cooldown of Pyroblast by 3 seconds.

Grey Wolf

Increases the duration of Haste by %d seconds. Additionally, when using Haste, grants 50% of the effect to you and party members other than the main target.

Hobgoblin

Shadowstrike

Shadow
Increases the damage of the bleeding caused by Shadowstrike by 50/60/70/80/90/100%.

Hog Saboteur

Casting damaging skills on targets affected by Erupt has a 2 per Erupt stack to set the target aflame, causing 90/105/120/135/150/165% (Spell Power) spell damage to the target.

Hoghound Raider

Quick Slash

Shadow
Reduce Quick Slash damage by 40/35/30/25/20/15% (Weapon Power) weapon damage. Quick Slash reduces the target's (Defense Power) by 3% for 8 seconds. This effect can stack up to 3 times.

Hookmask Doctor

Party Recovery

Spiritual
When you cast Party Recovery, it will increase healing efficiency by 14/16/18/20/22/24%.

Hookmask Killer

Crippling Dagger

Shadow
Increases the Aether generated from Crippling Dagger by 10/15/20/25/30/35 but the Aether is generated over 5 seconds.

Hookmask Knave

Stalk

Shadow
Stalk generates 10/15/20/25/30/35 additional Aether over 5 seconds.

Iceforge Frostcaller

Icestorm

Wizardry
Icestorm no longer requires to be channeled but deals 50/55/60/65/70/75% of the damage.

Iceshell Giant

Coldblast

Wizardry
Applies Arctic Burn to the target for 6 seconds, dealing 45/52.5/60/67.5/75/82.5% (Spell Power) spell damage every 2 seconds.

Icicle Gazer

Frostbolt

Wizardry
Your Frostbolts apply 1 Deep Freeze stack for 4 seconds. For every Deep Freeze stack on the target, Frost Lance gains 10/12.5/15/17.5/20/22.5% critical chance. If Deep Freeze stacks up to 3 times, target will be affected by Frostbite for 4 seconds. A target affected by Frostbite can't be affected by Deep Freeze. Frostbite makes all of your Frost Lances deal critical damage and ignore 25% of the target's (Spell Defense).

Lurking Shadow

Teleport

Wizardry
After teleporting, you gain Surge of Magic, increasing your (Spell Power) by 5/7/9/11/13/15% for 6 seconds.

Many-Eyes Trunk

Barrier

Spiritual
If your Barrier breaks or expires on the target, it will explode and deal 100/120/140/160/180/200% (Spell Power) spell damage around the target.

Mysticap Mushroom

Windstrike Spirit

Spiritual
The target of Windstrike Spirit will generate a shield of 20/25/30/35/40/45% of the damage dealt by Windstrike Spirit.

Naturalist Mage

Cyclone

Spiritual
Increases Whirlwind bounce damage by 40/48/56/64/72/80%.

Naturalist Praiser

Healing Air Sphere

Spiritual
Healing Air Sphere will apply Rejuvenation every 1 second for 10 seconds for you and party members that are inside of its area, instead of its normal healing, up to 8 stacks. Every stack of Rejuvenation will heal the target by 10/11/12/13/14/15% (Healing Power) health.

Pearlshell Giant

Barrier

Spiritual
Increases the strength of Barrier by 10/15/20/25/30/35% (Spell Power).

Pirate Swashbuckler

Illusive

Shadow
You have a 12/15/18/21/24/27% chance to dodge any type of damage whenever Illusive is active.

Pummeldillo Boxer

Windstrike Spirit

Spiritual
The damage dealt by Windstrike Spirit target is dealt to creatures adjacent to it, but at 30/35/40/45/50/55% of its value.

Rat Burglar

Sinister Plot

Shadow
If you are engaged in combat, increase your Movement Speed by 0.25/0.5/0.75/1/1.25/1.5% per 25 Aether generated for the duration of Sinister Plot.

Rat Scavenger

Shadow Kick

Shadow
Shadow Kick now slows the target creature by 25/30/35/40/45/50% for 4 seconds.

Runegust Jackal

Air Aura

Spiritual
While under the effects of the shield generated by Air Aura, return 50/70/90/110/130/150% of basic attack damage to the attacker.

Saltdusk Cutthroat

Death Blossom

Shadow
Death's Blossoms critical chance is 40/50/60/70/80/90% higher than your natural critical chance.

Saurian Skullmage

Force Push

Spiritual
Force Push increases your Movement Speed by %d% and the Movement Speed of your party members by 50% of that amount for 4 seconds.

Shadowfox Ninetails

Teleport

Wizardry
When teleporting, a Frost Nova occurs where you teleport from, slowing targets by 20/25/30/35/40/45% for 3 seconds.

Shark Hydromancer

Typhoon

Spiritual
Typhoon deals 20/25/30/35/40/45% (Spell Power) damage every 1 second to all targets affected by it. Targets in the middle of the area of Typhoon take double damage from it.

Sharpweed Trunk

Party Recovery

Spiritual
Party Recovery now increases the effectiveness of all healing restoration over time skills on nearby targets by 18/21/24/27/30/33%.

Skeleton Haunt

Shadowstrike

Shadow
If your target is affected by a (Weapon Defense) debuff, Shadowstrike deals additional {75/87.5/100/112.5/125/137.5% (Weapon Power) weapon damage}.

Skorn Acolyte

Sinister Plot

Shadow
Every 25 Aether spent, while Sinister Plot is active increases your critical chance by 0.25/0.5/0.75/1/1.25/1.5% for the duration of Sinister Plot.

Skorn Deathblade

Shadowbind

Shadow
Targets affected by Shadowbind now take 15/18/21/24/27/30% more critical damage.

Skorn Initiate

Shadow Kick

Shadow
Increases your critical chance by 10/12/14/16/18/20% if you interrupt an ability for 8 seconds.

Snow Broodmother

Frost Lance

Wizardry
You now have 3 charges of Frost Lance and it no longer consumes Aether nor benefits from Aether. Frost Lance damage is now 100/110/120/130/140/150% (Spell Power) spell damage. The skill's cooldown is reduced by 1/2/3/4/5/6 seconds.

Toad

Regenerate

Spiritual
Targets affected by Barrier receive 25/30/35/40/45/50% increased healing amount from Regenerate.

Toad Farseer

Air Aura

Spiritual
Air Aura will reflect the next incoming targeted skill back at the caster for 50/60/70/80/90/100% of its original damage.

Toadstool Warrior

Venomous Weapons

Shadow
While Venomous Weapons is active, basic attacks apply a stack of Poison that deals 1/1.2/1.4/1.6/1.8/2% Adaptive Damage every 2 seconds for a total of 8 seconds. New stacks reset the duration of the poison.

Vampire Vixen

Coup De Grace

Shadow
Increases Coup de Grace damage on slowed, snared or stunned creatures by 10/12/14/16/18/20%.

Venomous Contraption

Venomous Weapons

Shadow
Venomous Weapons apply Deadly Poison to your weapons. Dealing damage with Deadly Poison increases your base critical chance by 0.5%. This effect stacks up to 24 times. Venomous Weapons stacks increased by 5/6/7/8/9/10.

Vile Wurm

Anti-Healing Venom

Shadow
Now also applies a Venom that deals 5/7/9/11/13/15% (Weapon Power) weapon damage every second for the skill duration.

Widow Queen

Death Blossom

Shadow
Death's blossom ignores 6/9/12/15/18/21% of the (Defense Power) of its targets.

Wildfire Jackal

Meteor Strike

Wizardry
Meteor Strike now applies %.0f stacks of Erupt to every target hit by it.

Winterborn Shaman

Healing Air Sphere

Spiritual
When the effect of Healing Air Sphere ends, an additional heal effect happens, healing previously affected targets for 5/6/7/8/9/10% of your Maximum Health.

Zorian Hailbringer

Frostbolt

Wizardry
Dealing damage with Frostbolt 10/12/14/16/18/20% chance to reduce Frost Shards cooldown by 2 seconds.

Zorian Stormcaller

Typhoon

Spiritual
Targets affected by Typhoon are silenced for 1.1/1.2/1.3/1.4/1.5/1.6 seconds.