Ravenquest Wiki

ravenquest.wiki

The Loremaster class is a combination of the Wizardry, Holy and Witchcraft archetypes.

  • Ranged Spells
  • Critical
  • DoT
  • AoE
  • Healing
  • Self-heal
  • Slow
  • Snare
  • Stun
  • Cleanse
  • Cast Time
  • Defense Buff
  • Heal Buff
  • Movement
  • Damage reflect
  • Hex
  • Dispel
  • Mana Drain
  • Global Cooldown
  • Attack Debuff
  • Spell Def Debuff
  • Healing Debuff
  • Self-shield
  • Teleport

Loremaster
Passives

  • Amplification

    Increases the damage of your skills by 8% at the cost of 25% more mana or health.
  • Arcane Corruption

    Whenever you deal damage, applies a stack of Arcane Corruption to the target every 3 seconds. Each stack of Arcane Corruption reduces the target's healing by 1% up to 10 times. When Arcane Corruption reaches 10 stacks, doubles the healing reduction for 6 seconds, removes 1 random beneficial effect on the target and removes all the remaining stacks.
  • Bloodmancer

    Whenever you deal damage over time, heal for 10% of the dealt damage.
  • Creeping Death

    Whenever a target is below 50% health, damage over time skills deal 10% more damage. When a target is below 25% health, damage over time skills increase the damage dealt to 30%.
  • Cursed Touch

    Increases the total damage of over time skills by 20%.
  • Devout Healer

    Decreases the casting time of skills by 15%.
  • Exploitation

    Whenever you deal damage to a target with a skill, apply an Exploitation stack to the target. Each stack of Exploitation reduces the target's (Defense Power) by 0.25% while increasing your (Defense Power) by the same amount for 20 seconds up to 20 stacks. Every subsequent stack will refresh the duration.
  • Fire Shield

    Any attack made against you causes the attacker to take 30% (Spell Power) spell damage. This effect can only be active if you cast an archetype skill once every 10 seconds. The damage can be dealt once to the same target every 3 seconds.
  • Flow of Magic

    Every 1% mana spent, gives you a Flow of Magic stack for 10 seconds. Upon reaching 100 Flow of Magic stacks, increase your critical damage by 20% for 6 seconds, and all stacks are consumed when the effect ends.
  • Frost Armor

    Every 6 seconds, converts 15% of the damage that you dealt into a Frost Armor Barrier that lasts 3 seconds. This effect can occur once every 9 seconds.
  • Havoc

    Your critical strikes have a 15% chance to increase your (Spell Power) by 7% (Spell Power) spell damage for 8 seconds up to 3 stacks. Every subsequent stack will refresh the duration.
  • Healing Attunement

    Targetable heals cast on other players cost 40% less mana.
  • Healing Bond

    When you heal a target, you are also healed for 10% of that amount.
  • Hot Headed

    Whenever you deal damage with a skill and it does not critical hit, gain a stack of Hot Headed for 15 seconds, up to a maximum of 50 stacks. When you deal a critical hit, you consume all stacks and increase your critical hit chance by 2% per stack for 6 seconds. All stacks of Hot Headed are lost after 30 seconds without dealing damage with any skills.
  • Invigorated Healing

    Doubles the base critical chance for healing spells.
  • Prophet

    Whenever you cast healing skills, there is a 20% chance to reduce the mana cost of the next healing skills by 50% for the next 4 seconds.
  • Sacred Spirit

    Healing skills on a target with under 30% health heal for 25% more.
  • Witchcraft Mastery

    Decreases global cooldown on skills by 10%.

Loremaster
Skill Trees

Holy

Witchcraft

Wizardry

Loremaster
Spells

Effect

Arcane Pulse

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 70% (Spell Power) spell damage, applying a Pulse stack. Each stack of Pulse reduces target's (Spell Defense) by 2.5% (Spell Power) for 4 seconds up to 3 stacks. Every third Arcane Pulse deals an additional 20% (Spell Power) spell damage.

Curse

Instant
Range 6sq
Cost 2% Mana
Cooldown 1s
Skill Points 1
Applies a Curse that deals 20% (Spell Power) spell damage to the target every 1 second for 12 seconds. Whenever a Cursed target is defeated, generates 10 Aether.

Fireball

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball. Each stack of fireball deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration. Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target. Adjacent targets receive 50% damage and a stack of fireball is applied to them..

Flash Heal

Channeling
Range 6sq
Cost 10% Mana
Cooldown 1s
Skill Points 1
Heals the target for 170% (Healing Power) health. Every third Flash Heal heals a bonus 50% (Healing Power) health to the target and becomes an instant cast.

Frostbolt

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Shoots a frostbolt that deals 85% (Spell Power) spell damage. Every third Frostbolt deals an additional 50% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds.

Smite

Instant
Range 6sq
Cost 1% Mana
Cooldown 1s
Skill Points 1
Deals 90% (Spell Power) spell damage to the target. Every third Smite will deal 30% additional damage.

Arcane Torrent

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 arcane bolts dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of arcane bolts by 1 per 10 Aether consumed. Reduces the cooldown of Arcane Torrent by 0.5 second per Arcane Pulse stack.

Dawn's Light

Channeling
Range 6sq
Cost 18% Mana
Cooldown 10s
Skill Points 2
Heals the target for 300% (Healing Power) health. Increases healing by 40% (Healing Power) per 10 Aether consumed.

Erupt

Channeling
Range 6sq
Cost 3% Mana
Cooldown 15s
Skill Points 2
Deals 60% (Spell Power) spell damage and applies 3 stacks of Deep Burning on target. Each Deep Burning stack deals 10% (Spell Power) spell damage every 2 seconds for 6 seconds, and reduces healing received by 20%. Applies 1 additional Deep Burning stack per 10 Aether consumed.

Frost Shards

Channeling
Range 6sq
Cost 4% Mana
Cooldown 15s
Skill Points 2
Fires 5 frost shards, dealing 40% (Spell Power) spell damage for 3 seconds. Increases the number of frost shards by 1 per 10 Aether consumed. The target is also slowed by 40% for 3 seconds.

Holy Shackles

Channeling
Range 6sq
Cost 3% Mana
Cooldown 20s
Skill Points 2
Slows the enemy by 20% and snares them for 0.5 seconds and deals 30% (Spell Power) spell damage per second for 3 seconds. Increases the duration of the slow and the damage effect by 1 second. The duration of the snare is increased by 0.3 seconds per 10 Aether consumed.

Leech

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 2
Throws a leech at the target, dealing 20% (Spell Power) spell damage per second for 10 seconds, healing you by the same amount.

Mend

Instant
Range 6sq
Cost 18% Mana
Cooldown 30s
Skill Points 2
Heals the target for 20% (Healing Power) health per second over 15 seconds. Increases healing by 6% (Healing Power) per 10 Aether consumed.

Combustion

Instant
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 100% (Spell Power) spell damage to a small area around the target, stunning them for 2 seconds.

Devotion

Instant
Range 6sq
Cost 22% Mana
Cooldown 18s
Skill Points 3
Heals the target for 325% (Healing Power) health.

Eternal Worms

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Consumes 3 of your damage over time skills on the target, dealing 50% of their remaining damage and snaring them for 1.5 seconds. It also heals you for 60% of their remaining damage. Generates 10 Aether per damage over time skill consumed.

Frost Lance

Instant
Range 6sq
Cost 5% Mana
Cooldown 20s
Skill Points 3
Shoots a frost lance at a target, dealing 75% (Spell Power) spell damage. Increases damage by 35% (Spell Power) spell damage per 10 Aether consumed.

Healing Channel

Channeling
Range 6sq
Cost 28% Mana
Cooldown 25s
Skill Points 3
Focuses on a target for 1 second, healing it by 130% (Healing Power) health every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Holy Force

Channeling
Range 6sq
Cost 10% Mana
Cooldown 30s
Skill Points 3
Deals 200% (Spell Power) spell damage on the target. Increases damage by 50% (Spell Power) per 10 Aether consumed.

Magic Rupture

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Slows the target by 20%. Gives you 20% Movement Speed for 5 seconds.

Pyroblast

Channeling
Range 6sq
Cost 12% Mana
Cooldown 30s
Skill Points 3
Deals 300% (Spell Power) spell damage to the target. Channeling time is reduced by 0.7 seconds and cooldown is reduced by 2 seconds per 10 Aether consumed.

Siphon

Channeling
Range 6sq
Cost 2% Mana
Cooldown 35s
Skill Points 3
Drains mana from your target every second over 8 seconds, up to a total of 200% (Spell Power), dealing the same amount as damage. Reduces channeling time by 1 second for every 10 Aether consumed. The total mana drained and damage dealt remain unchanged.

Teleport

Instant
Range 6sq
Cost 7% Mana
Cooldown 30s
Skill Points 3
Teleports to a selected location. This skill has no global cooldown.

Circle Of Light

Channeling
Range 6sq
Cost 28% Mana
Cooldown 45s
Skill Points 4
Heals you and party members inside a medium area for 75% (Healing Power) health per second over 5 seconds. Enemy targets inside Circle of Light are blinded. Increases healing by 15% (Healing Power) for every 10 Aether consumed.

Coldblast

Instant
Range 6sq
Cost 8% Mana
Cooldown 45s
Skill Points 4
Deals 100% (Spell Power) spell damage to targets within a medium area around you and snare them for 2.5 seconds. The duration of the snare is doubled if the target is a creature.

Dispel

Instant
Range 6sq
Cost 6% Mana
Cooldown 30s
Skill Points 4
Removes 2 random beneficial effects from the target.

Flame Tornado

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 4
Channels a flame tornado at the target location for 1.5 seconds, dealing 75% (Spell Power) spell damage to all targets in a small area every 0.5 seconds. The duration is increased by 0.5 seconds per 10 Aether consumed.

Purify

Instant
Range 6sq
Cost 12% Mana
Cooldown 20s
Skill Points 4
Removes 3 random harmful effects from the target.

Shackles Of Pain

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 4
Shackles your target for 5 seconds. If you receive damage from any source, the shackled target will also receive 25% of the damage. The shared damage increases by 5% per 10 Aether consumed.

Death Touch

Instant
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 200% (Spell Power) spell damage. If Death Touch hits the target while Curse is active, Curse spreads to all enemies within a small area. Increases damage by 40% (Spell Power) spell damage per 10 Aether consumed. Increases Death Touch damage by 25% if the target is 70% or below health.

Generous Influence

Instant
Range 6sq
Cost 26% Mana
Cooldown 60s
Skill Points 5
Heals a target for 400% (Healing Power) health. If used on yourself, increases healing done by 20% for 10 seconds. If used on somebody else, increases healing received by the target by 30%. Gain 10 Aether every 2 seconds for 10 seconds.

Hex

Channeling
Range 6sq
Cost 10% Mana
Cooldown 45s
Skill Points 5
Turns the target into a toad for 2 seconds. Increases duration for 0.40 seconds per 10 Aether consumed.

Icestorm

Channeling
Range 6sq
Cost 12% Mana
Cooldown 60s
Skill Points 5
Deals 25% (Spell Power) spell damage in a medium area, slowing all targets hit by 20% for 3 seconds. Increases slow and damage by 10% per 10 Aether consumed.

Living Saint

Instant
Range 1sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Increases your (Defense Power) and (Healing Power) by 20% for 5 seconds. Increases the duration of the effect by 1 second per 10 Aether consumed.

Meteor Strike

Channeling
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
When channeling finishes and after a 1 second delay, a massive meteor falls at the target location. It deals 500% (Spell Power) spell damage in a small area and 60% of the damage in a medium area.

Mirror Image

Instant
Range 6sq
Cost 15% Mana
Cooldown 60s
Skill Points 5
Creates a copy of you that mimics certain skills at 15% of their effectiveness for 15 seconds. These copies have limited range and cannot move. An additional clone is created consuming 30 Aether, and another one consuming 50 Aether. Skills Affected: Concussive Shot, Precision Shot, Quick Fire, Wind Arrow, Dawn's Light, Flash Heal, Healing Channel, Holy Force, Smite, Crippling Dagger, Arcane Pulse, Arcane Torrent, Fireball, Frost Shards, Frostbolt, Pyroblast.

Loremaster
RavenCards

Effect

Animated Bones

Mend

Holy
Every time Mend heals a target, there is a 2.5/3/3.5/4/4.5/5% chance to reset the cooldown of Dawn's Light. This effect can occur once every 6 seconds.

Astor Demon

Meteor Strike

Wizardry
Meteor Strike now creates a fire hazard around the area it falls onto, slowing targets inside the area by 30% and dealing 25/30/35/40/45/50% (Spell Power) spell damage for 8 seconds to targets inside the hazard area.

Blizzard Beast

Icestorm

Wizardry
Ice shards fall twice as fast. Icestorm deals 10/15/20/25/30/35% more damage.

Bloodthirsty Kaiman

Holy Force

Holy
Consecrates the ground in a medium area, instantly dealing 80/85/90/95/100/105% (Healing Power) of Holy Force base damage to all targets in the area.

Bone Gazer

For 6 seconds after Hex effect expiring, the target will have 15/16/17/18/19/20% reduced (Spell Defense).

Boro'gorom

Healing Channel

Holy
Healing Channel can now be cast while moving. Increases your Movement Speed by 1/2/3/4/5/6% while channeling.

Brotherhood Mender

Mend

Holy
Increases the healing effect of Mend on targets below 30% health by 20/25/30/35/40/45%.

Chainwraith Haunt

Fireball

Wizardry
Each non-critical hit of Fireball increases the critical chance of the next Fireball by a stacking 5/6/7/8/9/10% lasting for 20 seconds and up to 5 stacks. New stacks refresh the duration. Landing a critical strike with Fireball resets its critical chance back to normal.

Coal Contraption

Pyroblast

Wizardry
Increases the damage of Pyroblast by 3.5/4/4.5/5/5.5/6% for every 10% of critical damage bonus you have.

Coldstone Cub

Frost Shards

Wizardry
Increases the base critical chance of Frost Shards by 10/14/18/22/26/30%.

Contagious Sporewalker

Death Touch

Witchcraft
If Death Touch kills a target, its cooldown is reduced by 25/30/35/40/45/50%.

Crow Matriarch

Reduces the cooldown of Hex by 5/6/7/8/9/10 seconds.

Doom Gazer

Arcane Torrent

Witchcraft
Arcane Torrent now deals additional 6/7.5/9/10.5/12/13.5% damage per Pulse stack on the target, but it consumes all Pulse stacks on use.

Draconic Pyromancer

Pyroblast

Wizardry
Pyroblast will always critically strike against targets above 90/85/80/75/70/65% health.

Dwarf Mechanic

Healing Channel

Holy
Healing Channel increases (Defense Power) of the affected target by 10/12.5/15/17.5/20/22.5%. This effect can't occur again for 10 seconds on the same target.

Dwarf Warpriest

Holy Shackles

Holy
Holy Shackles is now an instant cast skill. Its applied slow is increased by 25/30/35/40/45/50%.

Elderwood Goliath

Generous Influence

Holy
Generous Influence doesn't increase healing anymore, but its healing is increased by 60/72/84/96/108/120% multiplicative.

Emberglow Trunk

Targets affected by Erupt take increased 15/18/21/24/27/30% critical damage bonus from skills.

Emberscale Drake

Combustion

Wizardry
Applies a Burning Ember stack to targets affected by Combustion. Burning Ember explodes after 3 seconds, dealing 30/35/40/45/50/55% (Spell Power) spell damage to every target around the explosion.

Flamelord Djinn

Flame Tornado

Wizardry
Flame Tornado damage has a 50/55/60/65/70/75% to apply a Scorch stack to the target for 8 seconds, dealing 5% (Spell Power) spell damage every second per stack, up to 6 stacks can be applied to the same target.

Froll Cryomancer

Frost Shards

Wizardry
Frost Shards now ignore 5% (Spell Defense) on the target and increases the damage of Frost Shards by 5/6/7/8/9/10%.

Frostbound Drake

Coldblast

Wizardry
You gain a stack of Arctic Piercing for each target hit by Coldblast, lasting 8 seconds. Arctic Piercing increases the (Spell Power) of your Frost Shards, Frostbolt, Frost Lance and Ice Storm by 5/6/7/8/9/10% up to 5 stacks.

Frostrisen Magus

Frost Lance

Wizardry
If Frost Lance critically strikes, reset its cooldown. Increases the critical damage multiplier of Frost Lance by 15/18/21/24/27/30%.

Ghostlamp Hag

Arcane Pulse

Witchcraft
When 3 stacks of Arcane Pulse are applied on a target, it will shatter the target's (Spell Defense) by 5/5.5/6/6.5/7/7.5% (Spell Power) for 6 seconds. The target will be immune to new stacks of Arcane Pulse for this duration. A target affected by Shatter cannot be affected by it again for 12 seconds.

Glutton Hag

Eternal Worms

Witchcraft
Eternal Worms now apply Twilight Curse for each damage over time consumed up to 3 stacks. Twilight Curse deals 10/11/12/13/14/15% (Spell Power) spell damage to the target every 1 seconds for 10 seconds.

Goblin Bomber

Combustion

Wizardry
Casting Combustion increases your Critical Damage by 5/6/7/8/9/10% for 10 seconds.

Goblin Pyro

Flame Tornado

Wizardry
Every time a target is hit by Flame Tornado, you gain a stack of Burning Soul. Each Burning Soul stack increases your critical chance by 0.5/0.6/0.7/0.8/0.9/1% for 6 seconds. Up to a maximum of 30 stacks. New stacks refresh the duration.

Goblin Wizard

Fireball

Wizardry
Fireball critical hits have a 28/36/44/52/60/68% chance to reduce the cooldown of Pyroblast by 3 seconds.

Golden Guardian

Circle Of Light

Holy
Circle of Light applies Mend to targets inside its area for 5/7/9/11/13/15 seconds.

Harvester Hag

Shackles Of Pain

Witchcraft
When targets affected by your Shackles of Pain are healed, you are also healed by 30/35/40/45/50/55% of that amount.

Hell Gazer

Mirror Image

Witchcraft
Mirror Images now deal 25/30/35/40/45/50% increased damage.

Hierophant Sigrid

Devotion

Holy
Devotion increases the critical chance of your next healing skill by 15/20/25/30/35/40%.

High Elf Champion

Smite

Holy
Casting Smite increases the critical chance of your healing skills by 2.5/3/3.5/4/4.5/5%. This effect can stack up to 3 times and lasts for 5 seconds.

High Elf Priestess

Living Saint

Holy
Increases healing critical chance by 15/17.5/20/22.5/25/27.5% and critical healing effectiveness by 25/30/35/40/45/50%.

Hog Cultist

Curse now deals 1/2/3/4/5/6% more damage each tick from the previous one.

Hog Saboteur

Casting damaging skills on targets affected by Erupt has a 2 per Erupt stack to set the target aflame, causing 90/105/120/135/150/165% (Spell Power) spell damage to the target.

Hoghound Shaman

Arcane Pulse

Witchcraft
Each stack of Arcane Pulse increases the damage of Arcane Torrent by 5/6/7/8/9/10%.

Iceforge Frostcaller

Icestorm

Wizardry
Icestorm no longer requires to be channeled but deals 50/55/60/65/70/75% of the damage.

Iceforge Winterlord

Generous Influence

Holy
When casted on a target other than yourself, Generous Influence heals you as well for 50/60/70/80/90/100% of the target's healed amount. Only you benefit from the increased healing buff. Additionally, all healing you or your target receive during Generous Influence also heals the other for 25/30/35/40/45/50% of the healed amount.

Iceshell Giant

Coldblast

Wizardry
Applies Arctic Burn to the target for 6 seconds, dealing 45/52.5/60/67.5/75/82.5% (Spell Power) spell damage every 2 seconds.

Icicle Gazer

Frostbolt

Wizardry
Your Frostbolts apply 1 Deep Freeze stack for 4 seconds. For every Deep Freeze stack on the target, Frost Lance gains 10/12.5/15/17.5/20/22.5% critical chance. If Deep Freeze stacks up to 3 times, target will be affected by Frostbite for 4 seconds. A target affected by Frostbite can't be affected by Deep Freeze. Frostbite makes all of your Frost Lances deal critical damage and ignore 25% of the target's (Spell Defense).

Kaiman Illusionist

Purify

Holy
For each harmful effect removed, applies a Salvation for 10 seconds. Salvation heals the target for 10/12/14/16/18/20% {(Healing Power) health.

Kaiman Seer

Devotion

Holy
Devotion now cleanses 1 harmful effect from the target and there is a 5/10/15/20/25/30% chance to cleanse 2 additional effects.

Lurking Shadow

Teleport

Wizardry
After teleporting, you gain Surge of Magic, increasing your (Spell Power) by 5/7/9/11/13/15% for 6 seconds.

Manastorm Djinn

Magic Rupture

Witchcraft
Targets under the effect of Magic Rupture take 15/18/21/24/27/30% increased damage from Arcane Pulse and Arcane Torrent.

Morningfox Ninetails

Circle Of Light

Holy
Circle of Light doesn't require channeling anymore. Increases Circle of Light healing effectiveness by 10/12/14/16/18/20%.

Morningstar Bishop

Dawn's Light

Holy
Dawn's Light now deals 25/30/35/40/45/50% of the amount healed as damage to the target's adjacent tiles.

Morningstar Flagellant

Holy Shackles

Holy
Targets affected by Holy Shackles receive 10/12/14/16/18/20% increased damage from your Smite and Holy Force.

Morningstar Paladin

Flash Heal

Holy
Flash Heal increases the damage of your next Smite and Holy Shackles by 20/25/30/35/40/45%. This effect stacks up to 3 times and lasts for 10 seconds.

Orc Spellcaster

Siphon provides a magic barrier for 8 seconds equal to 75/90/105/120/135/150% of the mana drained. While this barrier is active, you have 15/17.5/20/22.5/25/27.5% increased mana regeneration.

Orc Witchdoctor

The target now receives a 5/6/7/8/9/10% (Defense Power) decrease for 6 seconds for each beneficial effect removed.

Phoenix

Living Saint

Holy
While Living Saint is active, Flash Heal and Dawn's Light cast become instant cast skills and heal for 7.5/9/10.5/12/13.5/15% more.

Rubycap Mushroom

Basic attacks you make on targets affected by your Leech heal you for 10/13/16/19/22/25% health of the damage dealt.

Saltdusk Bloodmage

Shackles Of Pain

Witchcraft
While Shackles of Pain is active on the target, Leech and Siphon ticks have an increased 25/30/35/40/45/50% effectiveness.

Saltdusk Ritualist

Eternal Worms

Witchcraft
Steals 2.5/3/3.5/4/4.5/5% (Attack Power) for every damage over time consumed by Eternal Worms for 8 seconds. The amount of (Attack Power) stolen from the affected target cannot be bigger than 25% of your natural maximum (Attack Power). An already affected creature cannot have its (Attack Power) stolen again.

Saurian Sungazer

Holy Force

Holy
Holy Force now stuns the target for 1.5/1.7/1.9/2.1/2.3/2.5 seconds.

Shadowfox Ninetails

Teleport

Wizardry
When teleporting, a Frost Nova occurs where you teleport from, slowing targets by 20/25/30/35/40/45% for 3 seconds.

Skeleton

Whenever a target affected by Curse dies, the damage over time effect is transferred to another target in a medium area. The damage from this newly applied Curse effect is increased on the new target by 5/5.5/6/6.5/7/7.5%. This effect can be repeated as long as there are valid targets in the area.

Skorn Grandmaster

Magic Rupture

Witchcraft
The effectiveness of Leech, Curse and Siphon on target's under the effect of Magic Rupture are increased by 10/13/16/19/22/25% for healing by Leech, damage done by Curse or mana drained by Siphon.

Skorn Warlock

Arcane Torrent

Witchcraft
Each hit of Arcane Torrent reduces the target's (Spell Defense) by 0.6/0.75/0.9/1.05/1.2/1.35% for 6 seconds.

Snow Broodmother

Frost Lance

Wizardry
You now have 3 charges of Frost Lance and it no longer consumes Aether nor benefits from Aether. Frost Lance damage is now 100/110/120/130/140/150% (Spell Power) spell damage. The skill's cooldown is reduced by 1/2/3/4/5/6 seconds.

Spellslayer Drake

For each effect removed, heals for 50/55/60/65/70/75% (Spell Power).

Sunchaser Jackal

Smite

Holy
Casting Smite has a 5/7/9/11/13/15% chance to reset the cooldown of Holy Force.

Toadstool Shaman

Purify

Holy
Heals the target player by 50/65/80/95/110/125% (Healing Power) for each harmful skill effect removed from the target.

Troll Warlock

Death Touch

Witchcraft
Hitting a target with Death Touch now applies Empowered Curses to enemies in a small area which deal 5/6/7/8/9/10% more damage per tick than Curse and spreads Curse as normal. Empowered Curses and Curse can both be applied to the same target.

Vampire Necromancer

When below 60% health, Leech now heals you for 15/17.5/20/22.5/25/27.5% more.

Vampire Reaver

Dawn's Light

Holy
Increases the critical chance of Dawn's light by 15/18/21/24/27/30% on targets below 50% health.

Warlock Ezanor

Mirror Image

Witchcraft
Instead of mirroring the caster's abilities, Mirror Images now cast Decimating Bolt ability. Decimating Bolt deals 15/17.5/20/22.5/25/27.5% (Spell Power) spell damage of spell damage per active damage over time effect on the target, up to 3 active effects. Decimating Bolt takes 3 seconds to cast.

Wildfire Jackal

Meteor Strike

Wizardry
Meteor Strike now applies %.0f stacks of Erupt to every target hit by it.

Yornish Druid

Flash Heal

Holy
Increases the healing of Flash Heal on targets affected by Mend by 15/18/21/24/27/30%.

Yornish Frostbearer

Ticks of Siphon reduces the target's mana regeneration by 2/2.5/3/3.5/4/4.5% for 15 seconds.

Zorian Hailbringer

Frostbolt

Wizardry
Dealing damage with Frostbolt 10/12/14/16/18/20% chance to reduce Frost Shards cooldown by 2 seconds.