Enchants a friendly target with a wind aura for 4 seconds.
After wind aura expires, the target gains 200% of the damage taken as shield for 6 seconds.
This shield cannot exceed 40% of the target's Maximum Health.
Deals 50% (Weapon Power) weapon damage to the target and reduces healing received from skills by 50% for 5 seconds.
Increases duration by 2 seconds per 10 Aether consumed.
The range of this skill adapts to the weapon you are currently wielding.
Deals 70% (Spell Power) spell damage, applying a Pulse stack.
Each stack of Pulse reduces target's (Defense Power) by 3% (Spell Power) for 8 seconds up to 3 stacks.
Every third Arcane Pulse deals an additional 20% (Spell Power) spell damage.
Deals 30% (Spell Power) spell damage every 0.3 seconds for 1.5 seconds.
Increases channeling duration by 0.3 seconds per 10 Aether consumed.
Deals 5% (Spell Power) more damage per Pulse stack on target. Does not consume Pulse stacks on use.
Place a banner on the ground. Increases (Defense Power) by 5% for 20 seconds to party members within a large area around the banner.
Increases (Defense Power) by additional 3% per 10 Aether consumed.
Creates a barrier around a target that absorbs 240% (Healing Power), expiring after 6 seconds.
Absorbs additional 25% (Healing Power) damage per 10 Aether consumed.
Swings your weapon with force, dealing 100% (Weapon Power) weapon damage.
Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.
Generates 100 Aether after a 1.5 second delay and additional 50 Aether every 5 seconds in Berserk, but lowers your (Defense Power) by 10% for 5 seconds.
Casting the skill will charge it up to 2 seconds dealing up to 160% (Weapon Power) weapon damage in a small area. Pressing the skill button again will cause the skill to go off with its current bonuses. Heals 20% (Weapon Power) health for each target hit. Moving when charging is possible at 50% reduced speed.
Increases damage by 20% (Weapon Power) and heals 4% (Weapon Power) more health per 10 Aether consumed.
Deals 7.5% (Weapon Defense) + 7.5% (Spell Defense) + 5% (Spell Power) spell damage per second in a medium area, healing 3% (Healing Power) health per second for every target hit for 6 seconds.
Increases damage by 2.5% (Weapon Defense) + 2.5% (Spell Defense) + 3% (Spell Power) spell damage and increases healing by 2.5% (Healing Power) per 10 Aether consumed.
Heals you and party members inside a medium area for 75% (Healing Power) health per second over 5 seconds.
Increases healing by 15% (Healing Power) for every 10 Aether consumed.
Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds.
The duration of the snare is doubled if the target is a creature.
Deals 50% (Weapon Power) weapon damage to the target, an extra 75% (Weapon Power) weapon damage, and Coup de Grace cooldown will be reduced by 20 seconds if used within 3 seconds after Stalk.
Increases damage dealt by 40% (Weapon Power) per 10 Aether consumed.
Throws a dagger at the target, dealing 75% (Weapon Power) weapon damage and slowing it by 20% for 8 seconds.
While the target is affected by Crippling Dagger, the skill can be reactivated to dash in front of the target
Applies a Curse that deals 45% (Spell Power) spell damage to the target every 3 seconds for 15 seconds.
Whenever a Cursed target is defeated, generates 10 Aether.
Casts a cyclone dealing 70% (Spell Power) spell damage to the target.
Every third cast bounces off to 2 other targets within a medium area around the target, dealing 60% (Spell Power) spell damage to the main target and 50% (Spell Power) spell damage to the second and third target.
If Cyclone doesn't bounce, it deals additional 20% (Spell Power) spell damage to the target.
Strikes the target three times dealing 200% (Weapon Power) weapon damage in total.
The total damage increases by the 60% (Weapon Power) for every 10 Aether points consumed.
Consumes a Curse on the target, dealing 150% (Spell Power) spell damage. If Death Touch hits the target, Curse spreads to all enemies within a small area.
Increases damage by 40% (Spell Power) spell damage per 10 Aether consumed.
Increases Death Touch damage by 50% if the target is 50% or below health.
Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds.
Shoots an arrow that causes the target to burn, dealing 80% (Weapon Power) weapon damage per second for 4 seconds.
Creates a burning ground between you and the target applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed.
Deals 100% (Weapon Power) weapon damage in a medium area, slowing targets by 30% for 6 seconds.
Increases damage by 20% (Weapon Power) per 10 Aether consumed.
Deals 100% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target.
Each Deep Burning stack deals 10% (Spell Power) spell damage every 3 seconds for 9 seconds, and reduces healing received by 20%.
Applies 1 additional Deep Burning stack per 10 Aether consumed.
Consumes 3 of your damage over time skills on the target, dealing 50% of their remaining damage and snaring them for 1.5 seconds.
It also heals you for 60% of their remaining damage.
Generates 10 Aether per damage over time skill consumed.
Jumps to a location slamming the ground in a medium area, dealing 100% (Weapon Power) weapon damage.
Stuns enemies in a small area and slows by 50% in a medium area for 2 seconds.
Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball.
Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration.
Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them..
Deals 100% (Weapon Power) weapon damage and stuns targets in a cone-shaped area in front for 1.5 seconds.
Increases stun by 0.2 seconds per 10 Aether consumed.
Channels a Flame Tornado at target location dealing 80% (Spell Power) spell damage per second to all targets in a small area.
Damage is applied 0.1 seconds faster per 10 Aether consumed.
Heals the target for 170% (Healing Power) health. Every third Flash Heal heals a bonus 50% (Healing Power) health to the target and becomes an instant cast.
Shoots two frost shards per 10 Aether consumed at the target, dealing 35% (Spell Power) spell damage each.
The target is also slowed by 40% for 3 seconds.
Shoots a frostbolt that deals 70% (Spell Power) spell damage.
Every third Frostbolt deals an additional 35% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds.
Heals a target for 400% (Healing Power) health.
If used on yourself, increases healing done by 20% for 10 seconds. If used on somebody else, increases healing received by the target by 30%.
Gain 10 Aether every 2 seconds for 10 seconds.
Increases target's haste attribute by 50% for 10 seconds.
Generates 50 Aether and applies exhausted for 90 seconds, preventing the target from receiving haste.
Heals 100% (Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere.
Increases the duration by 1 second per 10 Aether consumed.
Focuses on a target for 1 second, healing it by 130% (Healing Power) health every 0.5 seconds.
The duration is increased by 0.5 seconds per 10 Aether consumed.
Slows the enemy for 20% and snares it for 0.5 seconds and deals 40% (Spell Power) spell damage per second for 2.5 seconds.
The duration of the slow is increased by 0.5 second and the duration of the snare is increased by 0.3 seconds per 10 Aether consumed.
Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds and applying one Frost stack on them.
Increases slow and damage by 6% per 10 Aether consumed.
Dodges all incoming basic attacks and non-area ability damage for 2 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 30% for the duration of Illusive.
Increases duration by 0.8 second per 10 Aether consumed.
When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area.
Creates a copy of you that mimics certain skills at 15% of their effectiveness for 15 seconds. These copies have limited range and cannot move.
An additional clone is created consuming 30 Aether, and another one consuming 50 Aether.
Skills Affected: Concussive Shot, Precision Shot, Quick Fire, Wind Arrow, Dawn's Light, Flash Heal, Healing Channel, Holy Force, Smite, Crippling Dagger, Arcane Pulse, Arcane Torrent, Fireball, Frost Shards, Frostbolt, Pyroblast.
Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed
Removes 2 random harmful effects from the target, applying Weakened Spirit for 8 seconds.
Weakened Spirit prevents target from being affected by Purify again.
Deals 300% (Spell Power) spell damage to the target.
Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed.
Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second.
The shooting duration increases 0.5 seconds per 10 Aether consumed.
Deals 100% (Weapon Power) weapon damage to the target. Adjacent creatures will receive 25% of the damage dealt to the target.
Increases the damage by 20% (Weapon Power) to the target creature and increases the damage dealt to adjacent creatures by 15% per 10 Aether consumed.
Taking damage for at least 10% of your Maximum Health will cause Revenge to use 50 Aether without consuming it for 5 seconds.
Shackles your target for 5 seconds.
If you receive damage from any source, the shackled target will also receive 25% of the damage.
The shared damage increases by 5% per 10 Aether consumed.
Kicks the target, dealing 40% (Weapon Power) weapon damage and interrupts a target's channeling. If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds.
Stabs the target, dealing 50% (Weapon Power) weapon damage, applying a Bleed that deals 15% (Weapon Power) weapon damage every second for 4 seconds.
Increases damage and bleeding damage by 20% per 10 Aether consumed.
Deals 100% (Weapon Power) weapon damage and reduces target's (Weapon Defense) by 5% (Weapon Power) for 8 seconds.
Adds 3% (Weapon Power) of (Weapon Defense) reduction per 10 Aether consumed.
The range of this ability adapts to the weapon you are currently wielding.
Drains mana from your target every second over 10 seconds, up to a total of 200% (Spell Power) mana drained, dealing the same amount as damage.
Reduces channeling time by 1 second for every 10 Aether consumed. The total mana drained and damage dealt remain unchanged.
Deals 100% (Weapon Power) weapon damage to all targets around you, lowering their (Attack Power) by 10% and slowing them by 10% for 6 seconds.
Increases (Attack Power) reduction and slow effectiveness dealt to targets by 5% per 10 Aether consumed.
Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds.
The duration of the snare is doubled if the target is a creature.
Throws chains in a cone-shaped area in front of you.
Every target hit by it will be snared for 1 second, slowed by 30% for 3 seconds and pulled to your direction if there is enough room.
Increases your (Defense Power) by 10% for 8 seconds, but also decreasing your (Attack Power) by 10% for the same duration.
Increases (Defense Power) by additional 10% per 10 Aether consumed.
Dashes behind the target, slowing it by 50% for 2 seconds.
Stalk can be reactivated within 3 seconds to go back to the original cast location.
If Stalk is not reactivated, reduces its cooldown to 14 seconds.
Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds.
Increases slow effectiveness by 10% per 10 Aether consumed.
Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 6 seconds. Affected targets are slowed by 30% and their received healing is reduced by 30% for 6 seconds.
For the next 15 seconds, basic attacks and whenever you cast a skill and deal damage, reduce target's (Defense Power) by 1% for 8 seconds, up to 10 stacks.
Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds.
Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed.
Imbue your target's weapon with wind for 15 seconds, every third basic attack of the target affected by Windstrike Spirit deal additional 50%Adaptative Damage to the target. Increase Windstrike Spirit damage by 20%Adaptative Damage per 10 Aether consumed