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The Archivist class is a combination of the Holy, Shadow and Archery archetypes.

  • Ranged Weapon
  • Basic Attack
  • Critical
  • DoT
  • AoE
  • Movement
  • Slow
  • Snare
  • Confuse
  • Defense Debuff
  • Heal Debuff
  • Ranged Spells
  • Healing
  • Self-heal
  • Stun
  • Cleanse
  • Cast Time
  • Defense Buff
  • Heal Buff
  • Melee Weapon
  • Teleport
  • Silence
  • Interrupt
  • Self-cleanse

Archivist
Passives

  • Blitz

    Whenever you deal damage with basic attacks, you have a 20% chance to perform an extra basic attack.
  • Careful Aim

    Your attacks to targets with 70% or more health deal 20% more damage.
  • Cheap Shot

    Whenever you deal damage, there is a 10% chance to increase your current Critical Strike Chance by 10% for 6 seconds.
  • Clear Focus

    Every 5th basic attack on the same target restores 10 Aether. Clear Focus lasts for 10 seconds. Every subsequent stack will refresh the duration.
  • Clever Adaptation

    Your attacks deal extra 3% (Weapon Power) weapon damage for each tile between you and the target, up to a maximum of 6 tiles.
  • Deadly Duelist

    When dual wielding or using a Light Blade, gain 20% Attack Speed. Gain 5% critical damage when not dual wielding or using a Light Blade.
  • Devout Healer

    Decreases the casting time of skills by 15%.
  • Fleetfooted

    Taking damage for at least 10% of your Maximum Health within 2 seconds will increase your Movement Speed by 30% for 3 seconds. This effect can occur once every 5 seconds.
  • Healing Attunement

    Targetable heals cast on other players cost 40% less mana.
  • Healing Bond

    When you heal a target, you are also healed for 10% of that amount.
  • Invigorated Healing

    Doubles the base critical chance for healing spells.
  • Killer Instinct

    Increases the damage you deal against targets with 70% or less health by 5%. This effect is increased to 20% additional damage against targets with 25% or less health.
  • Lethal Toxins

    Increases the effectiveness of skills' slow by 33% of the base amount.
  • Marked for Death

    Your attacks apply Marked for Death to the target, reducing their (Defense Power) by 0.25% for 6 seconds, up to 20 stacks. Every subsequent stack will refresh the duration. Upon reaching 20 stacks, the effect is doubled for 2 seconds. Stacks reset when this effect ends.
  • Prophet

    Whenever you cast healing skills, there is a 20% chance to reduce the mana cost of the next healing skills by 50% for the next 4 seconds.
  • Sacred Spirit

    Healing skills on a target with under 30% health heal for 25% more.
  • Shadow Proficiency

    Whenever you deal a critical strikes, applies a stack of Shadow Wound to the target for 8 seconds. Each stack of Shadow Wound reduces the target's healing received by 2% up to 10 times. When Shadow Wound reaches 10 stacks, doubles the healing reduction for 10 seconds and remove all the remaining stacks.
  • Trickster

    Every hit you land on the target, will steal Movement Speed from it by 1% for 3.5 seconds. Double the amount for melee. Up to 10 stacks. Dealing damage to a different target will remove trickster effects from the previous target. This effect can occur every 0.5 seconds.

Archivist
Skill Trees

Archery

Holy

Shadow

Archivist
Spells

Effect

Flash Heal

Channeling
Range 6sq
Cost 10% Mana
Cooldown 1s
Skill Points 1
Heals the target for 170% (Healing Power) health. Every third Flash Heal heals a bonus 50% (Healing Power) health to the target and becomes an instant cast.

Quick Slash

Instant
Range 1sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Slashes the target, dealing 105% (Weapon Power) weapon damage. Every third Quick Slash has a guaranteed chance to critical hit.

Smite

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 90% (Spell Power) spell damage to the target. Every third Smite will deal 30% additional damage.

Wind Arrow

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage.

Concussive Shot

Instant
Range 6sq
Cost 3% Mana
Cooldown 25s
Skill Points 2
Shoots an arrow that deals 75% (Weapon Power) weapon damage and slows the target by 20% for 4 seconds. Increases slow by 5% per 10 Aether consumed.

Dawn's Light

Channeling
Range 6sq
Cost 18% Mana
Cooldown 10s
Skill Points 2
Heals the target for 300% (Healing Power) health. Increases healing by 40% (Healing Power) per 10 Aether consumed.

Holy Shackles

Channeling
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Slows the enemy by 20% and snares them for 0.5 seconds and deals 30% (Spell Power) spell damage per second for 3 seconds. Increases the duration of the slow and the damage effect by 1 second. The duration of the snare is increased by 0.3 seconds per 10 Aether consumed.

Mend

Instant
Range 6sq
Cost 18% Mana
Cooldown 30s
Skill Points 2
Heals the target for 20% (Healing Power) health per second over 15 seconds. Increases healing by 6% (Healing Power) per 10 Aether consumed.

Quick Fire

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Shoots 3 arrows, each one dealing 45% (Weapon Power) weapon damage for 1 second. Increases damage by 6% (Weapon Power) per 10 Aether consumed.

Shadow Kick

Instant
Range 1sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Kicks the target, dealing 100% (Weapon Power) weapon damage and interrupts a target's channeling. If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds.

Shadowstrike

Instant
Range 1sq
Cost 2% Mana
Cooldown 12s
Skill Points 2
Stabs the target, dealing 50% (Weapon Power) weapon damage, applying a Bleed that deals 15% (Weapon Power) weapon damage every 1 seconds for 5 seconds. Increases damage and bleeding damage by 20% per 10 Aether consumed.

Viper Arrow

Instant
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Shoots an arrow that deals 60% (Weapon Power) weapon damage to the target and applies Poison that deals 5% (Weapon Power) weapon damage per second for 8 seconds. Poison damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed.

Coup De Grace

Instant
Range 1sq
Cost 6% Mana
Cooldown 25s
Skill Points 3
Deals 300% (Weapon Power) weapon damage to the target. Decreases the cooldown of Coup De Grace by 2 seconds per 10 Aether consumed.

Crippling Dagger

Instant
Range 6sq
Cost 5% Mana
Cooldown 25s
Skill Points 3
Throws a dagger at the target, dealing 75% (Weapon Power) weapon damage. Crippling Dagger can be reactivated within the following 10 seconds to dash in front of the target and deal 100% (Weapon Power) weapon damage to the target and slowing them by 60% for 1.5 seconds.

Devotion

Instant
Range 6sq
Cost 22% Mana
Cooldown 18s
Skill Points 3
Heals the target for 325% (Healing Power) health.

Disengage

Instant
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 100% (Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 seconds.

Healing Channel

Channeling
Range 6sq
Cost 28% Mana
Cooldown 25s
Skill Points 3
Focuses on a target for 1 second, healing it by 130% (Healing Power) health every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Holy Force

Channeling
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 200% (Spell Power) spell damage on the target. Increases damage by 50% (Spell Power) per 10 Aether consumed.

Precision Shot

Channeling
Range 6sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Channels for 2.5 seconds to shoot a powerful arrow. Deals 300% (Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed.

Shadowbind

Instant
Range 4sq
Cost 5% Mana
Cooldown 30s
Skill Points 3
Throws a shadow net that snares the target for 2 seconds. The duration is increased by 0.4 seconds per 10 Aether consumed.

Snaring Shot

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 3
Shoots an arrow that deals 50% (Weapon Power) weapon damage, applying snare to target for 2 seconds. The duration of the snare is doubled if the target is a creature.

Stalk

Instant
Range 7sq
Cost 6% Mana
Cooldown 20s
Skill Points 3
Dashes behind the target, slowing it by 50% for 2 seconds and reducing the target's (Weapon Power) and (Spell Power) by 10% while increasing your (Weapon Power) and (Spell Power) by 10%. Stalk can be reactivated within 3 seconds to go back to the original cast location.

Anti-Healing Venom

Instant
Range 10sq
Cost 5% Mana
Cooldown 60s
Skill Points 4
Deals 50% (Weapon Power) weapon damage to the target and reduces healing received from skills by 50% for 5 seconds. Increases duration by 2 seconds per 10 Aether consumed. The range of this skill adapts to the weapon you are currently wielding.

Circle Of Light

Channeling
Range 6sq
Cost 28% Mana
Cooldown 45s
Skill Points 4
Heals you and party members inside a medium area for 75% (Healing Power) health per second over 5 seconds. Enemy targets inside Circle of Light are blinded. Increases healing by 15% (Healing Power) for every 10 Aether consumed.

Dawn Arrow

Instant
Range 6sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Shoots an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds.

Purify

Instant
Range 6sq
Cost 12% Mana
Cooldown 20s
Skill Points 4
Removes 3 random harmful effects from the target.

Rain Of Arrows

Channeling
Range 6sq
Cost 12% Mana
Cooldown 45s
Skill Points 4
Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing 25% (Weapon Power) weapon damage and slowing enemies hit by 30%, for 1 second. The shooting duration increases 0.5 seconds per 10 Aether consumed.

Sinister Plot

Instant
Range 1sq
Cost 6% Mana
Cooldown 45s
Skill Points 4
Generates 10 Aether per second for 20 seconds.

Venom Grenade

Instant
Range 6sq
Cost 14% Mana
Cooldown 60s
Skill Points 4
Throws a venom grenade in a small area, dealing 20% (Weapon Power) weapon damage per second for 8 seconds. Affected targets are slowed by 30% and their received healing is reduced by 35% for 10 seconds.

Venomous Weapons

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
For the next 15 seconds, basic attacks and whenever you cast a skill and deal damage, reduce target's (Defense Power) by 1% for 8 seconds, up to 10 stacks.

Death Blossom

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Strikes the target three times dealing 200% (Weapon Power) weapon damage in total. The total damage increases by the 60% (Weapon Power) for every 10 Aether points consumed.

Dragons Arrow

Instant
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Shoots an arrow that causes the target to burn, dealing 75% (Weapon Power) weapon damage per second for 4 seconds. Creates a burning ground between you and the target area applying the same effect to enemies crossing it and slowing them by 20%. Cooldown is reduced by 3 seconds per 10 Aether consumed.

Generous Influence

Instant
Range 6sq
Cost 26% Mana
Cooldown 60s
Skill Points 5
Heals a target for 400% (Healing Power) health. If used on yourself, increases healing done by 20% for 10 seconds. If used on somebody else, increases healing received by the target by 30%. Gain 10 Aether every 2 seconds for 10 seconds.

Illusive

Instant
Range 1sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Dodges all incoming basic attacks and non-area ability damage for 2 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 30% for the duration of Illusive. Increases duration by 0.6 seconds per 10 Aether consumed.

Living Saint

Instant
Range 1sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Increases your (Defense Power) and (Healing Power) by 20% for 5 seconds. Increases the duration of the effect by 1 second per 10 Aether consumed.

Spirit Rangers

Channeling
Range 6sq
Cost 16% Mana
Cooldown 60s
Skill Points 5
Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing 50% (Weapon Power) weapon damage.

Archivist
RavenCards

Effect

Animated Bones

Mend

Holy
Every time Mend heals a target, there is a 2.5/3/3.5/4/4.5/5% chance to reset the cooldown of Dawn's Light. This effect can occur once every 6 seconds.

Bloodthirsty Kaiman

Holy Force

Holy
Consecrates the ground in a medium area, instantly dealing 80/85/90/95/100/105% (Healing Power) of Holy Force base damage to all targets in the area.

Bog Spider

Anti-Healing Venom

Shadow
Now also applies a Slow Venom, slowing the target by 5/7/9/11/13/15% for the skill duration.

Boro'gorom

Healing Channel

Holy
Healing Channel can now be cast while moving. Increases your Movement Speed by 1/2/3/4/5/6% while channeling.

Brotherhood Captain

Quick Fire

Archery
Decreases the remaining cooldown of Spirit Rangers by %d seconds.

Brotherhood Marksman

Precision Shot

Archery
Precision Shot ignores 10/12/14/16/18/20% (Defense Power) of the target per 25 Aether consumed.

Brotherhood Mender

Mend

Holy
Increases the healing effect of Mend on targets below 30% health by 20/25/30/35/40/45%.

Brotherhood Swordsman

Quick Slash

Shadow
Quick Slash deals 5/6/7/8/9/10% more damage. If used from behind the target, Quick Slash deals 12.5/15/17.5/20/22.5/25% bonus damage.

Brotherhood Tracker

Crippling Dagger

Shadow
After reactivating Crippling Dagger, the affected target takes 5/7/9/11/13/15% additional damage from your attacks.

Captain Boone

Disengage

Archery
Disengage reduces the cooldown of Quick Fire by 1/2/3/4/5/6 seconds.

Cave Spider

Shadowbind

Shadow
Shadowbind, in addition to snaring, also silences the target for 1.5/1.6/1.7/1.8/1.9/2 seconds.

Chainwraith Creep

Illusive

Shadow
Cleanses 3 movement impairing types, such as slow, stuns and snares when using Illusive. Increases the cooldown of Illusive by 30/27/24/21/18/15 seconds.

Draconic Crusader

Dragons Arrow

Archery
Targets that stand on burning ground affected by the Dragons Arrow receive a (Defense Power) reduction based on 5/6.5/8/9.5/11/12.5% of your (Weapon Power) for 6 seconds.

Dwarf Mechanic

Healing Channel

Holy
Healing Channel increases (Defense Power) of the affected target by 10/12.5/15/17.5/20/22.5%. This effect can't occur again for 10 seconds on the same target.

Dwarf Thunderer

Concussive Shot

Archery
Concussive Shot has 2 charges and generates 20 Aether, applying 15/18/21/24/27/30% slow to the target.

Dwarf Warpriest

Holy Shackles

Holy
Holy Shackles is now an instant cast skill. Its applied slow is increased by 25/30/35/40/45/50%.

Elderwood Goliath

Generous Influence

Holy
Generous Influence doesn't increase healing anymore, but its healing is increased by 60/72/84/96/108/120% multiplicative.

Elf Assassin

Coup De Grace

Shadow
Coup De Grace critical chance is 40/50/60/70/80/90% higher than your current critical chance.

Elf Bowman

Disengage

Archery
Disengage increases your speed by 10/14/18/22/26/30% for 3 seconds.

Forest Spider

Stalk

Shadow
Stalk applies a 20/24/28/32/36/40% slow for 6 seconds.

Frostrisen Shardshooter

Snaring Shot

Archery
Snaring Shot increases the critical chance of your next Precision Shot or Spirit Rangers by 5/7/9/11/13/15%.

Ghaz Archer

Rain Of Arrows

Archery
Rain of Arrows shoots fire arrows that will make enemies burn for 10/12/14/16/18/20% (Weapon Power) Weapon Damage for 5 seconds.

Giant Bee

Viper Arrow

Archery
Viper Arrows damage over time is increased 5/6/7/8/9/10% each tick.

Golden Guardian

Circle Of Light

Holy
Circle of Light applies Mend to targets inside its area for 5/7/9/11/13/15 seconds.

Hierophant Sigrid

Devotion

Holy
Devotion increases the critical chance of your next healing skill by 15/20/25/30/35/40%.

High Elf Champion

Smite

Holy
Casting Smite increases the critical chance of your healing skills by 2.5/3/3.5/4/4.5/5%. This effect can stack up to 3 times and lasts for 5 seconds.

High Elf Priestess

Living Saint

Holy
Increases healing critical chance by 15/17.5/20/22.5/25/27.5% and critical healing effectiveness by 25/30/35/40/45/50%.

Hobgoblin

Shadowstrike

Shadow
Increases the damage of the bleeding caused by Shadowstrike by 50/60/70/80/90/100%.

Hoghound Archer

Quick Fire

Archery
Increases Quick Fire base critical chance by 10/12/14/16/18/20%. For every critical strike from Quick Fire, gain 3/3.6/4.2/4.8/5.4/6% haste and Movement Speed for 6 seconds. New stacks refresh the buff duration.

Hoghound Raider

Quick Slash

Shadow
Reduce Quick Slash damage by 40/35/30/25/20/15% (Weapon Power) weapon damage. Quick Slash reduces the target's (Defense Power) by 3% for 8 seconds. This effect can stack up to 3 times.

Hookmask Killer

Crippling Dagger

Shadow
Increases the Aether generated from Crippling Dagger by 10/15/20/25/30/35 but the Aether is generated over 5 seconds.

Hookmask Knave

Stalk

Shadow
Stalk generates 10/15/20/25/30/35 additional Aether over 5 seconds.

Hookmask Slinger

Venom Grenade

Archery
Targets affected by Venom Grenade also have their Health Regeneration reduced by 25/30/35/40/45/50% for the duration of the effect.

Iceforge Hunter

Precision Shot

Archery
Increases the critical damage of Precision Shot by 15/17/19/21/23/25% per 25 Aether consumed.

Iceforge Stormgunner

Wind Arrow

Archery
Increases the damage of Wind Arrow equal to 30/35/40/45/50/55% of your haste.

Iceforge Winterlord

Generous Influence

Holy
When casted on a target other than yourself, Generous Influence heals you as well for 50/60/70/80/90/100% of the target's healed amount. Only you benefit from the increased healing buff. Additionally, all healing you or your target receive during Generous Influence also heals the other for 25/30/35/40/45/50% of the healed amount.

Kaiman Illusionist

Purify

Holy
For each harmful effect removed, applies a Salvation for 10 seconds. Salvation heals the target for 10/12/14/16/18/20% {(Healing Power) health.

Kaiman Seer

Devotion

Holy
Devotion now cleanses 1 harmful effect from the target and there is a 5/10/15/20/25/30% chance to cleanse 2 additional effects.

Minotaur Arbalist

Dragons Arrow

Archery
Increases the duration of the burning ground effect from Dragon Arrow by 0.4/0.8/1.2/1.6/2/2.4 seconds.

Morningfox Ninetails

Circle Of Light

Holy
Circle of Light doesn't require channeling anymore. Increases Circle of Light healing effectiveness by 10/12/14/16/18/20%.

Morningstar Bishop

Dawn's Light

Holy
Dawn's Light now deals 25/30/35/40/45/50% of the amount healed as damage to the target's adjacent tiles.

Morningstar Flagellant

Holy Shackles

Holy
Targets affected by Holy Shackles receive 10/12/14/16/18/20% increased damage from your Smite and Holy Force.

Morningstar Hermit

Dawn Arrow

Archery
Enemies affected by Dawn Arrow have their Global Cooldown increased by 0.1/0.2/0.3/0.4/0.5/0.6 seconds for 5 seconds.

Morningstar Paladin

Flash Heal

Holy
Flash Heal increases the damage of your next Smite and Holy Shackles by 20/25/30/35/40/45%. This effect stacks up to 3 times and lasts for 10 seconds.

Phoenix

Living Saint

Holy
While Living Saint is active, Flash Heal and Dawn's Light cast become instant cast skills and heal for 7.5/9/10.5/12/13.5/15% more.

Pirate Cannoneer

Concussive Shot

Archery
Targets affected by Concussive Shot are also confused for 1.5/1.8/2.1/2.4/2.7/3 seconds.

Pirate Swashbuckler

Illusive

Shadow
You have a 12/15/18/21/24/27% chance to dodge any type of damage whenever Illusive is active.

Poisonpetal Goliath

Venom Grenade

Archery
Venom Grenade also increases targets' skill mana or health cost by 25/35/45/55/65/75% for 10 seconds.

Poisonpetal Lotus

Viper Arrow

Archery
Viper Arrow deals (Spell Power) spell damage with 100/110/120/130/140/150% effectiveness.

Rat Burglar

Sinister Plot

Shadow
If you are engaged in combat, increase your Movement Speed by 0.25/0.5/0.75/1/1.25/1.5% per 25 Aether generated for the duration of Sinister Plot.

Rat Scavenger

Shadow Kick

Shadow
Shadow Kick now slows the target creature by 25/30/35/40/45/50% for 4 seconds.

Saltdusk Cutthroat

Death Blossom

Shadow
Death's Blossoms critical chance is 40/50/60/70/80/90% higher than your natural critical chance.

Sandwatcher Jackal

Dawn Arrow

Archery
Dawn Arrow enhances your next 8 basic attacks with sun arrows for 20 seconds. Sun Arrows deal additional 25/30/35/40/45/50% (Spell Power) spell damage to the target.

Saurian Monitor

Wind Arrow

Archery
Wind Arrow has a 5/10/15/20/25/30% chance to reduce Precision Shot and Disengage remaining cooldown by 3 seconds.

Saurian Sungazer

Holy Force

Holy
Holy Force now stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Skeleton Archer

Spirit Rangers

Archery
If the target is affected by any reduction of (Defense Power), Spirit Rangers deals additional 10/12/14/16/18/20% (Weapon Power) weapon damage to it.

Skeleton Haunt

Shadowstrike

Shadow
If your target is affected by a (Weapon Defense) debuff, Shadowstrike deals additional {75/87.5/100/112.5/125/137.5% (Weapon Power) weapon damage}.

Skorn Acolyte

Sinister Plot

Shadow
Every 25 Aether spent, while Sinister Plot is active increases your critical chance by 0.25/0.5/0.75/1/1.25/1.5% for the duration of Sinister Plot.

Skorn Deathblade

Shadowbind

Shadow
Targets affected by Shadowbind now take 15/18/21/24/27/30% more critical damage.

Skorn Initiate

Shadow Kick

Shadow
Increases your critical chance by 10/12/14/16/18/20% if you interrupt an ability for 8 seconds.

Spearhog

Snaring Shot

Archery
Snaring Shot now increases the amount of damage Viper Arrow deals for the remaining of Viper Arrow duration by 25/30/35/40/45/50%.

Sunchaser Jackal

Smite

Holy
Casting Smite has a 5/7/9/11/13/15% chance to reset the cooldown of Holy Force.

Toadstool Shaman

Purify

Holy
Heals the target player by 50/65/80/95/110/125% (Healing Power) for each harmful skill effect removed from the target.

Toadstool Warrior

Venomous Weapons

Shadow
While Venomous Weapons is active, basic attacks apply a stack of Poison that deals 1/1.2/1.4/1.6/1.8/2% Adaptive Damage every 2 seconds for a total of 8 seconds. New stacks reset the duration of the poison.

Vampire Reaver

Dawn's Light

Holy
Increases the critical chance of Dawn's light by 15/18/21/24/27/30% on targets below 50% health.

Vampire Vixen

Coup De Grace

Shadow
Increases Coup de Grace damage on slowed, snared or stunned creatures by 10/12/14/16/18/20%.

Venomous Contraption

Venomous Weapons

Shadow
Venomous Weapons apply Deadly Poison to your weapons. Dealing damage with Deadly Poison increases your base critical chance by 0.5%. This effect stacks up to 24 times. Venomous Weapons stacks increased by 5/6/7/8/9/10.

Vile Wurm

Anti-Healing Venom

Shadow
Now also applies a Venom that deals 5/7/9/11/13/15% (Weapon Power) weapon damage every second for the skill duration.

Widow Queen

Death Blossom

Shadow
Death's blossom ignores 6/9/12/15/18/21% of the (Defense Power) of its targets.

Winterborn Hunter

Spirit Rangers

Archery
Decreases the cast time of Spirit Rangers by %.2f seconds.

Yornish Druid

Flash Heal

Holy
Increases the healing of Flash Heal on targets affected by Mend by 15/18/21/24/27/30%.

Yornish Hunter

Rain Of Arrows

Archery
Rain of Arrows shoots ice arrows, applying an additional slow of 10/14/18/22/26/30% to targets inside the area.