Item | Effect |
---|---|
![]() Bandages | Reduces 15% of damage taken from bleeding status. |
![]() Simple Blacksmith's Hammer | Passive: Increases crafting labor by 10. |
![]() Common Saddle | When mounted, increases speed by 3%. |
![]() Disease Resistance Potion | 2% chance to a movement impairing effect. |
![]() Reading Glasses | The rim of these glasses are etched with the words, If found, please return to Varner in Barnsley Hamlet. |
![]() Clemmo's Old Pipe | Increases AP by 5 when using Wizardy fire spells. |
![]() Handcrafted Arrows | Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 AP/2s for 6 seconds |
![]() Jensen's Merlot | Increases your in-combat regeneration by 1% |
![]() Poisoned Arrow | Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds. |
![]() Raven Scout Cloak | Increases AP by 3. If using Archery archetype, increases AP by 4. |
![]() Raven Scout Pauldrons | Increases Physical DP by 3. |
![]() Regrowth Stone | Increases DP by 10 for 15 seconds. 5 minute cooldown. |
![]() Silver Into Gold | Increases silver drop from creatures by 1 |
![]() Sword Of Shadow | |
![]() Vial Of Poison | |
![]() Walder's Bow | Increases Physical AP and DP by 2 |
![]() Improved Blacksmith's Hammer | Increases crafting labor by 15. |
![]() Iron Blood Potion | Active: Removes 1 harmful effect from yourself. 5 minutes cooldown. |
![]() Pirate's Hook | Passive: Increase Attack Power against creatures from the Pirate family by 14. |
![]() Sweet Molasses | Passive: When Cooking, increase labor by 25. |
![]() Twilight Lamp | Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase Attack Power against creatures from the Chainwraith family by 8. |
![]() Toadish Cloak | Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown. |
![]() Turtlepearl Sceptre | Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks. |
![]() Black Gladiator's Sash | Passive: Increase Weapon Power by 8 against players. |
![]() Red Gladiator's Sash | Passive: Increase Weapon Defense by 8 against players. |
![]() White Gladiator's Sash | Passive: Increase Spell Defense by 8 against players. |
![]() Mending Potion | Restore 15 Health/2s for 20 seconds. 3 minutes cooldown. |
![]() Aegus Wineskin | Passive: Increase duration of all alcholic drink effects by 10 seconds. |
![]() Bolin's Protection Powder | Passive: Increases Weapon Defense by 30. |
![]() Daedalus Hammer | Passive: Increase labor by 20. |
![]() Giles' Desert Honey | Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels. |
![]() Desert Opal | Passive: Increase Defense Power by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health. |
![]() Dragonforged Rune | Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds. |
![]() Ewin's Lucky Charm | Passive: When slaying an enemy you have a small chance to get an extra 100 silver. |
![]() Coal Goblin Gadget | Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. |
![]() Golden Fleece | Active: Increases Defense Power by 12 for 6 seconds. 3 minute cooldown. Passive: Increase Wisdom and Dexterity by 6. |
![]() Prayer Beads | Passive: Reduce cooldown of all skills by 2%. |
![]() Sharakhai Fetish | Passive: Increases Attack Power and Weapon Power by 6. Double this effect while using a melee weapon. |
![]() Bolin's Tempering Oil | Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds. |
![]() Wand Of Surprises | Passive: Increase Spell Power by 15 and 10% chance of summoning Frog instead of casting a skill. |
![]() Venomous Goblin Gadget | Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. |
![]() Old Toad's Amulet | Passive: Increase Attack Power and Defense Power against creatures of the Toad family by 8. |
![]() Phosphorescent Shell | Active: Increase Wisdom by 20, decreases Might and Intelligence by 5 for 30 seconds. 5 minute cooldown. |
![]() Poisonpetal Seeds | Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown. |
![]() Pompous Neck Protection | Passive: Increases Defense Power by 8. Protect you from 1 damage over time effect, 2 minute cooldown. |
![]() Musty Liquid | Active: Deal 75 to 100 spell damage and reduce 20 Defense Power from the target for 10 seconds. 5 minute cooldown. |
![]() Reflective Carapace | Active: Increases your Defense Power by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown. |
![]() Dwarven Mining Helmet | Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown. |
![]() Suspicious Milk | Active: Deal 75 to 100 weapon damage and reduces 10 Attack Power and 10 Defense Power from the target for 10 seconds. 5 minute cooldown. |
![]() Ships Glue Leftovers | Active: Deal 75 to 100 weapon damage and reduce 20 Attack Power from the target for 10 seconds. 5 minute cooldown. |
![]() Javelin Quiver | Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown. |
![]() Duelist's Honor | Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus Attack Power but also lose 40 Defense Power against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown. |
![]() Crystal Of The Dawn | Active: Intantly heal you and your party by 300 Health and increase Defense Power by 15 for 5 seconds. 5 minutes cooldown. |
![]() Sovereign Circlet | Passive: Increases Precision by 45. |
![]() Sigil Of Dawn | Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown. |
![]() Iron Handcuffs | Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown. |
![]() Exotic Incense | Active: Instantly Heals yourself by 500 and gain 15 Attack Power for 3 seconds. 5 minutes cooldown. |
![]() Aegis Rune | Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase Attack Power by 15 while the shield is active. 5 minutes cooldown. |
![]() Stepping Fuel | Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown. |
![]() Goblin Contraption | Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown. |
![]() Living Branches | Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown. |
![]() Conqueror's Bracer | Passive: Increases Impact by 45. |
![]() Goblin Bombs | Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown. |
![]() Bag Of Caltrops | Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown. |
![]() Hidden Blade | Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown. |
![]() Emergency Blockage | Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown. |
![]() Bear Trap | Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown. |
![]() Pirate Gloves | Passive: increase Precision by 18 and Impact by 40. |
![]() Ghostwalker Shoes | Passive: Increase Movement Speed on foot by 10%. You don't trigger traps. |
![]() Agent Medallion | Active: Transform into a bat, 30 second cooldown. Passive: Increases Spell Defense by 28. |
![]() Dawn Bomb | Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown. |
![]() Bloody Binding Stone | Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown. |
![]() Ice Spikes | Passive: Increases Vitality by 25. You ignore the slow from the Chilled effect, but still marked by the effect. |
![]() Icedrop Solution | Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown. |
![]() Emergencial Campfire | Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in Haste by 40 for 8 seconds. 5 minute cooldown. |
![]() Frost Ward | Active: Increases your Defense Power by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown. |
![]() Ratoxin Bomb | Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce Defense Power by 30 by 10 seconds. 5 minute cooldown. |
![]() Shamanic Brooch | Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown. |
![]() Cloak Of Chivalry | Passive: Increase Movement Speed riding Moas by 12%. |
![]() Mysticap Fetish | Active: Instantly restores 400 Mana and increase Defense Power by 20 for 5 seconds. 5 minutes cooldown. |
![]() Omega Stone | Active: Increase Attack Power and Defense Power by 40 for 1 minute. 5 minutes cooldown. |
![]() Sinister Sigil | Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown. |
![]() Torment Configuration | Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown. |
![]() Angerhorn Impaler | Active: Increase Attack Power by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown. |
![]() Eldritch Crow Mask | Active: Increase Spell Power by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown. |
![]() Ghostlamp | Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown. |
![]() Idol Of Gluttony | Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown. |
![]() The Grim Smile | Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown. |
![]() Corrupted Fang | Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown. |
![]() Hypnotizing Stone | Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes. |
![]() Waterless Poppy Blossoms | Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown. |
![]() Chester's Weighted Dice | Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown. |
![]() Eau De Berserk | Active: Spray it on a creature to stun them for 0.5 seconds and lower their Defense Power by 15 over 8 seconds. Has 30% chance to lowering its Defense Power by 30 instead but raising its Attack Power by 30. 2 minute cooldown. |
![]() Toxique N5 | Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown. |
![]() Dendrion's Memento | Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown. |
![]() Dunewalker Cloak | Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer. |
![]() Immaterial Bangle | Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force. |
![]() Golden Maw | Active: Reduces the Weapon Defense of an adjacent target by 40 for 6 seconds. 2 minute cooldown. |
![]() Decrepit Tiara | Passive: Increases Defense Power by 25 when bellow 30% health. |
![]() Arrowcaller Horn | Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown. |
![]() Withered Demon Hand | Active: Channels for 10 seconds reducing the target's Defense Power by 8 each second for 10 seconds. 3 minute cooldown. |
![]() Saint Alsek's Cloak | Active: Increases Mana Regeneration by 100 and reduces Attack Power and Defense Power by 30 for 10 seconds. 2 minute cooldown. |