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Trinkets

ItemEffect
Bandages
Reduces 15% of damage taken from bleeding status.
Simple Blacksmith's Hammer
Passive: Increases crafting labor by 10.
Common Saddle
When mounted, increases speed by 3%.
Disease Resistance Potion
2% chance to a movement impairing effect.
Reading Glasses
The rim of these glasses are etched with the words, If found, please return to Varner in Barnsley Hamlet.
Clemmo's Old Pipe
Increases AP by 5 when using Wizardy fire spells.
Handcrafted Arrows
Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 AP/2s for 6 seconds
Jensen's Merlot
Increases your in-combat regeneration by 1%
Poisoned Arrow
Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
Raven Scout Cloak
Increases AP by 3. If using Archery archetype, increases AP by 4.
Raven Scout Pauldrons
Increases Physical DP by 3.
Regrowth Stone
Increases DP by 10 for 15 seconds. 5 minute cooldown.
Silver Into Gold
Increases silver drop from creatures by 1
Sword Of Shadow
Vial Of Poison
Walder's Bow
Increases Physical AP and DP by 2
Improved Blacksmith's Hammer
Increases crafting labor by 15.
Iron Blood Potion
Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
Pirate's Hook
Passive: Increase Attack Power against creatures from the Pirate family by 14.
Sweet Molasses
Passive: When Cooking, increase labor by 25.
Twilight Lamp
Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase Attack Power against creatures from the Chainwraith family by 8.
Toadish Cloak
Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
Turtlepearl Sceptre
Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
Black Gladiator's Sash
Passive: Increase Weapon Power by 8 against players.
Red Gladiator's Sash
Passive: Increase Weapon Defense by 8 against players.
White Gladiator's Sash
Passive: Increase Spell Defense by 8 against players.
Mending Potion
Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
Aegus Wineskin
Passive: Increases duration of all drink by 10 seconds.
Bolin's Protection Powder
Passive: Increases Weapon Defense by 30.
Daedalus Hammer
Passive: Increase labor by 20.
Giles' Desert Honey
Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
Desert Opal
Passive: Increase Defense Power by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
Dragonforged Rune
Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
Ewin's Lucky Charm
Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
Coal Goblin Gadget
Active: Summons a Coal Contraption at your effective level with a maximum of 23 to fight for you for 5 minutes, or until slain. 10 minute cooldown.
Golden Fleece
Active: Increases Defense Power by 12 for 6 seconds. 3 minute cooldown. Passive: Increase Wisdom and Dexterity by 6.
Prayer Beads
Passive: Reduce cooldown of all skills by 2%.
Sharakhai Fetish
Passive: Increases Attack Power and Weapon Power by 8. Increases Weapon Power by 10 instead while using a Melee Weapon.
Bolin's Tempering Oil
Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
Wand Of Surprises
Passive: Increase Spell Power by 15 and 10% chance of summoning Frog instead of casting a skill.
Venomous Goblin Gadget
Active: Summons a Venomous Contraption at your effective level with a maximum of 23 to fight for you for 5 minutes, or until slain. 10 minute cooldown.
Old Toad's Amulet
Passive: Increase Attack Power and Defense Power against creatures of the Toad family by 8.
Phosphorescent Shell
Active: Increase Wisdom by 20, decreases Might and Intelligence by 5 for 30 seconds. 5 minute cooldown.
Poisonpetal Seeds
Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
Pompous Neck Protection
Passive: Increases Defense Power by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
Musty Liquid
Active: Deal 75 to 100 spell damage and reduce 20 Defense Power from the target for 10 seconds. 5 minute cooldown.
Reflective Carapace
Active: Increases your Defense Power by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
Dwarven Mining Helmet
Passive: Mining can't be canceled by any source of damage you receive.
Suspicious Milk
Active: Deal 75 to 100 weapon damage and reduces 10 Attack Power and 10 Defense Power from the target for 10 seconds. 5 minute cooldown.
Ships Glue Leftovers
Active: Deal 75 to 100 weapon damage and reduce 20 Attack Power from the target for 10 seconds. 5 minute cooldown.
Javelin Quiver
Active: Instantly deals 30 to 70 damage to a target in a medium range. 15% chance to cause Bleeding for 7 damage every second for 5 seconds. 12 second cooldown.
Duelist's Honor
Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus Attack Power but also lose 40 Defense Power against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
Crystal Of The Dawn
Active: Intantly heal you and your party by 300 Health and increase Defense Power by 15 for 5 seconds. 5 minutes cooldown.
Sovereign Circlet
Passive: Increases Precision by 45.
Sigil Of Dawn
Passive: When receiving lethal damage, heals back to 1500 Health instantly. 8 minute cooldown.
Iron Handcuffs
Active: Snares yourself in place for {3 seconds, white} and stuns a target at melee range for the duration that you are affected by this effect. The target of this effect can't be affected by the same effect for the next 3 minutes. 3 minute cooldown.
Exotic Incense
Active: Instantly Heal yourself by 500 and gain 15 Attack Power for 12 seconds. 5 minute cooldown.
Aegis Rune
Active: Instantly gain a shield that absorbs 600 damage, lasting for 20 seconds. Increases Attack Power by 20 while the shield is active. 2 minute cooldown.
Stepping Fuel
Active: Instantly increases your Movement Speed on foot by 15% and leave behind a trail of fire for 5 seconds, dealing 150 to 270 damage per second to enemies that step on it. 3 minute cooldown.
Goblin Contraption
Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
Living Branches
Active: Summons an Elderwood ally at your effective level with a maximum of 70 to fight at your side for 1 minute or until slain. 5 minute cooldown.
Conqueror's Bracer
Passive: Increases Impact by 45.
Goblin Bombs
Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
Bag Of Caltrops
Active: Instantly leaves caltrops behind you lasting for 10 seconds, dealing 15-35 damage and Slowing enemies that step on them for 50% for 3 seconds. 2 minutes cooldown.
Hidden Blade
Active: Increases Haste by 120 and Movement Speed by 10% for 6 seconds. 3 minute cooldown.
Emergency Blockage
Active: Instantly leaves wooden barricades behind you lasting for 7 seconds and increases your Movement Speed by 25% for 7 seconds. 3 minute cooldown.
Bear Trap
Active: Instantly leaves behind an armed Bear Trap for 10 seconds, dealing 400 to 600 damage and snaring enemies that step on it for 5 seconds. 5 minute cooldown.
Pirate Gloves
Passive: increase Precision by 18 and Impact by 40.
Ghostwalker Shoes
Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
Agent Medallion
Active: Transform into a bat, 30 second cooldown. Passive: Increases Spell Defense by 28.
Dawn Bomb
Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
Bloody Binding Stone
Active: Summons a Forsaken Vampire at your effective level with a maximum of 51 to fight for you, lasts for 3 minutes or until slain. 12 minute cooldown.
Ice Spikes
Passive: Increases Vitality by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
Reaper's Blade Fragment
Passive: Slaying another player that's within {5 effective levels, white} of your own in combat restores {750 health, #77D463}. 45 second cooldown.
Slippery Sole
Active: Increases Movement Speed on foot by 30% and reduces Defense Power by 20 for 10 seconds. 3 minute cooldown.
Icedrop Solution
Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
Emergencial Campfire
Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in Haste by 40 for 8 seconds. 5 minute cooldown.
Frost Ward
Active: Increases your Defense Power by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
Ratoxin Bomb
Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce Defense Power by 30 by 10 seconds. 5 minute cooldown.
Shamanic Brooch
Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
Cloak Of Chivalry
Passive: Increases your equipped {Moa's speed, white} by {20, white}.
Mysticap Fetish
Active: Instantly restores 400 Mana and increases Spell Defense by 30 for 5 seconds. 3 minute cooldown.
Omega Stone
Active: Increases Attack Power by 40 and Defense Power by 20 for 15 seconds. 4 minute cooldown.
Sinister Sigil
Active: Instantly causes all enemies that are within 5 effective levels or lower of the user in a medium area to run in fear for 5 seconds. The target of this effect can't be affected by the same effect for the next 3 minutes. If the target is a player the effect has 2.5 seconds instead and only 3 players can be affected.
Torment Configuration
Active: Redirects 25% of all damage suffered back to the source for 30 seconds, but reduces health regeneration by 25% for the next 5 minutes. 30 minute cooldown.
Angerhorn Impaler
Active: Increase Attack Power by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
Eldritch Crow Mask
Active: Increase Spell Power by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
Ghostlamp
Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
Idol Of Gluttony
Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
The Grim Smile
Active: For 10 seconds, restores 600 Health every time you slay an enemy within 5 effective levels of you. 5 minute cooldown.
Corrupted Fang
Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
Hypnotizing Stone
Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
Waterless Poppy Blossoms
Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
Chester's Weighted Dice
Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
Eau De Berserk
Active: Sprays it on a nearby creature to stun them for 0.5 seconds and lower their Defense Power by 15 for 8 seconds. 90 second cooldown.
Toxique N5
Active: Unleash a fume of toxins, dealing 20 spell damage per second and slowing any target adjacent to you by 20% for 8 seconds. 90 second cooldown.
Dendrion's Memento
Active: Summons a Living Roots at your effective level with a maximum of 54 to fight for you, lasts for 1 minutes or until slain. 12 minute cooldown.
Dunewalker Cloak
Active: Increases Haste by 30 for 1 minute. 6 minute cooldown.
Immaterial Bangle
Active: Increases Attack Power by 45 while consuming 150 mana every 2 seconds for 10 seconds. 5 minute cooldown.
Bracelet Of Quorras
Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
Jackal's Armband
Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
Bracelet Of Skorn
Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
Garment Of Skorn
Active: Increases Defense Power by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
Gauntlet Of Skorn
Active: Increase Precision by 30 for 7 seconds. 5 minute cooldown.
Golden Maw
Active: Reduces the Weapon Defense of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
Decrepit Tiara
Passive: Increases Defense Power by 25 when bellow 30% health.
Arrowcaller Horn
Active: Summon a Minotaur Arbalist at your effective level with a maximum of 55 to fight for you for 5 minutes or until slain. 10 minute cooldown.
Withered Demon Hand
Active: Channels for 10 seconds reducing the target's Defense Power by 8 each second for 10 seconds. 3 minute cooldown.
Saint Alsek's Cloak
Active: Increases Mana Regeneration by 100 and reduces Attack Power and Defense Power by 30 for 10 seconds. 2 minute cooldown.
Pocketwatching Eye
Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
Aether Ember
Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
Blazing Stoneheart
Active: Increases Attack Power by 25 and decreases Defense Power by 50 for 15 seconds. 30 second cooldown. Passive: Increases Defense Power by 25.
Blessed Ironwood Stake
Active: Deals {200, white} damage to an adjacent target. {Stuns, #FFA851} creatures of the Vampire Family for {5 seconds, white}. 2 minute cooldown.
Titan's Antler
Active: Restores 1000 mana. Increases Healing power by 60 and Mana Regeneration by 75 for 15 seconds while reducing Attack Power by 40 for the same duration. 210 second cooldown.
Everfilling Concoction
Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases Healing Power by 30 for 30 seconds. 5 minute cooldown.
Everfilling Concoction
Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases Healing Power by 30 for 30 seconds. 5 minute cooldown.
Dwarven Lost Hammer
Passive: Increases Labor by 40.