In RavenQuest, your character's effectiveness is determined by both Stats and Attributes. Stats are the primary values you can increase directly, while Attributes are derived from your Stats and affect your combat performance.
Stat | Description |
---|---|
![]() Vitality | Health, Health Regeneration, Spell Defense, Weapon Defense |
![]() Might | Weapon Power, Weapon Defense, Health Regeneration |
![]() Intelligence | Spell Power, Healing Power, Mana Regeneration, Spell Defense |
![]() Dexterity | Haste, Spell Defense, Weapon Defense |
![]() Wisdom | Spell Defense, Mana Regen, Max Mana, Healing Power |
Attribute | Description |
---|---|
![]() Weapon Power | Increases physical damage |
![]() Spell Power | Increases magical damage and healing |
![]() Healing Power | Increases healing spells power |
![]() Haste | Affects attack speed, global cooldown, and casting time |
![]() Impact | Affects critical hit damage |
![]() Precision | Affects critical hit chance |
Each stat contributes to different attributes. The tables below show how many points of each stat are needed to increase a specific attribute by 1.
Stat | / | Attribute |
---|---|---|
1 Vitality | = | 15 Maximum Health |
2 Vitality | = | 1 Health Regeneration |
8 Vitality | = | 1 Weapon Defense |
8 Vitality | = | 1 Spell Defense |
Stat | / | Attribute |
---|---|---|
2 Might | = | 1 Weapon Power |
5 Might | = | 1 Health Regeneration |
8 Might | = | 1 Weapon Defense |
Stat | / | Attribute |
---|---|---|
2 Intelligence | = | 1 Spell Power |
8 Intelligence | = | 1 Mana Regeneration |
8 Intelligence | = | 1 Spell Defense |
10 Intelligence | = | 1 Healing Power |
Stat | / | Attribute |
---|---|---|
1 Dexterity | = | 1 Haste |
4 Dexterity | = | 1 Weapon Defense |
8 Dexterity | = | 1 Spell Defense |
Stat | / | Attribute |
---|---|---|
1 Wisdom | = | 10 Max Mana |
1 Wisdom | = | 1 Healing Power |
2 Wisdom | = | 1 Mana Regeneration |
4 Wisdom | = | 1 Spell Defense |